1 /* OpenSceneGraph example, osgstereomatch.
2 *
3 *  Permission is hereby granted, free of charge, to any person obtaining a copy
4 *  of this software and associated documentation files (the "Software"), to deal
5 *  in the Software without restriction, including without limitation the rights
6 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 *  copies of the Software, and to permit persons to whom the Software is
8 *  furnished to do so, subject to the following conditions:
9 *
10 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
11 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
12 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
13 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
14 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
15 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
16 *  THE SOFTWARE.
17 */
18 
19 #include <osg/Vec3>
20 #include <osg/Vec4>
21 #include <osg/Quat>
22 #include <osg/Matrix>
23 #include <osg/ShapeDrawable>
24 #include <osg/Geometry>
25 #include <osg/Geode>
26 #include <osg/TextureRectangle>
27 
28 #include <osgDB/FileUtils>
29 #include <osgDB/ReadFile>
30 
31 #include <osgViewer/Viewer>
32 #include <osgViewer/ViewerEventHandlers>
33 
34 #include <iostream>
35 
36 #include "StereoPass.h"
37 #include "StereoMultipass.h"
38 
createScene(osg::Image * left,osg::Image * right,unsigned int min_disp,unsigned int max_disp,unsigned int window_size,bool single_pass)39 osg::Node* createScene(osg::Image *left, osg::Image *right, unsigned int min_disp, unsigned int max_disp, unsigned int window_size, bool single_pass)
40 {
41     int width = left->s();
42     int height = left->t();
43 
44     osg::Group* topnode = new osg::Group;
45 
46     // create four quads so we can display up to four images
47 
48     osg::ref_ptr<osg::Geode> geode = new osg::Geode();
49 
50     // each geom will contain a quad
51     osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
52 
53     osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
54     colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
55 
56     osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
57     tcoords->push_back(osg::Vec2(0, 0));
58     tcoords->push_back(osg::Vec2(width, 0));
59     tcoords->push_back(osg::Vec2(width, height));
60     tcoords->push_back(osg::Vec2(0, height));
61 
62     osg::ref_ptr<osg::StateSet> geomss[4]; // stateset where we can attach textures
63     osg::ref_ptr<osg::TextureRectangle> texture[4];
64 
65     for (int i=0;i<4;i++) {
66 	osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
67 	osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
68 
69 	// tile the quads on the screen
70 	// 2 3
71 	// 0 1
72 	int xoff, zoff;
73 	xoff = (i%2);
74 	zoff = i>1 ? 1 : 0;
75 
76 	// initial viewer camera looks along y
77 	vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, 0+(zoff * height)));
78 	vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, 0+(zoff * height)));
79 	vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, height+(zoff * height)));
80 	vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, height+(zoff * height)));
81 
82 	geom->setVertexArray(vcoords.get());
83 	geom->setTexCoordArray(0,tcoords.get());
84 	geom->addPrimitiveSet(da.get());
85 	geom->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
86 	geomss[i] = geom->getOrCreateStateSet();
87 	geomss[i]->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
88 
89 	texture[i] = new osg::TextureRectangle;
90 	texture[i]->setResizeNonPowerOfTwoHint(false);
91 	texture[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
92 	texture[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
93 
94 	geode->addDrawable(geom.get());
95     }
96 
97     // attach the input images to the bottom textures of the view
98     texture[0]->setImage(left);
99     texture[1]->setImage(right);
100     geomss[0]->setTextureAttributeAndModes(0, texture[0].get(), osg::StateAttribute::ON);
101     geomss[1]->setTextureAttributeAndModes(0, texture[1].get(), osg::StateAttribute::ON);
102 
103     topnode->addChild(geode.get());
104 
105     // create the processing passes
106     if (single_pass) {
107 	StereoPass *stereopass = new StereoPass(texture[0].get(), texture[1].get(),
108 						width, height,
109 						min_disp, max_disp, window_size);
110 
111 	topnode->addChild(stereopass->getRoot().get());
112 
113 	// attach the output of the processing to the top left geom
114 	geomss[2]->setTextureAttributeAndModes(0,
115 					       stereopass->getOutputTexture().get(),
116 					       osg::StateAttribute::ON);
117     } else {
118 	StereoMultipass *stereomp = new StereoMultipass(texture[0].get(), texture[1].get(),
119 						width, height,
120 						min_disp, max_disp, window_size);
121 	topnode->addChild(stereomp->getRoot().get());
122 	// attach the output of the processing to the top left geom
123 	geomss[2]->setTextureAttributeAndModes(0,
124 					       stereomp->getOutputTexture().get(),
125 					       osg::StateAttribute::ON);
126     }
127 
128     return topnode;
129 }
130 
main(int argc,char * argv[])131 int main(int argc, char *argv[])
132 {
133     // use an ArgumentParser object to manage the program arguments.
134     osg::ArgumentParser arguments(&argc,argv);
135 
136     // set up the usage document, in case we need to print out how to use this program.
137     arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates a stereo matching algorithm. It uses multiple render targets and multiple passes with texture ping-pong.");
138     arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --left left_image --right right_image --min min_disparity --max max_disparity --window window_size");
139     arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
140     arguments.getApplicationUsage()->addCommandLineOption("--left","The left image of the stereo pair to load.");
141     arguments.getApplicationUsage()->addCommandLineOption("--right","The right image of the stereo pair to load.");
142     arguments.getApplicationUsage()->addCommandLineOption("--min","The minimum disparity to start matching pixels.");
143     arguments.getApplicationUsage()->addCommandLineOption("--max","The maximum disparity to stop matching pixels.");
144     arguments.getApplicationUsage()->addCommandLineOption("--window","The window size used to match areas around pixels.");
145     arguments.getApplicationUsage()->addCommandLineOption("--single","Use a single pass instead on multiple passes.");
146 
147     // if user request help write it out to cout.
148     if (arguments.read("-h") || arguments.read("--help"))
149     {
150         arguments.getApplicationUsage()->write(std::cout);
151         return 1;
152     }
153 
154     std::string leftName("");
155     while(arguments.read("--left", leftName)) {}
156 
157     std::string rightName("");
158     while(arguments.read("--right", rightName)) {}
159 
160     unsigned int minDisparity = 0;
161     while (arguments.read("--min", minDisparity)) {}
162 
163     unsigned int maxDisparity = 31;
164     while (arguments.read("--max", maxDisparity)) {}
165 
166     unsigned int windowSize = 5;
167     while (arguments.read("--window", windowSize)) {}
168 
169     bool useSinglePass = false;
170     while (arguments.read("--single")) { useSinglePass = true; }
171 
172     if (leftName == "" || rightName=="") {
173         arguments.getApplicationUsage()->write(std::cout);
174         return 1;
175     }
176 
177     // load the images
178     osg::ref_ptr<osg::Image> leftIm = osgDB::readRefImageFile(leftName);
179     osg::ref_ptr<osg::Image> rightIm = osgDB::readRefImageFile(rightName);
180 
181     osg::Node* scene = createScene(leftIm.get(), rightIm.get(), minDisparity, maxDisparity, windowSize, useSinglePass);
182 
183     // construct the viewer.
184     osgViewer::Viewer viewer;
185     viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
186 
187     // add the stats handler
188     viewer.addEventHandler(new osgViewer::StatsHandler);
189 
190     viewer.setSceneData(scene);
191 
192     return viewer.run();
193 }
194