1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version.  The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11  * OpenSceneGraph Public License for more details.
12 */
13 #include <osg/Light>
14 #include <osg/StateSet>
15 #include <osg/Notify>
16 
17 using namespace osg;
18 
Light(void)19 Light::Light( void )
20 {
21     init();
22 }
23 
Light(unsigned int lightnum)24 Light::Light(unsigned int lightnum)
25 {
26     init();
27     _lightnum = lightnum;
28 }
29 
~Light(void)30 Light::~Light( void )
31 {
32 }
33 
34 
init(void)35 void Light::init( void )
36 {
37     _lightnum = 0;
38     _ambient.set(0.05f,0.05f,0.05f,1.0f);
39     _diffuse.set(0.8f,0.8f,0.8f,1.0f);
40     _specular.set(0.05f,0.05f,0.05f,1.0f);
41     _position.set(0.0f,0.0f,1.0f,0.0f);
42     _direction.set(0.0f,0.0f,-1.0f);
43     _spot_exponent = 0.0f;
44     _spot_cutoff = 180.0f;
45     _constant_attenuation = 1.0f;
46     _linear_attenuation = 0.0f;
47     _quadratic_attenuation = 0.0f;
48 
49     //     OSG_DEBUG << "_ambient "<<_ambient<<std::endl;
50     //     OSG_DEBUG << "_diffuse "<<_diffuse<<std::endl;
51     //     OSG_DEBUG << "_specular "<<_specular<<std::endl;
52     //     OSG_DEBUG << "_position "<<_position<<std::endl;
53     //     OSG_DEBUG << "_direction "<<_direction<<std::endl;
54     //     OSG_DEBUG << "_spot_exponent "<<_spot_exponent<<std::endl;
55     //     OSG_DEBUG << "_spot_cutoff "<<_spot_cutoff<<std::endl;
56     //     OSG_DEBUG << "_constant_attenuation "<<_constant_attenuation<<std::endl;
57     //     OSG_DEBUG << "_linear_attenuation "<<_linear_attenuation<<std::endl;
58     //     OSG_DEBUG << "_quadratic_attenuation "<<_quadratic_attenuation<<std::endl;
59 }
60 
setLightNum(int num)61 void Light::setLightNum(int num)
62 {
63     if (_lightnum==num) return;
64 
65     ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
66 
67     _lightnum = num;
68 }
69 
captureLightState()70 void Light::captureLightState()
71 {
72 #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
73     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT, _ambient.ptr() );
74     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE, _diffuse.ptr() );
75     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR, _specular.ptr() );
76     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() );
77     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_DIRECTION, _direction.ptr() );
78     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_EXPONENT, &_spot_exponent );
79     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_CUTOFF,   &_spot_cutoff );
80     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION,   &_constant_attenuation );
81     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION,   &_linear_attenuation );
82     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION,   &_quadratic_attenuation );
83 #else
84     OSG_NOTICE<<"Warning: Light::captureLightState() - not supported."<<std::endl;
85 #endif
86 }
87 
apply(State &) const88 void Light::apply(State&) const
89 {
90 #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
91     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT,               _ambient.ptr() );
92     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE,               _diffuse.ptr() );
93     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR,              _specular.ptr() );
94     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION,              _position.ptr() );
95     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_DIRECTION,        _direction.ptr() );
96     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_EXPONENT,         _spot_exponent );
97     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_CUTOFF,           _spot_cutoff );
98     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION,  _constant_attenuation );
99     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION,    _linear_attenuation );
100     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION, _quadratic_attenuation );
101 #else
102     OSG_NOTICE<<"Warning: Light::apply(State&) - not supported."<<std::endl;
103 #endif
104 }
105