1 /* OpenSceneGraph example, osgmotionblur.
2 *
3 *  Permission is hereby granted, free of charge, to any person obtaining a copy
4 *  of this software and associated documentation files (the "Software"), to deal
5 *  in the Software without restriction, including without limitation the rights
6 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 *  copies of the Software, and to permit persons to whom the Software is
8 *  furnished to do so, subject to the following conditions:
9 *
10 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
11 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
12 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
13 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
14 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
15 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
16 *  THE SOFTWARE.
17 */
18 
19 
20 #include <osgDB/ReadFile>
21 #include <osgUtil/Optimizer>
22 #include <osgViewer/Viewer>
23 #include <iostream>
24 
25 class MotionBlurOperation: public osg::Operation
26 {
27 public:
MotionBlurOperation(double persistence)28     MotionBlurOperation(double persistence):
29         osg::Referenced(true),
30         osg::Operation("MotionBlur",true),
31         cleared_(false),
32         persistence_(persistence)
33     {
34     }
35 
operator ()(osg::Object * object)36     virtual void operator () (osg::Object* object)
37     {
38         osg::GraphicsContext* gc = dynamic_cast<osg::GraphicsContext*>(object);
39         if (!gc) return;
40 
41         double t = gc->getState()->getFrameStamp()->getSimulationTime();
42 
43         if (!cleared_)
44         {
45             // clear the accumulation buffer
46             glClearColor(0, 0, 0, 0);
47             glClear(GL_ACCUM_BUFFER_BIT);
48             cleared_ = true;
49             t0_ = t;
50         }
51 
52         double dt = fabs(t - t0_);
53         t0_ = t;
54 
55         // compute the blur factor
56         double s = powf(0.2, dt / persistence_);
57 
58         // scale, accumulate and return
59         glAccum(GL_MULT, s);
60         glAccum(GL_ACCUM, 1 - s);
61         glAccum(GL_RETURN, 1.0f);
62     }
63 
64 private:
65     bool cleared_;
66     double t0_;
67     double persistence_;
68 };
69 
70 
main(int argc,char ** argv)71 int main( int argc, char **argv )
72 {
73 
74     // use an ArgumentParser object to manage the program arguments.
75     osg::ArgumentParser arguments(&argc,argv);
76 
77     // set up the usage document, in case we need to print out how to use this program.
78     arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
79     arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an OpenSceneGraph example that shows how to use the accumulation buffer to achieve a simple motion blur effect.");
80     arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
81     arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
82     arguments.getApplicationUsage()->addCommandLineOption("-P or --persistence","Set the motion blur persistence time");
83 
84 
85     // construct the viewer.
86     osgViewer::Viewer viewer;
87 
88     // if user request help write it out to cout.
89     if (arguments.read("-h") || arguments.read("--help"))
90     {
91         arguments.getApplicationUsage()->write(std::cout);
92         return 1;
93     }
94 
95     double persistence = 0.25;
96     arguments.read("-P", persistence) || arguments.read("--persistence", persistence);
97 
98     // read the scene from the list of file specified commandline args.
99     osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
100 
101     // if not loaded assume no arguments passed in, try use default mode instead.
102     if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cow.osgt");
103 
104     // if no model has been successfully loaded report failure.
105     if (!loadedModel)
106     {
107         std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
108         return 1;
109     }
110 
111 
112     // set the display settings we can to request, OsgCameraGroup will read this.
113     osg::DisplaySettings::instance()->setMinimumNumAccumBits(8,8,8,8);
114 
115     // pass the loaded scene graph to the viewer.
116     viewer.setSceneData(loadedModel.get());
117 
118     // create the windows and run the threads.
119     viewer.realize();
120 
121     osgViewer::Viewer::Windows windows;
122     viewer.getWindows(windows);
123     for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
124         itr != windows.end();
125         ++itr)
126     {
127         (*itr)->add(new MotionBlurOperation(persistence));
128     }
129 
130     return viewer.run();
131 }
132