1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 * (at your option) any later version. The full license is in LICENSE file 6 * included with this distribution, and on the openscenegraph.org website. 7 * 8 * This library is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * OpenSceneGraph Public License for more details. 12*/ 13 14// Code by: Jeremy Moles (cubicool) 2007-2008 15 16#ifndef OSGWIDGET_SCRIPT_ENGINE 17#define OSGWIDGET_SCRIPT_ENGINE 18 19#include <osg/Referenced> 20 21namespace osgWidget { 22 23// An interface for our scripting API so that we can have a unified way to talk to both 24// Lua and Python; perhaps even more! Furthermore, this will allow us to put the 25// entire implementation into a source file... 26class ScriptEngine: public osg::Referenced 27{ 28 public: 29 virtual bool initialize () { return false; } 30 virtual bool close () { return false; } 31 virtual bool eval (const std::string&) { return false; } 32 virtual bool runFile (const std::string&) { return false; } 33 34 virtual const std::string& getLastErrorText() const { return _err; } 35 protected: 36 std::string _err; 37 38}; 39 40} 41 42#endif 43