1 /*****************************************************************************
2 *   "Gif-Lib" - Yet another gif library.				     *
3 *									     *
4 * Written by:  Gershon Elber			IBM PC Ver 0.1,	Jun. 1989    *
5 ******************************************************************************
6 * Module to support the following operations:				     *
7 *									     *
8 * 1. InitHashTable - initialize hash table.				     *
9 * 2. ClearHashTable - clear the hash table to an empty state.		     *
10 * 2. InsertHashTable - insert one item into data structure.		     *
11 * 3. ExistsHashTable - test if item exists in data structure.		     *
12 *									     *
13 * This module is used to hash the GIF codes during encoding.		     *
14 ******************************************************************************
15 * History:								     *
16 * 14 Jun 89 - Version 1.0 by Gershon Elber.				     *
17 *****************************************************************************/
18 
19 #include <stdlib.h>
20 #include <stdio.h>
21 #include <string.h>
22 #include "gif_lib.h"
23 #include "gif_hash.h"
24 #include "gif_lib_private.h"
25 
26 /* #define  DEBUG_HIT_RATE    Debug number of misses per hash Insert/Exists. */
27 
28 #ifdef	DEBUG_HIT_RATE
29 static long NumberOfTests = 0,
30 	    NumberOfMisses = 0;
31 #endif	/* DEBUG_HIT_RATE */
32 
33 static int KeyItem(UINT32 Item);
34 
35 /******************************************************************************
36 * Initialize HashTable - allocate the memory needed and clear it.	      *
37 ******************************************************************************/
_InitHashTable(void)38 GifHashTableType *_InitHashTable(void)
39 {
40     GifHashTableType *HashTable;
41 
42     if ((HashTable = (GifHashTableType *) malloc(sizeof(GifHashTableType)))
43 	== NULL)
44 	return NULL;
45 
46     _ClearHashTable(HashTable);
47 
48     return HashTable;
49 }
50 
51 /******************************************************************************
52 * Routine to clear the HashTable to an empty state.			      *
53 * This part is a little machine depended. Use the commented part otherwise.   *
54 ******************************************************************************/
_ClearHashTable(GifHashTableType * HashTable)55 void _ClearHashTable(GifHashTableType *HashTable)
56 {
57     memset(HashTable -> HTable, 0xFF, HT_SIZE * sizeof(UINT32));
58 }
59 
60 /******************************************************************************
61 * Routine to insert a new Item into the HashTable. The data is assumed to be  *
62 * new one.								      *
63 ******************************************************************************/
_InsertHashTable(GifHashTableType * HashTable,UINT32 Key,int Code)64 void _InsertHashTable(GifHashTableType *HashTable, UINT32 Key, int Code)
65 {
66     int HKey = KeyItem(Key);
67     UINT32 *HTable = HashTable -> HTable;
68 
69 #ifdef DEBUG_HIT_RATE
70 	NumberOfTests++;
71 	NumberOfMisses++;
72 #endif /* DEBUG_HIT_RATE */
73 
74     while (HT_GET_KEY(HTable[HKey]) != 0xFFFFFL) {
75 #ifdef DEBUG_HIT_RATE
76 	    NumberOfMisses++;
77 #endif /* DEBUG_HIT_RATE */
78 	HKey = (HKey + 1) & HT_KEY_MASK;
79     }
80     HTable[HKey] = HT_PUT_KEY(Key) | HT_PUT_CODE(Code);
81 }
82 
83 /******************************************************************************
84 * Routine to test if given Key exists in HashTable and if so returns its code *
85 * Returns the Code if key was found, -1 if not.				      *
86 ******************************************************************************/
_ExistsHashTable(GifHashTableType * HashTable,UINT32 Key)87 int _ExistsHashTable(GifHashTableType *HashTable, UINT32 Key)
88 {
89     int HKey = KeyItem(Key);
90     UINT32 *HTable = HashTable -> HTable, HTKey;
91 
92 #ifdef DEBUG_HIT_RATE
93 	NumberOfTests++;
94 	NumberOfMisses++;
95 #endif /* DEBUG_HIT_RATE */
96 
97     while ((HTKey = HT_GET_KEY(HTable[HKey])) != 0xFFFFFL) {
98 #ifdef DEBUG_HIT_RATE
99 	    NumberOfMisses++;
100 #endif /* DEBUG_HIT_RATE */
101 	if (Key == HTKey) return HT_GET_CODE(HTable[HKey]);
102 	HKey = (HKey + 1) & HT_KEY_MASK;
103     }
104 
105     return -1;
106 }
107 
108 /******************************************************************************
109 * Routine to generate an HKey for the hashtable out of the given unique key.  *
110 * The given Key is assumed to be 20 bits as follows: lower 8 bits are the     *
111 * new postfix character, while the upper 12 bits are the prefix code.	      *
112 * Because the average hit ratio is only 2 (2 hash references per entry),      *
113 * evaluating more complex keys (such as twin prime keys) does not worth it!   *
114 ******************************************************************************/
KeyItem(UINT32 Item)115 static int KeyItem(UINT32 Item)
116 {
117     return ((Item >> 12) ^ Item) & HT_KEY_MASK;
118 }
119 
120 #ifdef	DEBUG_HIT_RATE
121 /******************************************************************************
122 * Debugging routine to print the hit ratio - number of times the hash table   *
123 * was tested per operation. This routine was used to test the KeyItem routine *
124 ******************************************************************************/
HashTablePrintHitRatio(void)125 void HashTablePrintHitRatio(void)
126 {
127     printf("Hash Table Hit Ratio is %ld/%ld = %ld%%.\n",
128 	NumberOfMisses, NumberOfTests,
129 	NumberOfMisses * 100 / NumberOfTests);
130 }
131 #endif	/* DEBUG_HIT_RATE */
132