1// [config] 2// expect_result: pass 3// glsl_version: 1.20 4// require_extensions: GL_ARB_explicit_attrib_location 5// [end config] 6// 7// "in" is allowed in shader input declarations in GLSL 1.20 when 8// GL_ARB_explicit_attrib_location is enabled 9 10#version 120 11#extension GL_ARB_explicit_attrib_location: require 12in vec4 vertex; 13 14void main() 15{ 16 gl_Position = vertex; 17} 18