1// [config]
2// expect_result: pass
3// glsl_version: 1.20
4// require_extensions: GL_ARB_explicit_attrib_location
5// [end config]
6//
7// "in" is allowed in shader input declarations in GLSL 1.20 when
8// GL_ARB_explicit_attrib_location is enabled
9
10#version 120
11#extension GL_ARB_explicit_attrib_location: require
12in vec4 vertex;
13
14void main()
15{
16	gl_Position = vertex;
17}
18