1// Persistence Of Vision raytracer version 3.5 sample file. 2// Demonstrates mesh objects 3// 4// -w320 -h240 5// -w800 -h600 +a0.3 6 7global_settings { assumed_gamma 2.2 } 8 9#include "colors.inc" 10#include "shapes.inc" 11#include "textures.inc" 12 13/* Texture declarations for object 'WHITE_KNIGHT' */ 14#declare WHITE_KNIGHT_1 = texture { 15 finish { Shiny } 16 pigment { White } 17} 18 19/* Texture declarations for object 'BLACK_ROOK' */ 20#declare BLACK_ROOK_1 = texture { 21 finish { Shiny } 22 pigment { rgb 0.20 } 23} 24 25#include "chess.inc" 26 27camera { 28 location <23.4320, 7.1610, 5.3620> 29 right x*1.333 30 up y 31 direction z 32 angle 46 33 look_at <0.1750, -0.75, -0.0050> 34} 35 36light_source { <90, 30, 20> color White } 37light_source { <-15, 200, 300> color Gray75 } 38 39sky_sphere { pigment { rgb <0.5, 0.5, 0.75> } } 40