1// Persistence Of Vision raytracer version 3.5 sample file.
2// Demonstrates mesh objects
3//
4// -w320 -h240
5// -w800 -h600 +a0.3
6
7global_settings { assumed_gamma 2.2 }
8
9#include "colors.inc"
10#include "shapes.inc"
11#include "textures.inc"
12
13/* Texture declarations for object 'WHITE_KNIGHT' */
14#declare WHITE_KNIGHT_1 = texture {
15    finish { Shiny }
16    pigment { White }
17}
18
19/* Texture declarations for object 'BLACK_ROOK' */
20#declare BLACK_ROOK_1 = texture {
21    finish { Shiny }
22    pigment { rgb 0.20 }
23}
24
25#include "chess.inc"
26
27camera {
28   location <23.4320, 7.1610, 5.3620>
29   right x*1.333
30   up y
31   direction z
32   angle 46
33   look_at <0.1750, -0.75, -0.0050>
34}
35
36light_source { <90, 30, 20> color White }
37light_source { <-15, 200, 300> color Gray75 }
38
39sky_sphere { pigment { rgb <0.5, 0.5, 0.75> } }
40