1// Persistence Of Vision Ray Tracer Scene Description File 2// File: crackle2.pov 3// Vers: 3.5 4// Desc: crackle pattern demonstration scene 5// Date: April 2001 6// Auth: Christoph Hormann 7 8// -w400 -h200 9// -w512 -h256 +a0.3 10 11#version 3.5; 12 13#include "colors.inc" 14 15global_settings { 16 assumed_gamma 1 17} 18 19light_source { 20 <1.6, 1.9, 2.7>*10000 21 rgb 1.3 22} 23 24camera { 25 location <7, 24, 12> 26 direction y 27 sky z 28 up z 29 right 2.0*x 30 look_at <0.0, 0, 0.3> 31 angle 30 32} 33 34 35sphere { 36 <0, 0, 0>, 1 37 texture { 38 pigment { 39 color rgb < 0.60, 0.70, 0.95 > 40 } 41 finish { 42 diffuse 0 43 ambient 1 44 } 45 } 46 scale 100000 47 no_shadow 48 hollow on 49} 50 51plane { 52 z, 0 53 54 texture { 55 pigment { 56 crackle 57 color_map { 58 [ 0.0 color rgb<0.356, 0.321, 0.274> ] 59 [ 0.1 color rgb<0.611, 0.500, 0.500> ] 60 [ 0.4 color rgb<0.745, 0.623, 0.623> ] 61 [ 1.0 color rgb<0.837, 0.782, 0.745> ] 62 } 63 warp { turbulence 0.6 } 64 } 65 finish { 66 diffuse 0.6 67 ambient 0.1 68 specular 0.2 69 reflection { 70 0.2, 0.6 71 fresnel on 72 } 73 conserve_energy 74 } 75 76 } 77 78} 79 80#macro Objs(Metr) 81 82union { 83 #local fn_Crack= 84 function { 85 pigment { 86 crackle 87 metric Metr 88 color_map { [0 rgb 0][1 rgb 1] } 89 scale 0.7 90 } 91 } 92 93 94 #local T_Crack= 95 texture { 96 pigment { 97 crackle 98 metric Metr 99 color_map { 100 [ 0.0000 color rgb<0.2353, 0.1333, 0.4824> ] 101 [ 0.1000 color rgb<0.5647, 0.4353, 0.8000> ] 102 [ 0.2000 color rgb<0.6549, 0.4000, 0.8275> ] 103 [ 0.3000 color rgb<0.7294, 0.4039, 0.8471> ] 104 [ 0.7000 color rgb<0.9059, 0.5255, 0.8980> ] 105 [ 0.8000 color rgb<1.0000, 0.6784, 0.8549> ] 106 [ 0.9000 color rgb<0.9725, 0.6980, 0.5922> ] 107 [ 0.9300 color rgb<0.9490, 0.7255, 0.4078> ] 108 [ 0.9800 color rgb<0.9725, 0.7255, 0.3294> ] 109 [ 1.0000 color rgb<0.3000, 0.2000, 0.8000> ] 110 } 111 scale 0.7 112 } 113 finish { 114 ambient 0.1 115 diffuse 0.7 116 brilliance 1.3 117 specular 0.3 118 } 119 } 120 121 superellipsoid { 122 <0.1, 0.1> 123 scale <1.0, 1.0, 0.6> 124 texture { T_Crack } 125 translate <0.0, 3.0, 0.3> 126 } 127 128 superellipsoid { 129 <0.1, 0.1> 130 scale <1.0, 1.0, 0.6> 131 132 texture { 133 pigment { rgb <0.2, 0.8, 0.5> } 134 finish { 135 specular 0.5 136 roughness 0.04 137 diffuse 0.8 138 brilliance 2.0 139 ambient 0.1 140 } 141 normal { 142 crackle 0.7 143 metric Metr 144 scale 0.7 145 } 146 } 147 148 translate <0.0, -3.0, 0.3> 149 } 150 151 #if (Metr != 1) 152 isosurface { 153 function { z-fn_Crack(x, y, 0.6).red*0.35 } 154 //evaluate 1, 1.2, 0.99 155 max_gradient 1.5 156 accuracy 0.001 157 contained_by { box { <-1.0,-1.0,-0.6>,<1.0,1.0,1.1> } } 158 159 texture { 160 pigment { rgb <0.3, 0.2, 0.95> } 161 finish { 162 specular 0.5 163 roughness 0.04 164 diffuse 0.8 165 brilliance 2.0 166 ambient 0.1 167 } 168 } 169 170 translate 0.6*z 171 } 172 #end 173 174 175 object { 176 text 177 { 178 ttf 179 "crystal.ttf", 180 concat("metric ", str(Metr,0,1)), 181 0.1, 0 182 183 rotate 90*x 184 rotate 180*z 185 scale 0.3 186 translate <0.85, 4.01, 0.5> 187 188 texture { 189 pigment { color Red*0.8 } 190 } 191 } 192 } 193 194 translate -1*y 195} 196#end 197 198 199object { Objs(1) translate -5.0*x } 200object { Objs(1.5) translate -2.5*x } 201object { Objs(2) translate 0.0*x } 202object { Objs(2.2) translate 2.5*x } 203object { Objs(3) translate 5.0*x } 204 205