1// Persistence Of Vision raytracer version 3.5 sample file. 2// Used by pigment/normal pattern example scenes 3 4 5global_settings { assumed_gamma 2.2 } 6 7camera { 8 location <0,1,-14> 9 direction 3*z 10} 11 12plane { 13 y, -1.01 14 pigment {checker White, Magenta} 15} 16 17plane { 18 z, 3.01 19 hollow on 20 pigment {checker White, Magenta} 21} 22 23light_source { <300, 500, -500> color Gray65} 24light_source { <-50, 10, -500> color Gray65} 25 26sphere {0,1 27 texture{T1} 28 translate <-2, 2, 0> 29} 30 31sphere {0,1 32 texture{T2} 33 translate -2*x 34} 35 36cylinder{ 37 -z,z,1 38 scale .75 39 texture{T1} 40 rotate <-30,30,0> 41 translate 2*y 42} 43 44cylinder{ 45 -z,z,1 46 scale .75 47 texture{T2} 48 rotate <-30,30,0> 49} 50 51box{<-1,-1,-1>,<1,1,1> 52 scale .75 53 texture{T1} 54 rotate <-30,30,0> 55 translate <2,2,0> 56} 57 58box{<-1,-1,-1>,<1,1,1> 59 scale .75 60 texture{T2} 61 rotate <-30,30,0> 62 translate 2*x 63} 64 65