1// Persistence Of Vision raytracer version 3.5 sample file.
2// Used by pigment/normal pattern example scenes
3
4
5global_settings { assumed_gamma 2.2 }
6
7camera {
8  location <0,1,-14>
9  direction 3*z
10}
11
12plane {
13  y, -1.01
14  pigment {checker White, Magenta}
15}
16
17plane {
18  z, 3.01
19  hollow on
20  pigment {checker White, Magenta}
21}
22
23light_source { <300, 500, -500> color Gray65}
24light_source { <-50,  10, -500> color Gray65}
25
26sphere {0,1
27  texture{T1}
28  translate <-2, 2, 0>
29}
30
31sphere {0,1
32  texture{T2}
33  translate -2*x
34}
35
36cylinder{
37  -z,z,1
38  scale .75
39  texture{T1}
40  rotate <-30,30,0>
41  translate 2*y
42}
43
44cylinder{
45  -z,z,1
46  scale .75
47  texture{T2}
48  rotate <-30,30,0>
49}
50
51box{<-1,-1,-1>,<1,1,1>
52  scale .75
53  texture{T1}
54  rotate <-30,30,0>
55  translate <2,2,0>
56}
57
58box{<-1,-1,-1>,<1,1,1>
59  scale .75
60  texture{T2}
61  rotate <-30,30,0>
62  translate 2*x
63}
64
65