1// Persistence Of Vision raytracer version 3.5 sample file.
2// Waves pattern example
3//
4// -w320 -h240
5// -w800 -h600 +a0.3
6
7global_settings { assumed_gamma 2.2 }
8
9#include "colors.inc"
10
11#declare T1=
12 texture{
13   pigment{
14     waves
15     color_map{
16       [0.0  Black][1.0  White]
17     }
18     scale 0.1
19   }
20 }
21
22#declare T2=
23 texture{
24   pigment{White}
25   normal{
26     waves 0.4
27     scale 0.1
28   }
29   finish{phong 0.8 phong_size 200}
30 }
31
32#include "pignorm.inc"
33