1// Persistence Of Vision raytracer version 3.5 sample file. 2// Waves pattern example 3// 4// -w320 -h240 5// -w800 -h600 +a0.3 6 7global_settings { assumed_gamma 2.2 } 8 9#include "colors.inc" 10 11#declare T1= 12 texture{ 13 pigment{ 14 waves 15 color_map{ 16 [0.0 Black][1.0 White] 17 } 18 scale 0.1 19 } 20 } 21 22#declare T2= 23 texture{ 24 pigment{White} 25 normal{ 26 waves 0.4 27 scale 0.1 28 } 29 finish{phong 0.8 phong_size 200} 30 } 31 32#include "pignorm.inc" 33