1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_ARB_shader_subroutine'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_subroutine',error_checker=_errors._error_checker)
14GL_ACTIVE_SUBROUTINES=_C('GL_ACTIVE_SUBROUTINES',0x8DE5)
15GL_ACTIVE_SUBROUTINE_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_MAX_LENGTH',0x8E48)
16GL_ACTIVE_SUBROUTINE_UNIFORMS=_C('GL_ACTIVE_SUBROUTINE_UNIFORMS',0x8DE6)
17GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS',0x8E47)
18GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH',0x8E49)
19GL_COMPATIBLE_SUBROUTINES=_C('GL_COMPATIBLE_SUBROUTINES',0x8E4B)
20GL_MAX_SUBROUTINES=_C('GL_MAX_SUBROUTINES',0x8DE7)
21GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS',0x8DE8)
22GL_NUM_COMPATIBLE_SUBROUTINES=_C('GL_NUM_COMPATIBLE_SUBROUTINES',0x8E4A)
23GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39)
24GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38)
25@_f
26@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
27def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass
28@_f
29@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
30def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass
31@_f
32@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
33def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass
34@_f
35@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
36def glGetProgramStageiv(program,shadertype,pname,values):pass
37@_f
38@_p.types(_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
39def glGetSubroutineIndex(program,shadertype,name):pass
40@_f
41@_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
42def glGetSubroutineUniformLocation(program,shadertype,name):pass
43@_f
44@_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray)
45def glGetUniformSubroutineuiv(shadertype,location,params):pass
46@_f
47@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
48def glUniformSubroutinesuiv(shadertype,count,indices):pass
49