1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_ARB_uniform_buffer_object' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_uniform_buffer_object',error_checker=_errors._error_checker) 14GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) 15GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=_C('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',0x8A35) 16GL_INVALID_INDEX=_C('GL_INVALID_INDEX',0xFFFFFFFF) 17GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',0x8A33) 18GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS',0x8A32) 19GL_MAX_COMBINED_UNIFORM_BLOCKS=_C('GL_MAX_COMBINED_UNIFORM_BLOCKS',0x8A2E) 20GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',0x8A31) 21GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) 22GL_MAX_GEOMETRY_UNIFORM_BLOCKS=_C('GL_MAX_GEOMETRY_UNIFORM_BLOCKS',0x8A2C) 23GL_MAX_UNIFORM_BLOCK_SIZE=_C('GL_MAX_UNIFORM_BLOCK_SIZE',0x8A30) 24GL_MAX_UNIFORM_BUFFER_BINDINGS=_C('GL_MAX_UNIFORM_BUFFER_BINDINGS',0x8A2F) 25GL_MAX_VERTEX_UNIFORM_BLOCKS=_C('GL_MAX_VERTEX_UNIFORM_BLOCKS',0x8A2B) 26GL_UNIFORM_ARRAY_STRIDE=_C('GL_UNIFORM_ARRAY_STRIDE',0x8A3C) 27GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',0x8A42) 28GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',0x8A43) 29GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) 30GL_UNIFORM_BLOCK_DATA_SIZE=_C('GL_UNIFORM_BLOCK_DATA_SIZE',0x8A40) 31GL_UNIFORM_BLOCK_INDEX=_C('GL_UNIFORM_BLOCK_INDEX',0x8A3A) 32GL_UNIFORM_BLOCK_NAME_LENGTH=_C('GL_UNIFORM_BLOCK_NAME_LENGTH',0x8A41) 33GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',0x8A46) 34GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER',0x8A45) 35GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',0x8A44) 36GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) 37GL_UNIFORM_BUFFER_BINDING=_C('GL_UNIFORM_BUFFER_BINDING',0x8A28) 38GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) 39GL_UNIFORM_BUFFER_SIZE=_C('GL_UNIFORM_BUFFER_SIZE',0x8A2A) 40GL_UNIFORM_BUFFER_START=_C('GL_UNIFORM_BUFFER_START',0x8A29) 41GL_UNIFORM_IS_ROW_MAJOR=_C('GL_UNIFORM_IS_ROW_MAJOR',0x8A3E) 42GL_UNIFORM_MATRIX_STRIDE=_C('GL_UNIFORM_MATRIX_STRIDE',0x8A3D) 43GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39) 44GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) 45GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38) 46GL_UNIFORM_TYPE=_C('GL_UNIFORM_TYPE',0x8A37) 47@_f 48@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) 49def glBindBufferBase(target,index,buffer):pass 50@_f 51@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) 52def glBindBufferRange(target,index,buffer,offset,size):pass 53@_f 54@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) 55def glGetActiveUniformBlockName(program,uniformBlockIndex,bufSize,length,uniformBlockName):pass 56@_f 57@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 58def glGetActiveUniformBlockiv(program,uniformBlockIndex,pname,params):pass 59@_f 60@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) 61def glGetActiveUniformName(program,uniformIndex,bufSize,length,uniformName):pass 62@_f 63@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,arrays.GLintArray) 64def glGetActiveUniformsiv(program,uniformCount,uniformIndices,pname,params):pass 65@_f 66@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray) 67def glGetIntegeri_v(target,index,data):pass 68@_f 69@_p.types(_cs.GLuint,_cs.GLuint,arrays.GLcharArray) 70def glGetUniformBlockIndex(program,uniformBlockName):pass 71@_f 72@_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLuintArray) 73def glGetUniformIndices(program,uniformCount,uniformNames,uniformIndices):pass 74@_f 75@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) 76def glUniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding):pass 77