1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_EXT_bindable_uniform' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bindable_uniform',error_checker=_errors._error_checker) 14GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=_C('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT',0x8DED) 15GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT',0x8DE3) 16GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT',0x8DE4) 17GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT',0x8DE2) 18GL_UNIFORM_BUFFER_BINDING_EXT=_C('GL_UNIFORM_BUFFER_BINDING_EXT',0x8DEF) 19GL_UNIFORM_BUFFER_EXT=_C('GL_UNIFORM_BUFFER_EXT',0x8DEE) 20@_f 21@_p.types(_cs.GLint,_cs.GLuint,_cs.GLint) 22def glGetUniformBufferSizeEXT(program,location):pass 23@_f 24@_p.types(_cs.GLintptr,_cs.GLuint,_cs.GLint) 25def glGetUniformOffsetEXT(program,location):pass 26@_f 27@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) 28def glUniformBufferEXT(program,location,buffer):pass 29