1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_EXT_bindable_uniform'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bindable_uniform',error_checker=_errors._error_checker)
14GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=_C('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT',0x8DED)
15GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT',0x8DE3)
16GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT',0x8DE4)
17GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT',0x8DE2)
18GL_UNIFORM_BUFFER_BINDING_EXT=_C('GL_UNIFORM_BUFFER_BINDING_EXT',0x8DEF)
19GL_UNIFORM_BUFFER_EXT=_C('GL_UNIFORM_BUFFER_EXT',0x8DEE)
20@_f
21@_p.types(_cs.GLint,_cs.GLuint,_cs.GLint)
22def glGetUniformBufferSizeEXT(program,location):pass
23@_f
24@_p.types(_cs.GLintptr,_cs.GLuint,_cs.GLint)
25def glGetUniformOffsetEXT(program,location):pass
26@_f
27@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint)
28def glUniformBufferEXT(program,location,buffer):pass
29