1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_NV_evaluators' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_evaluators',error_checker=_errors._error_checker) 14GL_EVAL_2D_NV=_C('GL_EVAL_2D_NV',0x86C0) 15GL_EVAL_FRACTIONAL_TESSELLATION_NV=_C('GL_EVAL_FRACTIONAL_TESSELLATION_NV',0x86C5) 16GL_EVAL_TRIANGULAR_2D_NV=_C('GL_EVAL_TRIANGULAR_2D_NV',0x86C1) 17GL_EVAL_VERTEX_ATTRIB0_NV=_C('GL_EVAL_VERTEX_ATTRIB0_NV',0x86C6) 18GL_EVAL_VERTEX_ATTRIB10_NV=_C('GL_EVAL_VERTEX_ATTRIB10_NV',0x86D0) 19GL_EVAL_VERTEX_ATTRIB11_NV=_C('GL_EVAL_VERTEX_ATTRIB11_NV',0x86D1) 20GL_EVAL_VERTEX_ATTRIB12_NV=_C('GL_EVAL_VERTEX_ATTRIB12_NV',0x86D2) 21GL_EVAL_VERTEX_ATTRIB13_NV=_C('GL_EVAL_VERTEX_ATTRIB13_NV',0x86D3) 22GL_EVAL_VERTEX_ATTRIB14_NV=_C('GL_EVAL_VERTEX_ATTRIB14_NV',0x86D4) 23GL_EVAL_VERTEX_ATTRIB15_NV=_C('GL_EVAL_VERTEX_ATTRIB15_NV',0x86D5) 24GL_EVAL_VERTEX_ATTRIB1_NV=_C('GL_EVAL_VERTEX_ATTRIB1_NV',0x86C7) 25GL_EVAL_VERTEX_ATTRIB2_NV=_C('GL_EVAL_VERTEX_ATTRIB2_NV',0x86C8) 26GL_EVAL_VERTEX_ATTRIB3_NV=_C('GL_EVAL_VERTEX_ATTRIB3_NV',0x86C9) 27GL_EVAL_VERTEX_ATTRIB4_NV=_C('GL_EVAL_VERTEX_ATTRIB4_NV',0x86CA) 28GL_EVAL_VERTEX_ATTRIB5_NV=_C('GL_EVAL_VERTEX_ATTRIB5_NV',0x86CB) 29GL_EVAL_VERTEX_ATTRIB6_NV=_C('GL_EVAL_VERTEX_ATTRIB6_NV',0x86CC) 30GL_EVAL_VERTEX_ATTRIB7_NV=_C('GL_EVAL_VERTEX_ATTRIB7_NV',0x86CD) 31GL_EVAL_VERTEX_ATTRIB8_NV=_C('GL_EVAL_VERTEX_ATTRIB8_NV',0x86CE) 32GL_EVAL_VERTEX_ATTRIB9_NV=_C('GL_EVAL_VERTEX_ATTRIB9_NV',0x86CF) 33GL_MAP_ATTRIB_U_ORDER_NV=_C('GL_MAP_ATTRIB_U_ORDER_NV',0x86C3) 34GL_MAP_ATTRIB_V_ORDER_NV=_C('GL_MAP_ATTRIB_V_ORDER_NV',0x86C4) 35GL_MAP_TESSELLATION_NV=_C('GL_MAP_TESSELLATION_NV',0x86C2) 36GL_MAX_MAP_TESSELLATION_NV=_C('GL_MAX_MAP_TESSELLATION_NV',0x86D6) 37GL_MAX_RATIONAL_EVAL_ORDER_NV=_C('GL_MAX_RATIONAL_EVAL_ORDER_NV',0x86D7) 38@_f 39@_p.types(None,_cs.GLenum,_cs.GLenum) 40def glEvalMapsNV(target,mode):pass 41@_f 42@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 43def glGetMapAttribParameterfvNV(target,index,pname,params):pass 44@_f 45@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 46def glGetMapAttribParameterivNV(target,index,pname,params):pass 47@_f 48@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean,ctypes.c_void_p) 49def glGetMapControlPointsNV(target,index,type,ustride,vstride,packed,points):pass 50@_f 51@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) 52def glGetMapParameterfvNV(target,pname,params):pass 53@_f 54@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) 55def glGetMapParameterivNV(target,pname,params):pass 56@_f 57@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLboolean,ctypes.c_void_p) 58def glMapControlPointsNV(target,index,type,ustride,vstride,uorder,vorder,packed,points):pass 59@_f 60@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) 61def glMapParameterfvNV(target,pname,params):pass 62@_f 63@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) 64def glMapParameterivNV(target,pname,params):pass 65