1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_NV_evaluators'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_evaluators',error_checker=_errors._error_checker)
14GL_EVAL_2D_NV=_C('GL_EVAL_2D_NV',0x86C0)
15GL_EVAL_FRACTIONAL_TESSELLATION_NV=_C('GL_EVAL_FRACTIONAL_TESSELLATION_NV',0x86C5)
16GL_EVAL_TRIANGULAR_2D_NV=_C('GL_EVAL_TRIANGULAR_2D_NV',0x86C1)
17GL_EVAL_VERTEX_ATTRIB0_NV=_C('GL_EVAL_VERTEX_ATTRIB0_NV',0x86C6)
18GL_EVAL_VERTEX_ATTRIB10_NV=_C('GL_EVAL_VERTEX_ATTRIB10_NV',0x86D0)
19GL_EVAL_VERTEX_ATTRIB11_NV=_C('GL_EVAL_VERTEX_ATTRIB11_NV',0x86D1)
20GL_EVAL_VERTEX_ATTRIB12_NV=_C('GL_EVAL_VERTEX_ATTRIB12_NV',0x86D2)
21GL_EVAL_VERTEX_ATTRIB13_NV=_C('GL_EVAL_VERTEX_ATTRIB13_NV',0x86D3)
22GL_EVAL_VERTEX_ATTRIB14_NV=_C('GL_EVAL_VERTEX_ATTRIB14_NV',0x86D4)
23GL_EVAL_VERTEX_ATTRIB15_NV=_C('GL_EVAL_VERTEX_ATTRIB15_NV',0x86D5)
24GL_EVAL_VERTEX_ATTRIB1_NV=_C('GL_EVAL_VERTEX_ATTRIB1_NV',0x86C7)
25GL_EVAL_VERTEX_ATTRIB2_NV=_C('GL_EVAL_VERTEX_ATTRIB2_NV',0x86C8)
26GL_EVAL_VERTEX_ATTRIB3_NV=_C('GL_EVAL_VERTEX_ATTRIB3_NV',0x86C9)
27GL_EVAL_VERTEX_ATTRIB4_NV=_C('GL_EVAL_VERTEX_ATTRIB4_NV',0x86CA)
28GL_EVAL_VERTEX_ATTRIB5_NV=_C('GL_EVAL_VERTEX_ATTRIB5_NV',0x86CB)
29GL_EVAL_VERTEX_ATTRIB6_NV=_C('GL_EVAL_VERTEX_ATTRIB6_NV',0x86CC)
30GL_EVAL_VERTEX_ATTRIB7_NV=_C('GL_EVAL_VERTEX_ATTRIB7_NV',0x86CD)
31GL_EVAL_VERTEX_ATTRIB8_NV=_C('GL_EVAL_VERTEX_ATTRIB8_NV',0x86CE)
32GL_EVAL_VERTEX_ATTRIB9_NV=_C('GL_EVAL_VERTEX_ATTRIB9_NV',0x86CF)
33GL_MAP_ATTRIB_U_ORDER_NV=_C('GL_MAP_ATTRIB_U_ORDER_NV',0x86C3)
34GL_MAP_ATTRIB_V_ORDER_NV=_C('GL_MAP_ATTRIB_V_ORDER_NV',0x86C4)
35GL_MAP_TESSELLATION_NV=_C('GL_MAP_TESSELLATION_NV',0x86C2)
36GL_MAX_MAP_TESSELLATION_NV=_C('GL_MAX_MAP_TESSELLATION_NV',0x86D6)
37GL_MAX_RATIONAL_EVAL_ORDER_NV=_C('GL_MAX_RATIONAL_EVAL_ORDER_NV',0x86D7)
38@_f
39@_p.types(None,_cs.GLenum,_cs.GLenum)
40def glEvalMapsNV(target,mode):pass
41@_f
42@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
43def glGetMapAttribParameterfvNV(target,index,pname,params):pass
44@_f
45@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
46def glGetMapAttribParameterivNV(target,index,pname,params):pass
47@_f
48@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean,ctypes.c_void_p)
49def glGetMapControlPointsNV(target,index,type,ustride,vstride,packed,points):pass
50@_f
51@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
52def glGetMapParameterfvNV(target,pname,params):pass
53@_f
54@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
55def glGetMapParameterivNV(target,pname,params):pass
56@_f
57@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLboolean,ctypes.c_void_p)
58def glMapControlPointsNV(target,index,type,ustride,vstride,uorder,vorder,packed,points):pass
59@_f
60@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
61def glMapParameterfvNV(target,pname,params):pass
62@_f
63@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
64def glMapParameterivNV(target,pname,params):pass
65