1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_VERSION_GL_1_4'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_4',error_checker=_errors._error_checker)
14GL_BLEND_COLOR=_C('GL_BLEND_COLOR',0x8005)
15GL_BLEND_DST_ALPHA=_C('GL_BLEND_DST_ALPHA',0x80CA)
16GL_BLEND_DST_RGB=_C('GL_BLEND_DST_RGB',0x80C8)
17GL_BLEND_EQUATION=_C('GL_BLEND_EQUATION',0x8009)
18GL_BLEND_SRC_ALPHA=_C('GL_BLEND_SRC_ALPHA',0x80CB)
19GL_BLEND_SRC_RGB=_C('GL_BLEND_SRC_RGB',0x80C9)
20GL_COLOR_SUM=_C('GL_COLOR_SUM',0x8458)
21GL_COMPARE_R_TO_TEXTURE=_C('GL_COMPARE_R_TO_TEXTURE',0x884E)
22GL_CONSTANT_ALPHA=_C('GL_CONSTANT_ALPHA',0x8003)
23GL_CONSTANT_COLOR=_C('GL_CONSTANT_COLOR',0x8001)
24GL_CURRENT_FOG_COORDINATE=_C('GL_CURRENT_FOG_COORDINATE',0x8453)
25GL_CURRENT_SECONDARY_COLOR=_C('GL_CURRENT_SECONDARY_COLOR',0x8459)
26GL_DECR_WRAP=_C('GL_DECR_WRAP',0x8508)
27GL_DEPTH_COMPONENT16=_C('GL_DEPTH_COMPONENT16',0x81A5)
28GL_DEPTH_COMPONENT24=_C('GL_DEPTH_COMPONENT24',0x81A6)
29GL_DEPTH_COMPONENT32=_C('GL_DEPTH_COMPONENT32',0x81A7)
30GL_DEPTH_TEXTURE_MODE=_C('GL_DEPTH_TEXTURE_MODE',0x884B)
31GL_FOG_COORDINATE=_C('GL_FOG_COORDINATE',0x8451)
32GL_FOG_COORDINATE_ARRAY=_C('GL_FOG_COORDINATE_ARRAY',0x8457)
33GL_FOG_COORDINATE_ARRAY_POINTER=_C('GL_FOG_COORDINATE_ARRAY_POINTER',0x8456)
34GL_FOG_COORDINATE_ARRAY_STRIDE=_C('GL_FOG_COORDINATE_ARRAY_STRIDE',0x8455)
35GL_FOG_COORDINATE_ARRAY_TYPE=_C('GL_FOG_COORDINATE_ARRAY_TYPE',0x8454)
36GL_FOG_COORDINATE_SOURCE=_C('GL_FOG_COORDINATE_SOURCE',0x8450)
37GL_FRAGMENT_DEPTH=_C('GL_FRAGMENT_DEPTH',0x8452)
38GL_FUNC_ADD=_C('GL_FUNC_ADD',0x8006)
39GL_FUNC_REVERSE_SUBTRACT=_C('GL_FUNC_REVERSE_SUBTRACT',0x800B)
40GL_FUNC_SUBTRACT=_C('GL_FUNC_SUBTRACT',0x800A)
41GL_GENERATE_MIPMAP=_C('GL_GENERATE_MIPMAP',0x8191)
42GL_GENERATE_MIPMAP_HINT=_C('GL_GENERATE_MIPMAP_HINT',0x8192)
43GL_INCR_WRAP=_C('GL_INCR_WRAP',0x8507)
44GL_MAX=_C('GL_MAX',0x8008)
45GL_MAX_TEXTURE_LOD_BIAS=_C('GL_MAX_TEXTURE_LOD_BIAS',0x84FD)
46GL_MIN=_C('GL_MIN',0x8007)
47GL_MIRRORED_REPEAT=_C('GL_MIRRORED_REPEAT',0x8370)
48GL_ONE_MINUS_CONSTANT_ALPHA=_C('GL_ONE_MINUS_CONSTANT_ALPHA',0x8004)
49GL_ONE_MINUS_CONSTANT_COLOR=_C('GL_ONE_MINUS_CONSTANT_COLOR',0x8002)
50GL_POINT_DISTANCE_ATTENUATION=_C('GL_POINT_DISTANCE_ATTENUATION',0x8129)
51GL_POINT_FADE_THRESHOLD_SIZE=_C('GL_POINT_FADE_THRESHOLD_SIZE',0x8128)
52GL_POINT_SIZE_MAX=_C('GL_POINT_SIZE_MAX',0x8127)
53GL_POINT_SIZE_MIN=_C('GL_POINT_SIZE_MIN',0x8126)
54GL_SECONDARY_COLOR_ARRAY=_C('GL_SECONDARY_COLOR_ARRAY',0x845E)
55GL_SECONDARY_COLOR_ARRAY_POINTER=_C('GL_SECONDARY_COLOR_ARRAY_POINTER',0x845D)
56GL_SECONDARY_COLOR_ARRAY_SIZE=_C('GL_SECONDARY_COLOR_ARRAY_SIZE',0x845A)
57GL_SECONDARY_COLOR_ARRAY_STRIDE=_C('GL_SECONDARY_COLOR_ARRAY_STRIDE',0x845C)
58GL_SECONDARY_COLOR_ARRAY_TYPE=_C('GL_SECONDARY_COLOR_ARRAY_TYPE',0x845B)
59GL_TEXTURE_COMPARE_FUNC=_C('GL_TEXTURE_COMPARE_FUNC',0x884D)
60GL_TEXTURE_COMPARE_MODE=_C('GL_TEXTURE_COMPARE_MODE',0x884C)
61GL_TEXTURE_DEPTH_SIZE=_C('GL_TEXTURE_DEPTH_SIZE',0x884A)
62GL_TEXTURE_FILTER_CONTROL=_C('GL_TEXTURE_FILTER_CONTROL',0x8500)
63GL_TEXTURE_LOD_BIAS=_C('GL_TEXTURE_LOD_BIAS',0x8501)
64@_f
65@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
66def glBlendColor(red,green,blue,alpha):pass
67@_f
68@_p.types(None,_cs.GLenum)
69def glBlendEquation(mode):pass
70@_f
71@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum)
72def glBlendFuncSeparate(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha):pass
73@_f
74@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
75def glFogCoordPointer(type,stride,pointer):pass
76@_f
77@_p.types(None,_cs.GLdouble)
78def glFogCoordd(coord):pass
79@_f
80@_p.types(None,arrays.GLdoubleArray)
81def glFogCoorddv(coord):pass
82@_f
83@_p.types(None,_cs.GLfloat)
84def glFogCoordf(coord):pass
85@_f
86@_p.types(None,arrays.GLfloatArray)
87def glFogCoordfv(coord):pass
88@_f
89@_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei)
90def glMultiDrawArrays(mode,first,count,drawcount):pass
91@_f
92@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei)
93def glMultiDrawElements(mode,count,type,indices,drawcount):pass
94@_f
95@_p.types(None,_cs.GLenum,_cs.GLfloat)
96def glPointParameterf(pname,param):pass
97@_f
98@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
99def glPointParameterfv(pname,params):pass
100@_f
101@_p.types(None,_cs.GLenum,_cs.GLint)
102def glPointParameteri(pname,param):pass
103@_f
104@_p.types(None,_cs.GLenum,arrays.GLintArray)
105def glPointParameteriv(pname,params):pass
106@_f
107@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
108def glSecondaryColor3b(red,green,blue):pass
109@_f
110@_p.types(None,arrays.GLbyteArray)
111def glSecondaryColor3bv(v):pass
112@_f
113@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
114def glSecondaryColor3d(red,green,blue):pass
115@_f
116@_p.types(None,arrays.GLdoubleArray)
117def glSecondaryColor3dv(v):pass
118@_f
119@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
120def glSecondaryColor3f(red,green,blue):pass
121@_f
122@_p.types(None,arrays.GLfloatArray)
123def glSecondaryColor3fv(v):pass
124@_f
125@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
126def glSecondaryColor3i(red,green,blue):pass
127@_f
128@_p.types(None,arrays.GLintArray)
129def glSecondaryColor3iv(v):pass
130@_f
131@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
132def glSecondaryColor3s(red,green,blue):pass
133@_f
134@_p.types(None,arrays.GLshortArray)
135def glSecondaryColor3sv(v):pass
136@_f
137@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte)
138def glSecondaryColor3ub(red,green,blue):pass
139@_f
140@_p.types(None,arrays.GLubyteArray)
141def glSecondaryColor3ubv(v):pass
142@_f
143@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
144def glSecondaryColor3ui(red,green,blue):pass
145@_f
146@_p.types(None,arrays.GLuintArray)
147def glSecondaryColor3uiv(v):pass
148@_f
149@_p.types(None,_cs.GLushort,_cs.GLushort,_cs.GLushort)
150def glSecondaryColor3us(red,green,blue):pass
151@_f
152@_p.types(None,arrays.GLushortArray)
153def glSecondaryColor3usv(v):pass
154@_f
155@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
156def glSecondaryColorPointer(size,type,stride,pointer):pass
157@_f
158@_p.types(None,_cs.GLdouble,_cs.GLdouble)
159def glWindowPos2d(x,y):pass
160@_f
161@_p.types(None,arrays.GLdoubleArray)
162def glWindowPos2dv(v):pass
163@_f
164@_p.types(None,_cs.GLfloat,_cs.GLfloat)
165def glWindowPos2f(x,y):pass
166@_f
167@_p.types(None,arrays.GLfloatArray)
168def glWindowPos2fv(v):pass
169@_f
170@_p.types(None,_cs.GLint,_cs.GLint)
171def glWindowPos2i(x,y):pass
172@_f
173@_p.types(None,arrays.GLintArray)
174def glWindowPos2iv(v):pass
175@_f
176@_p.types(None,_cs.GLshort,_cs.GLshort)
177def glWindowPos2s(x,y):pass
178@_f
179@_p.types(None,arrays.GLshortArray)
180def glWindowPos2sv(v):pass
181@_f
182@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
183def glWindowPos3d(x,y,z):pass
184@_f
185@_p.types(None,arrays.GLdoubleArray)
186def glWindowPos3dv(v):pass
187@_f
188@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
189def glWindowPos3f(x,y,z):pass
190@_f
191@_p.types(None,arrays.GLfloatArray)
192def glWindowPos3fv(v):pass
193@_f
194@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
195def glWindowPos3i(x,y,z):pass
196@_f
197@_p.types(None,arrays.GLintArray)
198def glWindowPos3iv(v):pass
199@_f
200@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
201def glWindowPos3s(x,y,z):pass
202@_f
203@_p.types(None,arrays.GLshortArray)
204def glWindowPos3sv(v):pass
205