1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_3_1' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_1',error_checker=_errors._error_checker) 14GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) 15GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH=_C('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',0x8A35) 16GL_COPY_READ_BUFFER=_C('GL_COPY_READ_BUFFER',0x8F36) 17GL_COPY_WRITE_BUFFER=_C('GL_COPY_WRITE_BUFFER',0x8F37) 18GL_INT_SAMPLER_2D_RECT=_C('GL_INT_SAMPLER_2D_RECT',0x8DCD) 19GL_INT_SAMPLER_BUFFER=_C('GL_INT_SAMPLER_BUFFER',0x8DD0) 20GL_INVALID_INDEX=_C('GL_INVALID_INDEX',0xFFFFFFFF) 21GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',0x8A33) 22GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS',0x8A32) 23GL_MAX_COMBINED_UNIFORM_BLOCKS=_C('GL_MAX_COMBINED_UNIFORM_BLOCKS',0x8A2E) 24GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',0x8A31) 25GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) 26GL_MAX_GEOMETRY_UNIFORM_BLOCKS=_C('GL_MAX_GEOMETRY_UNIFORM_BLOCKS',0x8A2C) 27GL_MAX_RECTANGLE_TEXTURE_SIZE=_C('GL_MAX_RECTANGLE_TEXTURE_SIZE',0x84F8) 28GL_MAX_TEXTURE_BUFFER_SIZE=_C('GL_MAX_TEXTURE_BUFFER_SIZE',0x8C2B) 29GL_MAX_UNIFORM_BLOCK_SIZE=_C('GL_MAX_UNIFORM_BLOCK_SIZE',0x8A30) 30GL_MAX_UNIFORM_BUFFER_BINDINGS=_C('GL_MAX_UNIFORM_BUFFER_BINDINGS',0x8A2F) 31GL_MAX_VERTEX_UNIFORM_BLOCKS=_C('GL_MAX_VERTEX_UNIFORM_BLOCKS',0x8A2B) 32GL_PRIMITIVE_RESTART=_C('GL_PRIMITIVE_RESTART',0x8F9D) 33GL_PRIMITIVE_RESTART_INDEX=_C('GL_PRIMITIVE_RESTART_INDEX',0x8F9E) 34GL_PROXY_TEXTURE_RECTANGLE=_C('GL_PROXY_TEXTURE_RECTANGLE',0x84F7) 35GL_R16_SNORM=_C('GL_R16_SNORM',0x8F98) 36GL_R8_SNORM=_C('GL_R8_SNORM',0x8F94) 37GL_RG16_SNORM=_C('GL_RG16_SNORM',0x8F99) 38GL_RG8_SNORM=_C('GL_RG8_SNORM',0x8F95) 39GL_RGB16_SNORM=_C('GL_RGB16_SNORM',0x8F9A) 40GL_RGB8_SNORM=_C('GL_RGB8_SNORM',0x8F96) 41GL_RGBA16_SNORM=_C('GL_RGBA16_SNORM',0x8F9B) 42GL_RGBA8_SNORM=_C('GL_RGBA8_SNORM',0x8F97) 43GL_SAMPLER_2D_RECT=_C('GL_SAMPLER_2D_RECT',0x8B63) 44GL_SAMPLER_2D_RECT_SHADOW=_C('GL_SAMPLER_2D_RECT_SHADOW',0x8B64) 45GL_SAMPLER_BUFFER=_C('GL_SAMPLER_BUFFER',0x8DC2) 46GL_SIGNED_NORMALIZED=_C('GL_SIGNED_NORMALIZED',0x8F9C) 47GL_TEXTURE_BINDING_BUFFER=_C('GL_TEXTURE_BINDING_BUFFER',0x8C2C) 48GL_TEXTURE_BINDING_RECTANGLE=_C('GL_TEXTURE_BINDING_RECTANGLE',0x84F6) 49GL_TEXTURE_BUFFER=_C('GL_TEXTURE_BUFFER',0x8C2A) 50GL_TEXTURE_BUFFER_DATA_STORE_BINDING=_C('GL_TEXTURE_BUFFER_DATA_STORE_BINDING',0x8C2D) 51GL_TEXTURE_RECTANGLE=_C('GL_TEXTURE_RECTANGLE',0x84F5) 52GL_UNIFORM_ARRAY_STRIDE=_C('GL_UNIFORM_ARRAY_STRIDE',0x8A3C) 53GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',0x8A42) 54GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES=_C('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',0x8A43) 55GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) 56GL_UNIFORM_BLOCK_DATA_SIZE=_C('GL_UNIFORM_BLOCK_DATA_SIZE',0x8A40) 57GL_UNIFORM_BLOCK_INDEX=_C('GL_UNIFORM_BLOCK_INDEX',0x8A3A) 58GL_UNIFORM_BLOCK_NAME_LENGTH=_C('GL_UNIFORM_BLOCK_NAME_LENGTH',0x8A41) 59GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',0x8A46) 60GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER',0x8A45) 61GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',0x8A44) 62GL_UNIFORM_BUFFER=_C('GL_UNIFORM_BUFFER',0x8A11) 63GL_UNIFORM_BUFFER_BINDING=_C('GL_UNIFORM_BUFFER_BINDING',0x8A28) 64GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) 65GL_UNIFORM_BUFFER_SIZE=_C('GL_UNIFORM_BUFFER_SIZE',0x8A2A) 66GL_UNIFORM_BUFFER_START=_C('GL_UNIFORM_BUFFER_START',0x8A29) 67GL_UNIFORM_IS_ROW_MAJOR=_C('GL_UNIFORM_IS_ROW_MAJOR',0x8A3E) 68GL_UNIFORM_MATRIX_STRIDE=_C('GL_UNIFORM_MATRIX_STRIDE',0x8A3D) 69GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39) 70GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) 71GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38) 72GL_UNIFORM_TYPE=_C('GL_UNIFORM_TYPE',0x8A37) 73GL_UNSIGNED_INT_SAMPLER_2D_RECT=_C('GL_UNSIGNED_INT_SAMPLER_2D_RECT',0x8DD5) 74GL_UNSIGNED_INT_SAMPLER_BUFFER=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER',0x8DD8) 75@_f 76@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) 77def glBindBufferBase(target,index,buffer):pass 78@_f 79@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr) 80def glBindBufferRange(target,index,buffer,offset,size):pass 81@_f 82@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr) 83def glCopyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size):pass 84@_f 85@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei) 86def glDrawArraysInstanced(mode,first,count,instancecount):pass 87@_f 88@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) 89def glDrawElementsInstanced(mode,count,type,indices,instancecount):pass 90@_f 91@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) 92def glGetActiveUniformBlockName(program,uniformBlockIndex,bufSize,length,uniformBlockName):pass 93@_f 94@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 95def glGetActiveUniformBlockiv(program,uniformBlockIndex,pname,params):pass 96@_f 97@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) 98def glGetActiveUniformName(program,uniformIndex,bufSize,length,uniformName):pass 99@_f 100@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,arrays.GLintArray) 101def glGetActiveUniformsiv(program,uniformCount,uniformIndices,pname,params):pass 102@_f 103@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray) 104def glGetIntegeri_v(target,index,data):pass 105@_f 106@_p.types(_cs.GLuint,_cs.GLuint,arrays.GLcharArray) 107def glGetUniformBlockIndex(program,uniformBlockName):pass 108@_f 109@_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLuintArray) 110def glGetUniformIndices(program,uniformCount,uniformNames,uniformIndices):pass 111@_f 112@_p.types(None,_cs.GLuint) 113def glPrimitiveRestartIndex(index):pass 114@_f 115@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) 116def glTexBuffer(target,internalformat,buffer):pass 117@_f 118@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) 119def glUniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding):pass 120