1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_VERSION_GL_3_2'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_2',error_checker=_errors._error_checker)
14GL_ALREADY_SIGNALED=_C('GL_ALREADY_SIGNALED',0x911A)
15GL_CONDITION_SATISFIED=_C('GL_CONDITION_SATISFIED',0x911C)
16GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=_C('GL_CONTEXT_COMPATIBILITY_PROFILE_BIT',0x00000002)
17GL_CONTEXT_CORE_PROFILE_BIT=_C('GL_CONTEXT_CORE_PROFILE_BIT',0x00000001)
18GL_CONTEXT_PROFILE_MASK=_C('GL_CONTEXT_PROFILE_MASK',0x9126)
19GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F)
20GL_FIRST_VERTEX_CONVENTION=_C('GL_FIRST_VERTEX_CONVENTION',0x8E4D)
21GL_FRAMEBUFFER_ATTACHMENT_LAYERED=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED',0x8DA7)
22GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS',0x8DA8)
23GL_GEOMETRY_INPUT_TYPE=_C('GL_GEOMETRY_INPUT_TYPE',0x8917)
24GL_GEOMETRY_OUTPUT_TYPE=_C('GL_GEOMETRY_OUTPUT_TYPE',0x8918)
25GL_GEOMETRY_SHADER=_C('GL_GEOMETRY_SHADER',0x8DD9)
26GL_GEOMETRY_VERTICES_OUT=_C('GL_GEOMETRY_VERTICES_OUT',0x8916)
27GL_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_INT_SAMPLER_2D_MULTISAMPLE',0x9109)
28GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910C)
29GL_LAST_VERTEX_CONVENTION=_C('GL_LAST_VERTEX_CONVENTION',0x8E4E)
30GL_LINES_ADJACENCY=_C('GL_LINES_ADJACENCY',0x000A)
31GL_LINE_STRIP_ADJACENCY=_C('GL_LINE_STRIP_ADJACENCY',0x000B)
32GL_MAX_COLOR_TEXTURE_SAMPLES=_C('GL_MAX_COLOR_TEXTURE_SAMPLES',0x910E)
33GL_MAX_DEPTH_TEXTURE_SAMPLES=_C('GL_MAX_DEPTH_TEXTURE_SAMPLES',0x910F)
34GL_MAX_FRAGMENT_INPUT_COMPONENTS=_C('GL_MAX_FRAGMENT_INPUT_COMPONENTS',0x9125)
35GL_MAX_GEOMETRY_INPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_INPUT_COMPONENTS',0x9123)
36GL_MAX_GEOMETRY_OUTPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS',0x9124)
37GL_MAX_GEOMETRY_OUTPUT_VERTICES=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES',0x8DE0)
38GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS',0x8C29)
39GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS',0x8DE1)
40GL_MAX_GEOMETRY_UNIFORM_COMPONENTS=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS',0x8DDF)
41GL_MAX_INTEGER_SAMPLES=_C('GL_MAX_INTEGER_SAMPLES',0x9110)
42GL_MAX_SAMPLE_MASK_WORDS=_C('GL_MAX_SAMPLE_MASK_WORDS',0x8E59)
43GL_MAX_SERVER_WAIT_TIMEOUT=_C('GL_MAX_SERVER_WAIT_TIMEOUT',0x9111)
44GL_MAX_VERTEX_OUTPUT_COMPONENTS=_C('GL_MAX_VERTEX_OUTPUT_COMPONENTS',0x9122)
45GL_OBJECT_TYPE=_C('GL_OBJECT_TYPE',0x9112)
46GL_PROGRAM_POINT_SIZE=_C('GL_PROGRAM_POINT_SIZE',0x8642)
47GL_PROVOKING_VERTEX=_C('GL_PROVOKING_VERTEX',0x8E4F)
48GL_PROXY_TEXTURE_2D_MULTISAMPLE=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE',0x9101)
49GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9103)
50GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION',0x8E4C)
51GL_SAMPLER_2D_MULTISAMPLE=_C('GL_SAMPLER_2D_MULTISAMPLE',0x9108)
52GL_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910B)
53GL_SAMPLE_MASK=_C('GL_SAMPLE_MASK',0x8E51)
54GL_SAMPLE_MASK_VALUE=_C('GL_SAMPLE_MASK_VALUE',0x8E52)
55GL_SAMPLE_POSITION=_C('GL_SAMPLE_POSITION',0x8E50)
56GL_SIGNALED=_C('GL_SIGNALED',0x9119)
57GL_SYNC_CONDITION=_C('GL_SYNC_CONDITION',0x9113)
58GL_SYNC_FENCE=_C('GL_SYNC_FENCE',0x9116)
59GL_SYNC_FLAGS=_C('GL_SYNC_FLAGS',0x9115)
60GL_SYNC_FLUSH_COMMANDS_BIT=_C('GL_SYNC_FLUSH_COMMANDS_BIT',0x00000001)
61GL_SYNC_GPU_COMMANDS_COMPLETE=_C('GL_SYNC_GPU_COMMANDS_COMPLETE',0x9117)
62GL_SYNC_STATUS=_C('GL_SYNC_STATUS',0x9114)
63GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100)
64GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102)
65GL_TEXTURE_BINDING_2D_MULTISAMPLE=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE',0x9104)
66GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY',0x9105)
67GL_TEXTURE_CUBE_MAP_SEAMLESS=_C('GL_TEXTURE_CUBE_MAP_SEAMLESS',0x884F)
68GL_TEXTURE_FIXED_SAMPLE_LOCATIONS=_C('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS',0x9107)
69GL_TEXTURE_SAMPLES=_C('GL_TEXTURE_SAMPLES',0x9106)
70GL_TIMEOUT_EXPIRED=_C('GL_TIMEOUT_EXPIRED',0x911B)
71GL_TIMEOUT_IGNORED=_C('GL_TIMEOUT_IGNORED',0xFFFFFFFFFFFFFFFF)
72GL_TRIANGLES_ADJACENCY=_C('GL_TRIANGLES_ADJACENCY',0x000C)
73GL_TRIANGLE_STRIP_ADJACENCY=_C('GL_TRIANGLE_STRIP_ADJACENCY',0x000D)
74GL_UNSIGNALED=_C('GL_UNSIGNALED',0x9118)
75GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE',0x910A)
76GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910D)
77GL_WAIT_FAILED=_C('GL_WAIT_FAILED',0x911D)
78@_f
79@_p.types(_cs.GLenum,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64)
80def glClientWaitSync(sync,flags,timeout):pass
81@_f
82@_p.types(None,_cs.GLsync)
83def glDeleteSync(sync):pass
84@_f
85@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint)
86def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass
87@_f
88@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint)
89def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass
90@_f
91@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint)
92def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass
93@_f
94@_p.types(_cs.GLsync,_cs.GLenum,_cs.GLbitfield)
95def glFenceSync(condition,flags):pass
96@_f
97@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
98def glFramebufferTexture(target,attachment,texture,level):pass
99@_f
100@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLint64Array)
101def glGetBufferParameteri64v(target,pname,params):pass
102@_f
103@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLint64Array)
104def glGetInteger64i_v(target,index,data):pass
105@_f
106@_p.types(None,_cs.GLenum,arrays.GLint64Array)
107def glGetInteger64v(pname,data):pass
108@_f
109@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
110def glGetMultisamplefv(pname,index,val):pass
111@_f
112@_p.types(None,_cs.GLsync,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray)
113def glGetSynciv(sync,pname,bufSize,length,values):pass
114@_f
115@_p.types(_cs.GLboolean,_cs.GLsync)
116def glIsSync(sync):pass
117@_f
118@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray)
119def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass
120@_f
121@_p.types(None,_cs.GLenum)
122def glProvokingVertex(mode):pass
123@_f
124@_p.types(None,_cs.GLuint,_cs.GLbitfield)
125def glSampleMaski(maskNumber,mask):pass
126@_f
127@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
128def glTexImage2DMultisample(target,samples,internalformat,width,height,fixedsamplelocations):pass
129@_f
130@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
131def glTexImage3DMultisample(target,samples,internalformat,width,height,depth,fixedsamplelocations):pass
132@_f
133@_p.types(None,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64)
134def glWaitSync(sync,flags,timeout):pass
135