1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_3_2' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_2',error_checker=_errors._error_checker) 14GL_ALREADY_SIGNALED=_C('GL_ALREADY_SIGNALED',0x911A) 15GL_CONDITION_SATISFIED=_C('GL_CONDITION_SATISFIED',0x911C) 16GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=_C('GL_CONTEXT_COMPATIBILITY_PROFILE_BIT',0x00000002) 17GL_CONTEXT_CORE_PROFILE_BIT=_C('GL_CONTEXT_CORE_PROFILE_BIT',0x00000001) 18GL_CONTEXT_PROFILE_MASK=_C('GL_CONTEXT_PROFILE_MASK',0x9126) 19GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) 20GL_FIRST_VERTEX_CONVENTION=_C('GL_FIRST_VERTEX_CONVENTION',0x8E4D) 21GL_FRAMEBUFFER_ATTACHMENT_LAYERED=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED',0x8DA7) 22GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS',0x8DA8) 23GL_GEOMETRY_INPUT_TYPE=_C('GL_GEOMETRY_INPUT_TYPE',0x8917) 24GL_GEOMETRY_OUTPUT_TYPE=_C('GL_GEOMETRY_OUTPUT_TYPE',0x8918) 25GL_GEOMETRY_SHADER=_C('GL_GEOMETRY_SHADER',0x8DD9) 26GL_GEOMETRY_VERTICES_OUT=_C('GL_GEOMETRY_VERTICES_OUT',0x8916) 27GL_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_INT_SAMPLER_2D_MULTISAMPLE',0x9109) 28GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910C) 29GL_LAST_VERTEX_CONVENTION=_C('GL_LAST_VERTEX_CONVENTION',0x8E4E) 30GL_LINES_ADJACENCY=_C('GL_LINES_ADJACENCY',0x000A) 31GL_LINE_STRIP_ADJACENCY=_C('GL_LINE_STRIP_ADJACENCY',0x000B) 32GL_MAX_COLOR_TEXTURE_SAMPLES=_C('GL_MAX_COLOR_TEXTURE_SAMPLES',0x910E) 33GL_MAX_DEPTH_TEXTURE_SAMPLES=_C('GL_MAX_DEPTH_TEXTURE_SAMPLES',0x910F) 34GL_MAX_FRAGMENT_INPUT_COMPONENTS=_C('GL_MAX_FRAGMENT_INPUT_COMPONENTS',0x9125) 35GL_MAX_GEOMETRY_INPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_INPUT_COMPONENTS',0x9123) 36GL_MAX_GEOMETRY_OUTPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS',0x9124) 37GL_MAX_GEOMETRY_OUTPUT_VERTICES=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES',0x8DE0) 38GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS',0x8C29) 39GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS',0x8DE1) 40GL_MAX_GEOMETRY_UNIFORM_COMPONENTS=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS',0x8DDF) 41GL_MAX_INTEGER_SAMPLES=_C('GL_MAX_INTEGER_SAMPLES',0x9110) 42GL_MAX_SAMPLE_MASK_WORDS=_C('GL_MAX_SAMPLE_MASK_WORDS',0x8E59) 43GL_MAX_SERVER_WAIT_TIMEOUT=_C('GL_MAX_SERVER_WAIT_TIMEOUT',0x9111) 44GL_MAX_VERTEX_OUTPUT_COMPONENTS=_C('GL_MAX_VERTEX_OUTPUT_COMPONENTS',0x9122) 45GL_OBJECT_TYPE=_C('GL_OBJECT_TYPE',0x9112) 46GL_PROGRAM_POINT_SIZE=_C('GL_PROGRAM_POINT_SIZE',0x8642) 47GL_PROVOKING_VERTEX=_C('GL_PROVOKING_VERTEX',0x8E4F) 48GL_PROXY_TEXTURE_2D_MULTISAMPLE=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE',0x9101) 49GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9103) 50GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION',0x8E4C) 51GL_SAMPLER_2D_MULTISAMPLE=_C('GL_SAMPLER_2D_MULTISAMPLE',0x9108) 52GL_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910B) 53GL_SAMPLE_MASK=_C('GL_SAMPLE_MASK',0x8E51) 54GL_SAMPLE_MASK_VALUE=_C('GL_SAMPLE_MASK_VALUE',0x8E52) 55GL_SAMPLE_POSITION=_C('GL_SAMPLE_POSITION',0x8E50) 56GL_SIGNALED=_C('GL_SIGNALED',0x9119) 57GL_SYNC_CONDITION=_C('GL_SYNC_CONDITION',0x9113) 58GL_SYNC_FENCE=_C('GL_SYNC_FENCE',0x9116) 59GL_SYNC_FLAGS=_C('GL_SYNC_FLAGS',0x9115) 60GL_SYNC_FLUSH_COMMANDS_BIT=_C('GL_SYNC_FLUSH_COMMANDS_BIT',0x00000001) 61GL_SYNC_GPU_COMMANDS_COMPLETE=_C('GL_SYNC_GPU_COMMANDS_COMPLETE',0x9117) 62GL_SYNC_STATUS=_C('GL_SYNC_STATUS',0x9114) 63GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100) 64GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102) 65GL_TEXTURE_BINDING_2D_MULTISAMPLE=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE',0x9104) 66GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY',0x9105) 67GL_TEXTURE_CUBE_MAP_SEAMLESS=_C('GL_TEXTURE_CUBE_MAP_SEAMLESS',0x884F) 68GL_TEXTURE_FIXED_SAMPLE_LOCATIONS=_C('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS',0x9107) 69GL_TEXTURE_SAMPLES=_C('GL_TEXTURE_SAMPLES',0x9106) 70GL_TIMEOUT_EXPIRED=_C('GL_TIMEOUT_EXPIRED',0x911B) 71GL_TIMEOUT_IGNORED=_C('GL_TIMEOUT_IGNORED',0xFFFFFFFFFFFFFFFF) 72GL_TRIANGLES_ADJACENCY=_C('GL_TRIANGLES_ADJACENCY',0x000C) 73GL_TRIANGLE_STRIP_ADJACENCY=_C('GL_TRIANGLE_STRIP_ADJACENCY',0x000D) 74GL_UNSIGNALED=_C('GL_UNSIGNALED',0x9118) 75GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE',0x910A) 76GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910D) 77GL_WAIT_FAILED=_C('GL_WAIT_FAILED',0x911D) 78@_f 79@_p.types(_cs.GLenum,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) 80def glClientWaitSync(sync,flags,timeout):pass 81@_f 82@_p.types(None,_cs.GLsync) 83def glDeleteSync(sync):pass 84@_f 85@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) 86def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass 87@_f 88@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint) 89def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass 90@_f 91@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) 92def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass 93@_f 94@_p.types(_cs.GLsync,_cs.GLenum,_cs.GLbitfield) 95def glFenceSync(condition,flags):pass 96@_f 97@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) 98def glFramebufferTexture(target,attachment,texture,level):pass 99@_f 100@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLint64Array) 101def glGetBufferParameteri64v(target,pname,params):pass 102@_f 103@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLint64Array) 104def glGetInteger64i_v(target,index,data):pass 105@_f 106@_p.types(None,_cs.GLenum,arrays.GLint64Array) 107def glGetInteger64v(pname,data):pass 108@_f 109@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) 110def glGetMultisamplefv(pname,index,val):pass 111@_f 112@_p.types(None,_cs.GLsync,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray) 113def glGetSynciv(sync,pname,bufSize,length,values):pass 114@_f 115@_p.types(_cs.GLboolean,_cs.GLsync) 116def glIsSync(sync):pass 117@_f 118@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray) 119def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass 120@_f 121@_p.types(None,_cs.GLenum) 122def glProvokingVertex(mode):pass 123@_f 124@_p.types(None,_cs.GLuint,_cs.GLbitfield) 125def glSampleMaski(maskNumber,mask):pass 126@_f 127@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) 128def glTexImage2DMultisample(target,samples,internalformat,width,height,fixedsamplelocations):pass 129@_f 130@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) 131def glTexImage3DMultisample(target,samples,internalformat,width,height,depth,fixedsamplelocations):pass 132@_f 133@_p.types(None,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) 134def glWaitSync(sync,flags,timeout):pass 135