1// qsgtexturematerial.sip generated by MetaSIP
2//
3// This file is part of the QtQuick Python extension module.
4//
5// Copyright (c) 2021 Riverbank Computing Limited <info@riverbankcomputing.com>
6//
7// This file is part of PyQt5.
8//
9// This file may be used under the terms of the GNU General Public License
10// version 3.0 as published by the Free Software Foundation and appearing in
11// the file LICENSE included in the packaging of this file.  Please review the
12// following information to ensure the GNU General Public License version 3.0
13// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
14//
15// If you do not wish to use this file under the terms of the GPL version 3.0
16// then you may purchase a commercial license.  For more information contact
17// info@riverbankcomputing.com.
18//
19// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
20// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
21
22
23class QSGOpaqueTextureMaterial : QSGMaterial
24{
25%TypeHeaderCode
26#include <qsgtexturematerial.h>
27%End
28
29public:
30    QSGOpaqueTextureMaterial();
31    virtual QSGMaterialType *type() const;
32    virtual QSGMaterialShader *createShader() const /Factory/;
33    virtual int compare(const QSGMaterial *other) const;
34    void setTexture(QSGTexture *texture);
35    QSGTexture *texture() const;
36    void setMipmapFiltering(QSGTexture::Filtering filtering);
37    QSGTexture::Filtering mipmapFiltering() const;
38    void setFiltering(QSGTexture::Filtering filtering);
39    QSGTexture::Filtering filtering() const;
40    void setHorizontalWrapMode(QSGTexture::WrapMode mode);
41    QSGTexture::WrapMode horizontalWrapMode() const;
42    void setVerticalWrapMode(QSGTexture::WrapMode mode);
43    QSGTexture::WrapMode verticalWrapMode() const;
44%If (Qt_5_9_0 -)
45    void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
46%End
47%If (Qt_5_9_0 -)
48    QSGTexture::AnisotropyLevel anisotropyLevel() const;
49%End
50};
51
52class QSGTextureMaterial : QSGOpaqueTextureMaterial
53{
54%TypeHeaderCode
55#include <qsgtexturematerial.h>
56%End
57
58public:
59    virtual QSGMaterialType *type() const;
60    virtual QSGMaterialShader *createShader() const /Factory/;
61};
62