1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2017, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 42 /** @file MaterialSystem.h 43 * Now that #MaterialHelper is gone, this file only contains some 44 * internal material utility functions. 45 */ 46 #ifndef AI_MATERIALSYSTEM_H_INC 47 #define AI_MATERIALSYSTEM_H_INC 48 49 #include <stdint.h> 50 51 struct aiMaterial; 52 53 namespace Assimp { 54 55 // ------------------------------------------------------------------------------ 56 /** Computes a hash (hopefully unique) from all material properties 57 * The hash value reflects the current property state, so if you add any 58 * property and call this method again, the resulting hash value will be 59 * different. The hash is not persistent across different builds and platforms. 60 * 61 * @param includeMatName Set to 'true' to take all properties with 62 * '?' as initial character in their name into account. 63 * Currently #AI_MATKEY_NAME is the only example. 64 * @return 32 Bit jash value for the material 65 */ 66 uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false); 67 68 69 } // ! namespace Assimp 70 71 #endif //!! AI_MATERIALSYSTEM_H_INC 72