1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2017, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 42 /** @file Defines a post processing step to split large meshes into submeshes 43 */ 44 #ifndef AI_SPLITLARGEMESHES_H_INC 45 #define AI_SPLITLARGEMESHES_H_INC 46 47 #include <vector> 48 #include "BaseProcess.h" 49 50 #include <assimp/mesh.h> 51 #include <assimp/scene.h> 52 53 class SplitLargeMeshesTest; 54 55 namespace Assimp 56 { 57 58 class SplitLargeMeshesProcess_Triangle; 59 class SplitLargeMeshesProcess_Vertex; 60 61 // NOTE: If you change these limits, don't forget to change the 62 // corresponding values in all Assimp ports 63 64 // ********************************************************** 65 // Java: ConfigProperty.java, 66 // ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT 67 // ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT 68 // ********************************************************** 69 70 // default limit for vertices 71 #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) 72 # define AI_SLM_DEFAULT_MAX_VERTICES 1000000 73 #endif 74 75 // default limit for triangles 76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 78 #endif 79 80 // --------------------------------------------------------------------------- 81 /** Post-processing filter to split large meshes into sub-meshes 82 * 83 * Applied BEFORE the JoinVertices-Step occurs. 84 * Returns NON-UNIQUE vertices, splits by triangle number. 85 */ 86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 87 { 88 friend class SplitLargeMeshesProcess_Vertex; 89 90 public: 91 92 SplitLargeMeshesProcess_Triangle(); 93 ~SplitLargeMeshesProcess_Triangle(); 94 95 public: 96 // ------------------------------------------------------------------- 97 /** Returns whether the processing step is present in the given flag. 98 * @param pFlags The processing flags the importer was called with. A 99 * bitwise combination of #aiPostProcessSteps. 100 * @return true if the process is present in this flag fields, 101 * false if not. 102 */ 103 bool IsActive( unsigned int pFlags) const; 104 105 106 // ------------------------------------------------------------------- 107 /** Called prior to ExecuteOnScene(). 108 * The function is a request to the process to update its configuration 109 * basing on the Importer's configuration property list. 110 */ 111 virtual void SetupProperties(const Importer* pImp); 112 113 114 //! Set the split limit - needed for unit testing SetLimit(unsigned int l)115 inline void SetLimit(unsigned int l) 116 {LIMIT = l;} 117 118 //! Get the split limit GetLimit()119 inline unsigned int GetLimit() const 120 {return LIMIT;} 121 122 public: 123 124 // ------------------------------------------------------------------- 125 /** Executes the post processing step on the given imported data. 126 * At the moment a process is not supposed to fail. 127 * @param pScene The imported data to work at. 128 */ 129 void Execute( aiScene* pScene); 130 131 // ------------------------------------------------------------------- 132 //! Apply the algorithm to a given mesh 133 void SplitMesh (unsigned int a, aiMesh* pcMesh, 134 std::vector<std::pair<aiMesh*, unsigned int> >& avList); 135 136 // ------------------------------------------------------------------- 137 //! Update a node in the asset after a few of its meshes 138 //! have been split 139 static void UpdateNode(aiNode* pcNode, 140 const std::vector<std::pair<aiMesh*, unsigned int> >& avList); 141 142 public: 143 //! Triangle limit 144 unsigned int LIMIT; 145 }; 146 147 148 // --------------------------------------------------------------------------- 149 /** Post-processing filter to split large meshes into sub-meshes 150 * 151 * Applied AFTER the JoinVertices-Step occurs. 152 * Returns UNIQUE vertices, splits by vertex number. 153 */ 154 class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess 155 { 156 public: 157 158 SplitLargeMeshesProcess_Vertex(); 159 ~SplitLargeMeshesProcess_Vertex(); 160 161 public: 162 // ------------------------------------------------------------------- 163 /** Returns whether the processing step is present in the given flag field. 164 * @param pFlags The processing flags the importer was called with. A bitwise 165 * combination of #aiPostProcessSteps. 166 * @return true if the process is present in this flag fields, false if not. 167 */ 168 bool IsActive( unsigned int pFlags) const; 169 170 // ------------------------------------------------------------------- 171 /** Called prior to ExecuteOnScene(). 172 * The function is a request to the process to update its configuration 173 * basing on the Importer's configuration property list. 174 */ 175 virtual void SetupProperties(const Importer* pImp); 176 177 178 //! Set the split limit - needed for unit testing SetLimit(unsigned int l)179 inline void SetLimit(unsigned int l) 180 {LIMIT = l;} 181 182 //! Get the split limit GetLimit()183 inline unsigned int GetLimit() const 184 {return LIMIT;} 185 186 public: 187 188 // ------------------------------------------------------------------- 189 /** Executes the post processing step on the given imported data. 190 * At the moment a process is not supposed to fail. 191 * @param pScene The imported data to work at. 192 */ 193 void Execute( aiScene* pScene); 194 195 // ------------------------------------------------------------------- 196 //! Apply the algorithm to a given mesh 197 void SplitMesh (unsigned int a, aiMesh* pcMesh, 198 std::vector<std::pair<aiMesh*, unsigned int> >& avList); 199 200 // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode() 201 202 public: 203 //! Triangle limit 204 unsigned int LIMIT; 205 }; 206 207 } // end of namespace Assimp 208 209 #endif // !!AI_SPLITLARGEMESHES_H_INC 210