1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2017, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 42 /** @file XFileImporter.h 43 * @brief Definition of the XFile importer class. 44 */ 45 #ifndef AI_XFILEIMPORTER_H_INC 46 #define AI_XFILEIMPORTER_H_INC 47 48 #include <map> 49 50 #include "XFileHelper.h" 51 #include "BaseImporter.h" 52 53 #include <assimp/types.h> 54 55 struct aiNode; 56 57 namespace Assimp { 58 59 namespace XFile { 60 struct Scene; 61 struct Node; 62 } 63 64 // --------------------------------------------------------------------------- 65 /** The XFileImporter is a worker class capable of importing a scene from a 66 * DirectX file .x 67 */ 68 class XFileImporter : public BaseImporter { 69 public: 70 XFileImporter(); 71 ~XFileImporter(); 72 73 // ------------------------------------------------------------------- 74 /** Returns whether the class can handle the format of the given file. 75 * See BaseImporter::CanRead() for details. */ 76 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 77 bool CheckSig) const; 78 79 protected: 80 81 // ------------------------------------------------------------------- 82 /** Return importer meta information. 83 * See #BaseImporter::GetInfo for the details 84 */ 85 const aiImporterDesc* GetInfo () const; 86 87 // ------------------------------------------------------------------- 88 /** Imports the given file into the given scene structure. 89 * See BaseImporter::InternReadFile() for details 90 */ 91 void InternReadFile( const std::string& pFile, aiScene* pScene, 92 IOSystem* pIOHandler); 93 94 // ------------------------------------------------------------------- 95 /** Constructs the return data structure out of the imported data. 96 * @param pScene The scene to construct the return data in. 97 * @param pData The imported data in the internal temporary 98 * representation. 99 */ 100 void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData); 101 102 // ------------------------------------------------------------------- 103 /** Recursively creates scene nodes from the imported hierarchy. 104 * The meshes and materials of the nodes will be extracted on the way. 105 * @param pScene The scene to construct the return data in. 106 * @param pParent The parent node where to create new child nodes 107 * @param pNode The temporary node to copy. 108 * @return The created node 109 */ 110 aiNode* CreateNodes( aiScene* pScene, aiNode* pParent, 111 const XFile::Node* pNode); 112 113 // ------------------------------------------------------------------- 114 /** Converts all meshes in the given mesh array. Each mesh is split 115 * up per material, the indices of the generated meshes are stored in 116 * the node structure. 117 * @param pScene The scene to construct the return data in. 118 * @param pNode The target node structure that references the 119 * constructed meshes. 120 * @param pMeshes The array of meshes to convert 121 */ 122 void CreateMeshes( aiScene* pScene, aiNode* pNode, 123 const std::vector<XFile::Mesh*>& pMeshes); 124 125 // ------------------------------------------------------------------- 126 /** Converts the animations from the given imported data and creates 127 * them in the scene. 128 * @param pScene The scene to hold to converted animations 129 * @param pData The data to read the animations from 130 */ 131 void CreateAnimations( aiScene* pScene, const XFile::Scene* pData); 132 133 // ------------------------------------------------------------------- 134 /** Converts all materials in the given array and stores them in the 135 * scene's material list. 136 * @param pScene The scene to hold the converted materials. 137 * @param pMaterials The material array to convert. 138 */ 139 void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials); 140 141 protected: 142 /** Buffer to hold the loaded file */ 143 std::vector<char> mBuffer; 144 }; 145 146 } // end of namespace Assimp 147 148 #endif // AI_BASEIMPORTER_H_INC 149