1 // dear imgui, v1.66b
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawData
12 // [SECTION] Helpers ShadeVertsXXX functions
13 // [SECTION] ImFontConfig
14 // [SECTION] ImFontAtlas
15 // [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
16 // [SECTION] ImFont
17 // [SECTION] Internal Render Helpers
18 // [SECTION] Decompression code
19 // [SECTION] Default font data (ProggyClean.ttf)
20 
21 */
22 
23 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
24 #define _CRT_SECURE_NO_WARNINGS
25 #endif
26 
27 #include "imgui.h"
28 #ifndef IMGUI_DEFINE_MATH_OPERATORS
29 #define IMGUI_DEFINE_MATH_OPERATORS
30 #endif
31 #include "imgui_internal.h"
32 
33 #include <stdio.h>      // vsnprintf, sscanf, printf
34 #if !defined(alloca)
35 #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
36 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
37 #elif defined(_WIN32)
38 #include <malloc.h>     // alloca
39 #if !defined(alloca)
40 #define alloca _alloca  // for clang with MS Codegen
41 #endif
42 #else
43 #include <stdlib.h>     // alloca
44 #endif
45 #endif
46 
47 // Visual Studio warnings
48 #ifdef _MSC_VER
49 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
50 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
51 #endif
52 
53 // Clang/GCC warnings with -Weverything
54 #ifdef __clang__
55 #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
56 #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
57 #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
58 #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
59 #if __has_warning("-Wcomma")
60 #pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
61 #endif
62 #if __has_warning("-Wreserved-id-macro")
63 #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
64 #endif
65 #if __has_warning("-Wdouble-promotion")
66 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function
67 #endif
68 #elif defined(__GNUC__)
69 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
70 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
71 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
72 #if __GNUC__ >= 8
73 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
74 #endif
75 #endif
76 
77 //-------------------------------------------------------------------------
78 // [SECTION] STB libraries implementation
79 //-------------------------------------------------------------------------
80 
81 // Compile time options:
82 //#define IMGUI_STB_NAMESPACE           ImGuiStb
83 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
84 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
85 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
86 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
87 
88 #ifdef IMGUI_STB_NAMESPACE
89 namespace IMGUI_STB_NAMESPACE
90 {
91 #endif
92 
93 #ifdef _MSC_VER
94 #pragma warning (push)
95 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
96 #endif
97 
98 #ifdef __clang__
99 #pragma clang diagnostic push
100 #pragma clang diagnostic ignored "-Wunused-function"
101 #pragma clang diagnostic ignored "-Wmissing-prototypes"
102 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
103 #pragma clang diagnostic ignored "-Wcast-qual"              // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
104 #endif
105 
106 #ifdef __GNUC__
107 #pragma GCC diagnostic push
108 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
109 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
110 #endif
111 
112 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
113 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
114 #define STBRP_STATIC
115 #define STBRP_ASSERT(x)     IM_ASSERT(x)
116 #define STBRP_SORT          ImQsort
117 #define STB_RECT_PACK_IMPLEMENTATION
118 #endif
119 #ifdef IMGUI_STB_RECT_PACK_FILENAME
120 #include IMGUI_STB_RECT_PACK_FILENAME
121 #else
122 #include "imstb_rectpack.h"
123 #endif
124 #endif
125 
126 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
127 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
128 #define STBTT_malloc(x,u)   ((void)(u), ImGui::MemAlloc(x))
129 #define STBTT_free(x,u)     ((void)(u), ImGui::MemFree(x))
130 #define STBTT_assert(x)     IM_ASSERT(x)
131 #define STBTT_fmod(x,y)     ImFmod(x,y)
132 #define STBTT_sqrt(x)       ImSqrt(x)
133 #define STBTT_pow(x,y)      ImPow(x,y)
134 #define STBTT_fabs(x)       ImFabs(x)
135 #define STBTT_ifloor(x)     ((int)ImFloorStd(x))
136 #define STBTT_iceil(x)      ((int)ImCeil(x))
137 #define STBTT_STATIC
138 #define STB_TRUETYPE_IMPLEMENTATION
139 #else
140 #define STBTT_DEF extern
141 #endif
142 #ifdef IMGUI_STB_TRUETYPE_FILENAME
143 #include IMGUI_STB_TRUETYPE_FILENAME
144 #else
145 #include "imstb_truetype.h"
146 #endif
147 #endif
148 
149 #ifdef __GNUC__
150 #pragma GCC diagnostic pop
151 #endif
152 
153 #ifdef __clang__
154 #pragma clang diagnostic pop
155 #endif
156 
157 #ifdef _MSC_VER
158 #pragma warning (pop)
159 #endif
160 
161 #ifdef IMGUI_STB_NAMESPACE
162 } // namespace ImGuiStb
163 using namespace IMGUI_STB_NAMESPACE;
164 #endif
165 
166 //-----------------------------------------------------------------------------
167 // [SECTION] Style functions
168 //-----------------------------------------------------------------------------
169 
StyleColorsDark(ImGuiStyle * dst)170 void ImGui::StyleColorsDark(ImGuiStyle* dst)
171 {
172     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
173     ImVec4* colors = style->Colors;
174 
175     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
176     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
177     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
178     colors[ImGuiCol_ChildBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
179     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
180     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
181     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
182     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
183     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
184     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
185     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
186     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
187     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
188     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
189     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
190     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
191     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
192     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
193     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
194     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
195     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
196     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
197     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
198     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
199     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
200     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
201     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
203     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
204     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
205     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
206     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
207     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
208     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
209     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
210     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
211     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
212     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
213     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
214     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
215     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
216     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
217     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
218 }
219 
StyleColorsClassic(ImGuiStyle * dst)220 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
221 {
222     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
223     ImVec4* colors = style->Colors;
224 
225     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
226     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
227     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
228     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
229     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
230     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
231     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
232     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
233     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
234     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
235     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
236     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
237     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
238     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
239     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
240     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
241     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
242     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
243     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
244     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
245     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
246     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
247     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
248     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
249     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
250     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
251     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
252     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
253     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
254     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
255     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
256     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
257     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
258     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
259     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
260     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
261     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
262     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
263     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
264     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
265     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
266     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
267     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
268 }
269 
270 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)271 void ImGui::StyleColorsLight(ImGuiStyle* dst)
272 {
273     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
274     ImVec4* colors = style->Colors;
275 
276     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
277     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
278     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
279     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
280     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
281     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
282     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
283     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
284     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
285     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
286     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
287     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
288     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
289     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
290     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
291     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
292     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
293     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
294     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
295     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
296     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
297     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
298     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
299     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
300     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
301     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
302     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
303     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
304     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
305     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
306     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
307     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
308     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
309     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
310     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
311     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
312     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
313     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
314     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
315     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
316     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
317     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
318     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
319 }
320 
321 //-----------------------------------------------------------------------------
322 // ImDrawList
323 //-----------------------------------------------------------------------------
324 
ImDrawListSharedData()325 ImDrawListSharedData::ImDrawListSharedData()
326 {
327     Font = NULL;
328     FontSize = 0.0f;
329     CurveTessellationTol = 0.0f;
330     ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
331 
332     // Const data
333     for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
334     {
335         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
336         CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
337     }
338 }
339 
Clear()340 void ImDrawList::Clear()
341 {
342     CmdBuffer.resize(0);
343     IdxBuffer.resize(0);
344     VtxBuffer.resize(0);
345     Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
346     _VtxCurrentIdx = 0;
347     _VtxWritePtr = NULL;
348     _IdxWritePtr = NULL;
349     _ClipRectStack.resize(0);
350     _TextureIdStack.resize(0);
351     _Path.resize(0);
352     _ChannelsCurrent = 0;
353     _ChannelsCount = 1;
354     // NB: Do not clear channels so our allocations are re-used after the first frame.
355 }
356 
ClearFreeMemory()357 void ImDrawList::ClearFreeMemory()
358 {
359     CmdBuffer.clear();
360     IdxBuffer.clear();
361     VtxBuffer.clear();
362     _VtxCurrentIdx = 0;
363     _VtxWritePtr = NULL;
364     _IdxWritePtr = NULL;
365     _ClipRectStack.clear();
366     _TextureIdStack.clear();
367     _Path.clear();
368     _ChannelsCurrent = 0;
369     _ChannelsCount = 1;
370     for (int i = 0; i < _Channels.Size; i++)
371     {
372         if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
373         _Channels[i].CmdBuffer.clear();
374         _Channels[i].IdxBuffer.clear();
375     }
376     _Channels.clear();
377 }
378 
CloneOutput() const379 ImDrawList* ImDrawList::CloneOutput() const
380 {
381     ImDrawList* dst = IM_NEW(ImDrawList(NULL));
382     dst->CmdBuffer = CmdBuffer;
383     dst->IdxBuffer = IdxBuffer;
384     dst->VtxBuffer = VtxBuffer;
385     dst->Flags = Flags;
386     return dst;
387 }
388 
389 // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
390 #define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen)
391 #define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
392 
AddDrawCmd()393 void ImDrawList::AddDrawCmd()
394 {
395     ImDrawCmd draw_cmd;
396     draw_cmd.ClipRect = GetCurrentClipRect();
397     draw_cmd.TextureId = GetCurrentTextureId();
398 
399     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
400     CmdBuffer.push_back(draw_cmd);
401 }
402 
AddCallback(ImDrawCallback callback,void * callback_data)403 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
404 {
405     ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
406     if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
407     {
408         AddDrawCmd();
409         current_cmd = &CmdBuffer.back();
410     }
411     current_cmd->UserCallback = callback;
412     current_cmd->UserCallbackData = callback_data;
413 
414     AddDrawCmd(); // Force a new command after us (see comment below)
415 }
416 
417 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
418 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
UpdateClipRect()419 void ImDrawList::UpdateClipRect()
420 {
421     // If current command is used with different settings we need to add a new command
422     const ImVec4 curr_clip_rect = GetCurrentClipRect();
423     ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
424     if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
425     {
426         AddDrawCmd();
427         return;
428     }
429 
430     // Try to merge with previous command if it matches, else use current command
431     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
432     if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
433         CmdBuffer.pop_back();
434     else
435         curr_cmd->ClipRect = curr_clip_rect;
436 }
437 
UpdateTextureID()438 void ImDrawList::UpdateTextureID()
439 {
440     // If current command is used with different settings we need to add a new command
441     const ImTextureID curr_texture_id = GetCurrentTextureId();
442     ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
443     if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
444     {
445         AddDrawCmd();
446         return;
447     }
448 
449     // Try to merge with previous command if it matches, else use current command
450     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
451     if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
452         CmdBuffer.pop_back();
453     else
454         curr_cmd->TextureId = curr_texture_id;
455 }
456 
457 #undef GetCurrentClipRect
458 #undef GetCurrentTextureId
459 
460 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)461 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
462 {
463     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
464     if (intersect_with_current_clip_rect && _ClipRectStack.Size)
465     {
466         ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
467         if (cr.x < current.x) cr.x = current.x;
468         if (cr.y < current.y) cr.y = current.y;
469         if (cr.z > current.z) cr.z = current.z;
470         if (cr.w > current.w) cr.w = current.w;
471     }
472     cr.z = ImMax(cr.x, cr.z);
473     cr.w = ImMax(cr.y, cr.w);
474 
475     _ClipRectStack.push_back(cr);
476     UpdateClipRect();
477 }
478 
PushClipRectFullScreen()479 void ImDrawList::PushClipRectFullScreen()
480 {
481     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
482 }
483 
PopClipRect()484 void ImDrawList::PopClipRect()
485 {
486     IM_ASSERT(_ClipRectStack.Size > 0);
487     _ClipRectStack.pop_back();
488     UpdateClipRect();
489 }
490 
PushTextureID(ImTextureID texture_id)491 void ImDrawList::PushTextureID(ImTextureID texture_id)
492 {
493     _TextureIdStack.push_back(texture_id);
494     UpdateTextureID();
495 }
496 
PopTextureID()497 void ImDrawList::PopTextureID()
498 {
499     IM_ASSERT(_TextureIdStack.Size > 0);
500     _TextureIdStack.pop_back();
501     UpdateTextureID();
502 }
503 
ChannelsSplit(int channels_count)504 void ImDrawList::ChannelsSplit(int channels_count)
505 {
506     IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
507     int old_channels_count = _Channels.Size;
508     if (old_channels_count < channels_count)
509         _Channels.resize(channels_count);
510     _ChannelsCount = channels_count;
511 
512     // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
513     // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
514     // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
515     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
516     for (int i = 1; i < channels_count; i++)
517     {
518         if (i >= old_channels_count)
519         {
520             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
521         }
522         else
523         {
524             _Channels[i].CmdBuffer.resize(0);
525             _Channels[i].IdxBuffer.resize(0);
526         }
527         if (_Channels[i].CmdBuffer.Size == 0)
528         {
529             ImDrawCmd draw_cmd;
530             draw_cmd.ClipRect = _ClipRectStack.back();
531             draw_cmd.TextureId = _TextureIdStack.back();
532             _Channels[i].CmdBuffer.push_back(draw_cmd);
533         }
534     }
535 }
536 
ChannelsMerge()537 void ImDrawList::ChannelsMerge()
538 {
539     // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
540     if (_ChannelsCount <= 1)
541         return;
542 
543     ChannelsSetCurrent(0);
544     if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
545         CmdBuffer.pop_back();
546 
547     int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
548     for (int i = 1; i < _ChannelsCount; i++)
549     {
550         ImDrawChannel& ch = _Channels[i];
551         if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
552             ch.CmdBuffer.pop_back();
553         new_cmd_buffer_count += ch.CmdBuffer.Size;
554         new_idx_buffer_count += ch.IdxBuffer.Size;
555     }
556     CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
557     IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
558 
559     ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
560     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
561     for (int i = 1; i < _ChannelsCount; i++)
562     {
563         ImDrawChannel& ch = _Channels[i];
564         if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
565         if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
566     }
567     UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
568     _ChannelsCount = 1;
569 }
570 
ChannelsSetCurrent(int idx)571 void ImDrawList::ChannelsSetCurrent(int idx)
572 {
573     IM_ASSERT(idx < _ChannelsCount);
574     if (_ChannelsCurrent == idx) return;
575     memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
576     memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
577     _ChannelsCurrent = idx;
578     memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
579     memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
580     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
581 }
582 
583 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
PrimReserve(int idx_count,int vtx_count)584 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
585 {
586     ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
587     draw_cmd.ElemCount += idx_count;
588 
589     int vtx_buffer_old_size = VtxBuffer.Size;
590     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
591     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
592 
593     int idx_buffer_old_size = IdxBuffer.Size;
594     IdxBuffer.resize(idx_buffer_old_size + idx_count);
595     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
596 }
597 
598 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)599 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
600 {
601     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
602     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
603     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
604     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
605     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
606     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
607     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
608     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
609     _VtxWritePtr += 4;
610     _VtxCurrentIdx += 4;
611     _IdxWritePtr += 6;
612 }
613 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)614 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
615 {
616     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
617     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
618     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
619     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
620     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
621     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
622     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
623     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
624     _VtxWritePtr += 4;
625     _VtxCurrentIdx += 4;
626     _IdxWritePtr += 6;
627 }
628 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)629 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
630 {
631     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
632     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
633     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
634     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
635     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
636     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
637     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
638     _VtxWritePtr += 4;
639     _VtxCurrentIdx += 4;
640     _IdxWritePtr += 6;
641 }
642 
643 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)644 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
645 {
646     if (points_count < 2)
647         return;
648 
649     const ImVec2 uv = _Data->TexUvWhitePixel;
650 
651     int count = points_count;
652     if (!closed)
653         count = points_count-1;
654 
655     const bool thick_line = thickness > 1.0f;
656     if (Flags & ImDrawListFlags_AntiAliasedLines)
657     {
658         // Anti-aliased stroke
659         const float AA_SIZE = 1.0f;
660         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
661 
662         const int idx_count = thick_line ? count*18 : count*12;
663         const int vtx_count = thick_line ? points_count*4 : points_count*3;
664         PrimReserve(idx_count, vtx_count);
665 
666         // Temporary buffer
667         ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
668         ImVec2* temp_points = temp_normals + points_count;
669 
670         for (int i1 = 0; i1 < count; i1++)
671         {
672             const int i2 = (i1+1) == points_count ? 0 : i1+1;
673             ImVec2 diff = points[i2] - points[i1];
674             diff *= ImInvLength(diff, 1.0f);
675             temp_normals[i1].x = diff.y;
676             temp_normals[i1].y = -diff.x;
677         }
678         if (!closed)
679             temp_normals[points_count-1] = temp_normals[points_count-2];
680 
681         if (!thick_line)
682         {
683             if (!closed)
684             {
685                 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
686                 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
687                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
688                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
689             }
690 
691             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
692             unsigned int idx1 = _VtxCurrentIdx;
693             for (int i1 = 0; i1 < count; i1++)
694             {
695                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
696                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
697 
698                 // Average normals
699                 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
700                 float dmr2 = dm.x*dm.x + dm.y*dm.y;
701                 if (dmr2 > 0.000001f)
702                 {
703                     float scale = 1.0f / dmr2;
704                     if (scale > 100.0f) scale = 100.0f;
705                     dm *= scale;
706                 }
707                 dm *= AA_SIZE;
708                 temp_points[i2*2+0] = points[i2] + dm;
709                 temp_points[i2*2+1] = points[i2] - dm;
710 
711                 // Add indexes
712                 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
713                 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
714                 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
715                 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
716                 _IdxWritePtr += 12;
717 
718                 idx1 = idx2;
719             }
720 
721             // Add vertexes
722             for (int i = 0; i < points_count; i++)
723             {
724                 _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
725                 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
726                 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
727                 _VtxWritePtr += 3;
728             }
729         }
730         else
731         {
732             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
733             if (!closed)
734             {
735                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
736                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
737                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
738                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
739                 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
740                 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
741                 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
742                 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
743             }
744 
745             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
746             unsigned int idx1 = _VtxCurrentIdx;
747             for (int i1 = 0; i1 < count; i1++)
748             {
749                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
750                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
751 
752                 // Average normals
753                 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
754                 float dmr2 = dm.x*dm.x + dm.y*dm.y;
755                 if (dmr2 > 0.000001f)
756                 {
757                     float scale = 1.0f / dmr2;
758                     if (scale > 100.0f) scale = 100.0f;
759                     dm *= scale;
760                 }
761                 ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
762                 ImVec2 dm_in = dm * half_inner_thickness;
763                 temp_points[i2*4+0] = points[i2] + dm_out;
764                 temp_points[i2*4+1] = points[i2] + dm_in;
765                 temp_points[i2*4+2] = points[i2] - dm_in;
766                 temp_points[i2*4+3] = points[i2] - dm_out;
767 
768                 // Add indexes
769                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
770                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1);
771                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0);
772                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
773                 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
774                 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
775                 _IdxWritePtr += 18;
776 
777                 idx1 = idx2;
778             }
779 
780             // Add vertexes
781             for (int i = 0; i < points_count; i++)
782             {
783                 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
784                 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
785                 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
786                 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
787                 _VtxWritePtr += 4;
788             }
789         }
790         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
791     }
792     else
793     {
794         // Non Anti-aliased Stroke
795         const int idx_count = count*6;
796         const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges
797         PrimReserve(idx_count, vtx_count);
798 
799         for (int i1 = 0; i1 < count; i1++)
800         {
801             const int i2 = (i1+1) == points_count ? 0 : i1+1;
802             const ImVec2& p1 = points[i1];
803             const ImVec2& p2 = points[i2];
804             ImVec2 diff = p2 - p1;
805             diff *= ImInvLength(diff, 1.0f);
806 
807             const float dx = diff.x * (thickness * 0.5f);
808             const float dy = diff.y * (thickness * 0.5f);
809             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
810             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
811             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
812             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
813             _VtxWritePtr += 4;
814 
815             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
816             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
817             _IdxWritePtr += 6;
818             _VtxCurrentIdx += 4;
819         }
820     }
821 }
822 
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)823 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
824 {
825     if (points_count < 3)
826         return;
827 
828     const ImVec2 uv = _Data->TexUvWhitePixel;
829 
830     if (Flags & ImDrawListFlags_AntiAliasedFill)
831     {
832         // Anti-aliased Fill
833         const float AA_SIZE = 1.0f;
834         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
835         const int idx_count = (points_count-2)*3 + points_count*6;
836         const int vtx_count = (points_count*2);
837         PrimReserve(idx_count, vtx_count);
838 
839         // Add indexes for fill
840         unsigned int vtx_inner_idx = _VtxCurrentIdx;
841         unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
842         for (int i = 2; i < points_count; i++)
843         {
844             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
845             _IdxWritePtr += 3;
846         }
847 
848         // Compute normals
849         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
850         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
851         {
852             const ImVec2& p0 = points[i0];
853             const ImVec2& p1 = points[i1];
854             ImVec2 diff = p1 - p0;
855             diff *= ImInvLength(diff, 1.0f);
856             temp_normals[i0].x = diff.y;
857             temp_normals[i0].y = -diff.x;
858         }
859 
860         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
861         {
862             // Average normals
863             const ImVec2& n0 = temp_normals[i0];
864             const ImVec2& n1 = temp_normals[i1];
865             ImVec2 dm = (n0 + n1) * 0.5f;
866             float dmr2 = dm.x*dm.x + dm.y*dm.y;
867             if (dmr2 > 0.000001f)
868             {
869                 float scale = 1.0f / dmr2;
870                 if (scale > 100.0f) scale = 100.0f;
871                 dm *= scale;
872             }
873             dm *= AA_SIZE * 0.5f;
874 
875             // Add vertices
876             _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
877             _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
878             _VtxWritePtr += 2;
879 
880             // Add indexes for fringes
881             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
882             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
883             _IdxWritePtr += 6;
884         }
885         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
886     }
887     else
888     {
889         // Non Anti-aliased Fill
890         const int idx_count = (points_count-2)*3;
891         const int vtx_count = points_count;
892         PrimReserve(idx_count, vtx_count);
893         for (int i = 0; i < vtx_count; i++)
894         {
895             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
896             _VtxWritePtr++;
897         }
898         for (int i = 2; i < points_count; i++)
899         {
900             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
901             _IdxWritePtr += 3;
902         }
903         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
904     }
905 }
906 
PathArcToFast(const ImVec2 & centre,float radius,int a_min_of_12,int a_max_of_12)907 void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
908 {
909     if (radius == 0.0f || a_min_of_12 > a_max_of_12)
910     {
911         _Path.push_back(centre);
912         return;
913     }
914     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
915     for (int a = a_min_of_12; a <= a_max_of_12; a++)
916     {
917         const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
918         _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
919     }
920 }
921 
PathArcTo(const ImVec2 & centre,float radius,float a_min,float a_max,int num_segments)922 void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
923 {
924     if (radius == 0.0f)
925     {
926         _Path.push_back(centre);
927         return;
928     }
929     _Path.reserve(_Path.Size + (num_segments + 1));
930     for (int i = 0; i <= num_segments; i++)
931     {
932         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
933         _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
934     }
935 }
936 
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)937 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
938 {
939     float dx = x4 - x1;
940     float dy = y4 - y1;
941     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
942     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
943     d2 = (d2 >= 0) ? d2 : -d2;
944     d3 = (d3 >= 0) ? d3 : -d3;
945     if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
946     {
947         path->push_back(ImVec2(x4, y4));
948     }
949     else if (level < 10)
950     {
951         float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
952         float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
953         float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
954         float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
955         float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
956         float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
957 
958         PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1);
959         PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1);
960     }
961 }
962 
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)963 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
964 {
965     ImVec2 p1 = _Path.back();
966     if (num_segments == 0)
967     {
968         // Auto-tessellated
969         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
970     }
971     else
972     {
973         float t_step = 1.0f / (float)num_segments;
974         for (int i_step = 1; i_step <= num_segments; i_step++)
975         {
976             float t = t_step * i_step;
977             float u = 1.0f - t;
978             float w1 = u*u*u;
979             float w2 = 3*u*u*t;
980             float w3 = 3*u*t*t;
981             float w4 = t*t*t;
982             _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
983         }
984     }
985 }
986 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,int rounding_corners)987 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
988 {
989     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
990     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
991 
992     if (rounding <= 0.0f || rounding_corners == 0)
993     {
994         PathLineTo(a);
995         PathLineTo(ImVec2(b.x, a.y));
996         PathLineTo(b);
997         PathLineTo(ImVec2(a.x, b.y));
998     }
999     else
1000     {
1001         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1002         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1003         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1004         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1005         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1006         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1007         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1008         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1009     }
1010 }
1011 
AddLine(const ImVec2 & a,const ImVec2 & b,ImU32 col,float thickness)1012 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
1013 {
1014     if ((col & IM_COL32_A_MASK) == 0)
1015         return;
1016     PathLineTo(a + ImVec2(0.5f,0.5f));
1017     PathLineTo(b + ImVec2(0.5f,0.5f));
1018     PathStroke(col, false, thickness);
1019 }
1020 
1021 // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
AddRect(const ImVec2 & a,const ImVec2 & b,ImU32 col,float rounding,int rounding_corners_flags,float thickness)1022 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
1023 {
1024     if ((col & IM_COL32_A_MASK) == 0)
1025         return;
1026     if (Flags & ImDrawListFlags_AntiAliasedLines)
1027         PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
1028     else
1029         PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
1030     PathStroke(col, true, thickness);
1031 }
1032 
AddRectFilled(const ImVec2 & a,const ImVec2 & b,ImU32 col,float rounding,int rounding_corners_flags)1033 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
1034 {
1035     if ((col & IM_COL32_A_MASK) == 0)
1036         return;
1037     if (rounding > 0.0f)
1038     {
1039         PathRect(a, b, rounding, rounding_corners_flags);
1040         PathFillConvex(col);
1041     }
1042     else
1043     {
1044         PrimReserve(6, 4);
1045         PrimRect(a, b, col);
1046     }
1047 }
1048 
AddRectFilledMultiColor(const ImVec2 & a,const ImVec2 & c,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1049 void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1050 {
1051     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1052         return;
1053 
1054     const ImVec2 uv = _Data->TexUvWhitePixel;
1055     PrimReserve(6, 4);
1056     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1057     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1058     PrimWriteVtx(a, uv, col_upr_left);
1059     PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
1060     PrimWriteVtx(c, uv, col_bot_right);
1061     PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
1062 }
1063 
AddQuad(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,ImU32 col,float thickness)1064 void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
1065 {
1066     if ((col & IM_COL32_A_MASK) == 0)
1067         return;
1068 
1069     PathLineTo(a);
1070     PathLineTo(b);
1071     PathLineTo(c);
1072     PathLineTo(d);
1073     PathStroke(col, true, thickness);
1074 }
1075 
AddQuadFilled(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,ImU32 col)1076 void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
1077 {
1078     if ((col & IM_COL32_A_MASK) == 0)
1079         return;
1080 
1081     PathLineTo(a);
1082     PathLineTo(b);
1083     PathLineTo(c);
1084     PathLineTo(d);
1085     PathFillConvex(col);
1086 }
1087 
AddTriangle(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,ImU32 col,float thickness)1088 void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
1089 {
1090     if ((col & IM_COL32_A_MASK) == 0)
1091         return;
1092 
1093     PathLineTo(a);
1094     PathLineTo(b);
1095     PathLineTo(c);
1096     PathStroke(col, true, thickness);
1097 }
1098 
AddTriangleFilled(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,ImU32 col)1099 void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
1100 {
1101     if ((col & IM_COL32_A_MASK) == 0)
1102         return;
1103 
1104     PathLineTo(a);
1105     PathLineTo(b);
1106     PathLineTo(c);
1107     PathFillConvex(col);
1108 }
1109 
AddCircle(const ImVec2 & centre,float radius,ImU32 col,int num_segments,float thickness)1110 void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
1111 {
1112     if ((col & IM_COL32_A_MASK) == 0)
1113         return;
1114 
1115     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1116     PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
1117     PathStroke(col, true, thickness);
1118 }
1119 
AddCircleFilled(const ImVec2 & centre,float radius,ImU32 col,int num_segments)1120 void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
1121 {
1122     if ((col & IM_COL32_A_MASK) == 0)
1123         return;
1124 
1125     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1126     PathArcTo(centre, radius, 0.0f, a_max, num_segments);
1127     PathFillConvex(col);
1128 }
1129 
AddBezierCurve(const ImVec2 & pos0,const ImVec2 & cp0,const ImVec2 & cp1,const ImVec2 & pos1,ImU32 col,float thickness,int num_segments)1130 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
1131 {
1132     if ((col & IM_COL32_A_MASK) == 0)
1133         return;
1134 
1135     PathLineTo(pos0);
1136     PathBezierCurveTo(cp0, cp1, pos1, num_segments);
1137     PathStroke(col, false, thickness);
1138 }
1139 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1140 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1141 {
1142     if ((col & IM_COL32_A_MASK) == 0)
1143         return;
1144 
1145     if (text_end == NULL)
1146         text_end = text_begin + strlen(text_begin);
1147     if (text_begin == text_end)
1148         return;
1149 
1150     // Pull default font/size from the shared ImDrawListSharedData instance
1151     if (font == NULL)
1152         font = _Data->Font;
1153     if (font_size == 0.0f)
1154         font_size = _Data->FontSize;
1155 
1156     IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1157 
1158     ImVec4 clip_rect = _ClipRectStack.back();
1159     if (cpu_fine_clip_rect)
1160     {
1161         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1162         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1163         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1164         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1165     }
1166     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1167 }
1168 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1169 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1170 {
1171     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1172 }
1173 
AddImage(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col)1174 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
1175 {
1176     if ((col & IM_COL32_A_MASK) == 0)
1177         return;
1178 
1179     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1180     if (push_texture_id)
1181         PushTextureID(user_texture_id);
1182 
1183     PrimReserve(6, 4);
1184     PrimRectUV(a, b, uv_a, uv_b, col);
1185 
1186     if (push_texture_id)
1187         PopTextureID();
1188 }
1189 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)1190 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
1191 {
1192     if ((col & IM_COL32_A_MASK) == 0)
1193         return;
1194 
1195     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1196     if (push_texture_id)
1197         PushTextureID(user_texture_id);
1198 
1199     PrimReserve(6, 4);
1200     PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
1201 
1202     if (push_texture_id)
1203         PopTextureID();
1204 }
1205 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col,float rounding,int rounding_corners)1206 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
1207 {
1208     if ((col & IM_COL32_A_MASK) == 0)
1209         return;
1210 
1211     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1212     {
1213         AddImage(user_texture_id, a, b, uv_a, uv_b, col);
1214         return;
1215     }
1216 
1217     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1218     if (push_texture_id)
1219         PushTextureID(user_texture_id);
1220 
1221     int vert_start_idx = VtxBuffer.Size;
1222     PathRect(a, b, rounding, rounding_corners);
1223     PathFillConvex(col);
1224     int vert_end_idx = VtxBuffer.Size;
1225     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true);
1226 
1227     if (push_texture_id)
1228         PopTextureID();
1229 }
1230 
1231 //-----------------------------------------------------------------------------
1232 // [SECTION] ImDrawData
1233 //-----------------------------------------------------------------------------
1234 
1235 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1236 void ImDrawData::DeIndexAllBuffers()
1237 {
1238     ImVector<ImDrawVert> new_vtx_buffer;
1239     TotalVtxCount = TotalIdxCount = 0;
1240     for (int i = 0; i < CmdListsCount; i++)
1241     {
1242         ImDrawList* cmd_list = CmdLists[i];
1243         if (cmd_list->IdxBuffer.empty())
1244             continue;
1245         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1246         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1247             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1248         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1249         cmd_list->IdxBuffer.resize(0);
1250         TotalVtxCount += cmd_list->VtxBuffer.Size;
1251     }
1252 }
1253 
1254 // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & scale)1255 void ImDrawData::ScaleClipRects(const ImVec2& scale)
1256 {
1257     for (int i = 0; i < CmdListsCount; i++)
1258     {
1259         ImDrawList* cmd_list = CmdLists[i];
1260         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1261         {
1262             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1263             cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
1264         }
1265     }
1266 }
1267 
1268 //-----------------------------------------------------------------------------
1269 // [SECTION] Helpers ShadeVertsXXX functions
1270 //-----------------------------------------------------------------------------
1271 
1272 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1273 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1274 {
1275     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1276     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1277     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1278     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1279     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1280     {
1281         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1282         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1283         int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1284         int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1285         int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1286         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1287     }
1288 }
1289 
1290 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1291 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1292 {
1293     const ImVec2 size = b - a;
1294     const ImVec2 uv_size = uv_b - uv_a;
1295     const ImVec2 scale = ImVec2(
1296         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1297         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1298 
1299     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1300     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1301     if (clamp)
1302     {
1303         const ImVec2 min = ImMin(uv_a, uv_b);
1304         const ImVec2 max = ImMax(uv_a, uv_b);
1305         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1306             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1307     }
1308     else
1309     {
1310         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1311             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1312     }
1313 }
1314 
1315 //-----------------------------------------------------------------------------
1316 // [SECTION] ImFontConfig
1317 //-----------------------------------------------------------------------------
1318 
ImFontConfig()1319 ImFontConfig::ImFontConfig()
1320 {
1321     FontData = NULL;
1322     FontDataSize = 0;
1323     FontDataOwnedByAtlas = true;
1324     FontNo = 0;
1325     SizePixels = 0.0f;
1326     OversampleH = 3;
1327     OversampleV = 1;
1328     PixelSnapH = false;
1329     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1330     GlyphOffset = ImVec2(0.0f, 0.0f);
1331     GlyphRanges = NULL;
1332     GlyphMinAdvanceX = 0.0f;
1333     GlyphMaxAdvanceX = FLT_MAX;
1334     MergeMode = false;
1335     RasterizerFlags = 0x00;
1336     RasterizerMultiply = 1.0f;
1337     memset(Name, 0, sizeof(Name));
1338     DstFont = NULL;
1339 }
1340 
1341 //-----------------------------------------------------------------------------
1342 // [SECTION] ImFontAtlas
1343 //-----------------------------------------------------------------------------
1344 
1345 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1346 // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1347 const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1348 const int FONT_ATLAS_DEFAULT_TEX_DATA_H      = 27;
1349 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1350 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1351 {
1352     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1353     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1354     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1355     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1356     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1357     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1358     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1359     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1360     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1361     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1362     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1363     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1364     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1365     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1366     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1367     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1368     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1369     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1370     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1371     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1372     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1373     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1374     "------------        -    X    -           X           -X.....................X-           ------------------"
1375     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1376     "                                                      -  X..X           X..X  -                             "
1377     "                                                      -   X.X           X.X   -                             "
1378     "                                                      -    XX           XX    -                             "
1379 };
1380 
1381 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1382 {
1383     // Pos ........ Size ......... Offset ......
1384     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1385     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1386     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1387     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1388     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1389     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1390     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1391     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1392 };
1393 
ImFontAtlas()1394 ImFontAtlas::ImFontAtlas()
1395 {
1396     Locked = false;
1397     Flags = ImFontAtlasFlags_None;
1398     TexID = (ImTextureID)NULL;
1399     TexDesiredWidth = 0;
1400     TexGlyphPadding = 1;
1401 
1402     TexPixelsAlpha8 = NULL;
1403     TexPixelsRGBA32 = NULL;
1404     TexWidth = TexHeight = 0;
1405     TexUvScale = ImVec2(0.0f, 0.0f);
1406     TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1407     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1408         CustomRectIds[n] = -1;
1409 }
1410 
~ImFontAtlas()1411 ImFontAtlas::~ImFontAtlas()
1412 {
1413     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1414     Clear();
1415 }
1416 
ClearInputData()1417 void    ImFontAtlas::ClearInputData()
1418 {
1419     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1420     for (int i = 0; i < ConfigData.Size; i++)
1421         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1422         {
1423             ImGui::MemFree(ConfigData[i].FontData);
1424             ConfigData[i].FontData = NULL;
1425         }
1426 
1427     // When clearing this we lose access to the font name and other information used to build the font.
1428     for (int i = 0; i < Fonts.Size; i++)
1429         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1430         {
1431             Fonts[i]->ConfigData = NULL;
1432             Fonts[i]->ConfigDataCount = 0;
1433         }
1434     ConfigData.clear();
1435     CustomRects.clear();
1436     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1437         CustomRectIds[n] = -1;
1438 }
1439 
ClearTexData()1440 void    ImFontAtlas::ClearTexData()
1441 {
1442     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1443     if (TexPixelsAlpha8)
1444         ImGui::MemFree(TexPixelsAlpha8);
1445     if (TexPixelsRGBA32)
1446         ImGui::MemFree(TexPixelsRGBA32);
1447     TexPixelsAlpha8 = NULL;
1448     TexPixelsRGBA32 = NULL;
1449 }
1450 
ClearFonts()1451 void    ImFontAtlas::ClearFonts()
1452 {
1453     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1454     for (int i = 0; i < Fonts.Size; i++)
1455         IM_DELETE(Fonts[i]);
1456     Fonts.clear();
1457 }
1458 
Clear()1459 void    ImFontAtlas::Clear()
1460 {
1461     ClearInputData();
1462     ClearTexData();
1463     ClearFonts();
1464 }
1465 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1466 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1467 {
1468     // Build atlas on demand
1469     if (TexPixelsAlpha8 == NULL)
1470     {
1471         if (ConfigData.empty())
1472             AddFontDefault();
1473         Build();
1474     }
1475 
1476     *out_pixels = TexPixelsAlpha8;
1477     if (out_width) *out_width = TexWidth;
1478     if (out_height) *out_height = TexHeight;
1479     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1480 }
1481 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1482 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1483 {
1484     // Convert to RGBA32 format on demand
1485     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1486     if (!TexPixelsRGBA32)
1487     {
1488         unsigned char* pixels = NULL;
1489         GetTexDataAsAlpha8(&pixels, NULL, NULL);
1490         if (pixels)
1491         {
1492             TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
1493             const unsigned char* src = pixels;
1494             unsigned int* dst = TexPixelsRGBA32;
1495             for (int n = TexWidth * TexHeight; n > 0; n--)
1496                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1497         }
1498     }
1499 
1500     *out_pixels = (unsigned char*)TexPixelsRGBA32;
1501     if (out_width) *out_width = TexWidth;
1502     if (out_height) *out_height = TexHeight;
1503     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1504 }
1505 
AddFont(const ImFontConfig * font_cfg)1506 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1507 {
1508     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1509     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1510     IM_ASSERT(font_cfg->SizePixels > 0.0f);
1511 
1512     // Create new font
1513     if (!font_cfg->MergeMode)
1514         Fonts.push_back(IM_NEW(ImFont));
1515     else
1516         IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1517 
1518     ConfigData.push_back(*font_cfg);
1519     ImFontConfig& new_font_cfg = ConfigData.back();
1520     if (!new_font_cfg.DstFont)
1521         new_font_cfg.DstFont = Fonts.back();
1522     if (!new_font_cfg.FontDataOwnedByAtlas)
1523     {
1524         new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
1525         new_font_cfg.FontDataOwnedByAtlas = true;
1526         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1527     }
1528 
1529     // Invalidate texture
1530     ClearTexData();
1531     return new_font_cfg.DstFont;
1532 }
1533 
1534 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1535 static unsigned int stb_decompress_length(const unsigned char *input);
1536 static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1537 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1538 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1539 static void         Decode85(const unsigned char* src, unsigned char* dst)
1540 {
1541     while (*src)
1542     {
1543         unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1544         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1545         src += 5;
1546         dst += 4;
1547     }
1548 }
1549 
1550 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1551 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1552 {
1553     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1554     if (!font_cfg_template)
1555     {
1556         font_cfg.OversampleH = font_cfg.OversampleV = 1;
1557         font_cfg.PixelSnapH = true;
1558     }
1559     if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
1560     if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
1561 
1562     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1563     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1564     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1565     font->DisplayOffset.y = 1.0f;
1566     return font;
1567 }
1568 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1569 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1570 {
1571     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1572     size_t data_size = 0;
1573     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1574     if (!data)
1575     {
1576         IM_ASSERT(0); // Could not load file.
1577         return NULL;
1578     }
1579     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1580     if (font_cfg.Name[0] == '\0')
1581     {
1582         // Store a short copy of filename into into the font name for convenience
1583         const char* p;
1584         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1585         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1586     }
1587     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1588 }
1589 
1590 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1591 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1592 {
1593     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1594     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1595     IM_ASSERT(font_cfg.FontData == NULL);
1596     font_cfg.FontData = ttf_data;
1597     font_cfg.FontDataSize = ttf_size;
1598     font_cfg.SizePixels = size_pixels;
1599     if (glyph_ranges)
1600         font_cfg.GlyphRanges = glyph_ranges;
1601     return AddFont(&font_cfg);
1602 }
1603 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1604 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1605 {
1606     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1607     unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
1608     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1609 
1610     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1611     IM_ASSERT(font_cfg.FontData == NULL);
1612     font_cfg.FontDataOwnedByAtlas = true;
1613     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1614 }
1615 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1616 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1617 {
1618     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1619     void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
1620     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1621     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1622     ImGui::MemFree(compressed_ttf);
1623     return font;
1624 }
1625 
AddCustomRectRegular(unsigned int id,int width,int height)1626 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1627 {
1628     IM_ASSERT(id >= 0x10000);
1629     IM_ASSERT(width > 0 && width <= 0xFFFF);
1630     IM_ASSERT(height > 0 && height <= 0xFFFF);
1631     CustomRect r;
1632     r.ID = id;
1633     r.Width = (unsigned short)width;
1634     r.Height = (unsigned short)height;
1635     CustomRects.push_back(r);
1636     return CustomRects.Size - 1; // Return index
1637 }
1638 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1639 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1640 {
1641     IM_ASSERT(font != NULL);
1642     IM_ASSERT(width > 0 && width <= 0xFFFF);
1643     IM_ASSERT(height > 0 && height <= 0xFFFF);
1644     CustomRect r;
1645     r.ID = id;
1646     r.Width = (unsigned short)width;
1647     r.Height = (unsigned short)height;
1648     r.GlyphAdvanceX = advance_x;
1649     r.GlyphOffset = offset;
1650     r.Font = font;
1651     CustomRects.push_back(r);
1652     return CustomRects.Size - 1; // Return index
1653 }
1654 
CalcCustomRectUV(const CustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max)1655 void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
1656 {
1657     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
1658     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
1659     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1660     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1661 }
1662 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1663 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1664 {
1665     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1666         return false;
1667     if (Flags & ImFontAtlasFlags_NoMouseCursors)
1668         return false;
1669 
1670     IM_ASSERT(CustomRectIds[0] != -1);
1671     ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
1672     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1673     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1674     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1675     *out_size = size;
1676     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1677     out_uv_border[0] = (pos) * TexUvScale;
1678     out_uv_border[1] = (pos + size) * TexUvScale;
1679     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1680     out_uv_fill[0] = (pos) * TexUvScale;
1681     out_uv_fill[1] = (pos + size) * TexUvScale;
1682     return true;
1683 }
1684 
Build()1685 bool    ImFontAtlas::Build()
1686 {
1687     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1688     return ImFontAtlasBuildWithStbTruetype(this);
1689 }
1690 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)1691 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1692 {
1693     for (unsigned int i = 0; i < 256; i++)
1694     {
1695         unsigned int value = (unsigned int)(i * in_brighten_factor);
1696         out_table[i] = value > 255 ? 255 : (value & 0xFF);
1697     }
1698 }
1699 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)1700 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1701 {
1702     unsigned char* data = pixels + x + y * stride;
1703     for (int j = h; j > 0; j--, data += stride)
1704         for (int i = 0; i < w; i++)
1705             data[i] = table[data[i]];
1706 }
1707 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)1708 bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1709 {
1710     IM_ASSERT(atlas->ConfigData.Size > 0);
1711 
1712     ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
1713 
1714     atlas->TexID = (ImTextureID)NULL;
1715     atlas->TexWidth = atlas->TexHeight = 0;
1716     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1717     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1718     atlas->ClearTexData();
1719 
1720     // Count glyphs/ranges
1721     int total_glyphs_count = 0;
1722     int total_ranges_count = 0;
1723     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1724     {
1725         ImFontConfig& cfg = atlas->ConfigData[input_i];
1726         if (!cfg.GlyphRanges)
1727             cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
1728         for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
1729             total_glyphs_count += (in_range[1] - in_range[0]) + 1;
1730     }
1731 
1732     // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
1733     // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1734     atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
1735     atlas->TexHeight = 0;
1736 
1737     // Start packing
1738     const int max_tex_height = 1024*32;
1739     stbtt_pack_context spc = {};
1740     if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL))
1741         return false;
1742     stbtt_PackSetOversampling(&spc, 1, 1);
1743 
1744     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1745     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
1746 
1747     // Initialize font information (so we can error without any cleanup)
1748     struct ImFontTempBuildData
1749     {
1750         stbtt_fontinfo      FontInfo;
1751         stbrp_rect*         Rects;
1752         int                 RectsCount;
1753         stbtt_pack_range*   Ranges;
1754         int                 RangesCount;
1755     };
1756     ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
1757     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1758     {
1759         ImFontConfig& cfg = atlas->ConfigData[input_i];
1760         ImFontTempBuildData& tmp = tmp_array[input_i];
1761         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1762 
1763         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1764         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1765         if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1766         {
1767             atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure
1768             ImGui::MemFree(tmp_array);
1769             return false;
1770         }
1771     }
1772 
1773     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1774     int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
1775     stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar));
1776     stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect));
1777     stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range));
1778     memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar));
1779     memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect));              // Unnecessary but let's clear this for the sake of sanity.
1780     memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range));
1781 
1782     // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
1783     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1784     {
1785         ImFontConfig& cfg = atlas->ConfigData[input_i];
1786         ImFontTempBuildData& tmp = tmp_array[input_i];
1787 
1788         // Setup ranges
1789         int font_glyphs_count = 0;
1790         int font_ranges_count = 0;
1791         for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
1792             font_glyphs_count += (in_range[1] - in_range[0]) + 1;
1793         tmp.Ranges = buf_ranges + buf_ranges_n;
1794         tmp.RangesCount = font_ranges_count;
1795         buf_ranges_n += font_ranges_count;
1796         for (int i = 0; i < font_ranges_count; i++)
1797         {
1798             const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
1799             stbtt_pack_range& range = tmp.Ranges[i];
1800             range.font_size = cfg.SizePixels;
1801             range.first_unicode_codepoint_in_range = in_range[0];
1802             range.num_chars = (in_range[1] - in_range[0]) + 1;
1803             range.chardata_for_range = buf_packedchars + buf_packedchars_n;
1804             buf_packedchars_n += range.num_chars;
1805         }
1806 
1807         // Gather the sizes of all rectangle we need
1808         tmp.Rects = buf_rects + buf_rects_n;
1809         tmp.RectsCount = font_glyphs_count;
1810         buf_rects_n += font_glyphs_count;
1811         stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
1812         int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
1813         IM_ASSERT(n == font_glyphs_count);
1814 
1815         // Detect missing glyphs and replace them with a zero-sized box instead of relying on the default glyphs
1816         // This allows us merging overlapping icon fonts more easily.
1817         int rect_i = 0;
1818         for (int range_i = 0; range_i < tmp.RangesCount; range_i++)
1819             for (int char_i = 0; char_i < tmp.Ranges[range_i].num_chars; char_i++, rect_i++)
1820                 if (stbtt_FindGlyphIndex(&tmp.FontInfo, tmp.Ranges[range_i].first_unicode_codepoint_in_range + char_i) == 0)
1821                     tmp.Rects[rect_i].w = tmp.Rects[rect_i].h = 0;
1822 
1823         // Pack
1824         stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
1825 
1826         // Extend texture height
1827         // Also mark missing glyphs as non-packed so we don't attempt to render into them
1828         for (int i = 0; i < n; i++)
1829         {
1830             if (tmp.Rects[i].w == 0 && tmp.Rects[i].h == 0)
1831                 tmp.Rects[i].was_packed = 0;
1832             if (tmp.Rects[i].was_packed)
1833                 atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
1834         }
1835     }
1836     IM_ASSERT(buf_rects_n == total_glyphs_count);
1837     IM_ASSERT(buf_packedchars_n == total_glyphs_count);
1838     IM_ASSERT(buf_ranges_n == total_ranges_count);
1839 
1840     // Create texture
1841     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
1842     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
1843     atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
1844     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
1845     spc.pixels = atlas->TexPixelsAlpha8;
1846     spc.height = atlas->TexHeight;
1847 
1848     // Second pass: render font characters
1849     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1850     {
1851         ImFontConfig& cfg = atlas->ConfigData[input_i];
1852         ImFontTempBuildData& tmp = tmp_array[input_i];
1853         stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
1854         stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
1855         if (cfg.RasterizerMultiply != 1.0f)
1856         {
1857             unsigned char multiply_table[256];
1858             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
1859             for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
1860                 if (r->was_packed)
1861                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes);
1862         }
1863         tmp.Rects = NULL;
1864     }
1865 
1866     // End packing
1867     stbtt_PackEnd(&spc);
1868     ImGui::MemFree(buf_rects);
1869     buf_rects = NULL;
1870 
1871     // Third pass: setup ImFont and glyphs for runtime
1872     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1873     {
1874         ImFontConfig& cfg = atlas->ConfigData[input_i];
1875         ImFontTempBuildData& tmp = tmp_array[input_i];
1876         ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
1877         if (cfg.MergeMode)
1878             dst_font->BuildLookupTable();
1879 
1880         const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
1881         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
1882         stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
1883 
1884         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
1885         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
1886         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
1887         const float font_off_x = cfg.GlyphOffset.x;
1888         const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
1889 
1890         for (int i = 0; i < tmp.RangesCount; i++)
1891         {
1892             stbtt_pack_range& range = tmp.Ranges[i];
1893             for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
1894             {
1895                 const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
1896                 if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
1897                     continue;
1898 
1899                 const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
1900                 if (cfg.MergeMode && dst_font->FindGlyphNoFallback((ImWchar)codepoint))
1901                     continue;
1902 
1903                 float char_advance_x_org = pc.xadvance;
1904                 float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
1905                 float char_off_x = font_off_x;
1906                 if (char_advance_x_org != char_advance_x_mod)
1907                     char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
1908 
1909                 stbtt_aligned_quad q;
1910                 float dummy_x = 0.0f, dummy_y = 0.0f;
1911                 stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
1912                 dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
1913             }
1914         }
1915     }
1916 
1917     // Cleanup temporaries
1918     ImGui::MemFree(buf_packedchars);
1919     ImGui::MemFree(buf_ranges);
1920     ImGui::MemFree(tmp_array);
1921 
1922     ImFontAtlasBuildFinish(atlas);
1923 
1924     return true;
1925 }
1926 
ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas * atlas)1927 void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
1928 {
1929     if (atlas->CustomRectIds[0] >= 0)
1930         return;
1931     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
1932         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
1933     else
1934         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
1935 }
1936 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)1937 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
1938 {
1939     if (!font_config->MergeMode)
1940     {
1941         font->ClearOutputData();
1942         font->FontSize = font_config->SizePixels;
1943         font->ConfigData = font_config;
1944         font->ContainerAtlas = atlas;
1945         font->Ascent = ascent;
1946         font->Descent = descent;
1947     }
1948     font->ConfigDataCount++;
1949 }
1950 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * pack_context_opaque)1951 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
1952 {
1953     stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
1954 
1955     ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
1956     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
1957 
1958     ImVector<stbrp_rect> pack_rects;
1959     pack_rects.resize(user_rects.Size);
1960     memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
1961     for (int i = 0; i < user_rects.Size; i++)
1962     {
1963         pack_rects[i].w = user_rects[i].Width;
1964         pack_rects[i].h = user_rects[i].Height;
1965     }
1966     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
1967     for (int i = 0; i < pack_rects.Size; i++)
1968         if (pack_rects[i].was_packed)
1969         {
1970             user_rects[i].X = pack_rects[i].x;
1971             user_rects[i].Y = pack_rects[i].y;
1972             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
1973             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
1974         }
1975 }
1976 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)1977 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
1978 {
1979     IM_ASSERT(atlas->CustomRectIds[0] >= 0);
1980     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
1981     ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
1982     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1983     IM_ASSERT(r.IsPacked());
1984 
1985     const int w = atlas->TexWidth;
1986     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
1987     {
1988         // Render/copy pixels
1989         IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
1990         for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
1991             for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
1992             {
1993                 const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
1994                 const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1995                 atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
1996                 atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
1997             }
1998     }
1999     else
2000     {
2001         IM_ASSERT(r.Width == 2 && r.Height == 2);
2002         const int offset = (int)(r.X) + (int)(r.Y) * w;
2003         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2004     }
2005     atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2006 }
2007 
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2008 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2009 {
2010     // Render into our custom data block
2011     ImFontAtlasBuildRenderDefaultTexData(atlas);
2012 
2013     // Register custom rectangle glyphs
2014     for (int i = 0; i < atlas->CustomRects.Size; i++)
2015     {
2016         const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
2017         if (r.Font == NULL || r.ID > 0x10000)
2018             continue;
2019 
2020         IM_ASSERT(r.Font->ContainerAtlas == atlas);
2021         ImVec2 uv0, uv1;
2022         atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2023         r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2024     }
2025 
2026     // Build all fonts lookup tables
2027     for (int i = 0; i < atlas->Fonts.Size; i++)
2028         if (atlas->Fonts[i]->DirtyLookupTables)
2029             atlas->Fonts[i]->BuildLookupTable();
2030 }
2031 
2032 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2033 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2034 {
2035     static const ImWchar ranges[] =
2036     {
2037         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2038         0,
2039     };
2040     return &ranges[0];
2041 }
2042 
GetGlyphRangesKorean()2043 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2044 {
2045     static const ImWchar ranges[] =
2046     {
2047         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2048         0x3131, 0x3163, // Korean alphabets
2049         0xAC00, 0xD79D, // Korean characters
2050         0,
2051     };
2052     return &ranges[0];
2053 }
2054 
GetGlyphRangesChineseFull()2055 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2056 {
2057     static const ImWchar ranges[] =
2058     {
2059         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2060         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
2061         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2062         0xFF00, 0xFFEF, // Half-width characters
2063         0x4e00, 0x9FAF, // CJK Ideograms
2064         0,
2065     };
2066     return &ranges[0];
2067 }
2068 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2069 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2070 {
2071     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2072     {
2073         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2074         base_codepoint += accumulative_offsets[n];
2075     }
2076     out_ranges[0] = 0;
2077 }
2078 
2079 //-------------------------------------------------------------------------
2080 // [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
2081 //-------------------------------------------------------------------------
2082 
GetGlyphRangesChineseSimplifiedCommon()2083 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2084 {
2085     // Store 2500 regularly used characters for Simplified Chinese.
2086     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2087     // This table covers 97.97% of all characters used during the month in July, 1987.
2088     // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2089     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2090     static const short accumulative_offsets_from_0x4E00[] =
2091     {
2092         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2093         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2094         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2095         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2096         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2097         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2098         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2099         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2100         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2101         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2102         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2103         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2104         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2105         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2106         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2107         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2108         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2109         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2110         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2111         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2112         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2113         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2114         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2115         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2116         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2117         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2118         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2119         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2120         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2121         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2122         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2123         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2124         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2125         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2126         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2127         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2128         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2129         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2130         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2131         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2132     };
2133     static ImWchar base_ranges[] = // not zero-terminated
2134     {
2135         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2136         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
2137         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2138         0xFF00, 0xFFEF, // Half-width characters
2139     };
2140     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2141     if (!full_ranges[0])
2142     {
2143         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2144         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2145     }
2146     return &full_ranges[0];
2147 }
2148 
GetGlyphRangesJapanese()2149 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2150 {
2151     // 1946 common ideograms code points for Japanese
2152     // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2153     // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2154     // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2155     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2156     static const short accumulative_offsets_from_0x4E00[] =
2157     {
2158         0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2159         5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2160         2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2161         2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2162         20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2163         4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2164         3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2165         8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2166         3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2167         15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2168         1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2169         12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2170         22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2171         5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2172         1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2173         1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2174         11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2175         15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2176         5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2177         3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2178         18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2179         27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2180         1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2181         1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2182         10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2183         179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2184         3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2185         3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2186         3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2187         4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2188         1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2189         51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2190     };
2191     static ImWchar base_ranges[] = // not zero-terminated
2192     {
2193         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2194         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
2195         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2196         0xFF00, 0xFFEF, // Half-width characters
2197     };
2198     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2199     if (!full_ranges[0])
2200     {
2201         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2202         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2203     }
2204     return &full_ranges[0];
2205 }
2206 
GetGlyphRangesCyrillic()2207 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2208 {
2209     static const ImWchar ranges[] =
2210     {
2211         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2212         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2213         0x2DE0, 0x2DFF, // Cyrillic Extended-A
2214         0xA640, 0xA69F, // Cyrillic Extended-B
2215         0,
2216     };
2217     return &ranges[0];
2218 }
2219 
GetGlyphRangesThai()2220 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2221 {
2222     static const ImWchar ranges[] =
2223     {
2224         0x0020, 0x00FF, // Basic Latin
2225         0x2010, 0x205E, // Punctuations
2226         0x0E00, 0x0E7F, // Thai
2227         0,
2228     };
2229     return &ranges[0];
2230 }
2231 
AddText(const char * text,const char * text_end)2232 void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
2233 {
2234     while (text_end ? (text < text_end) : *text)
2235     {
2236         unsigned int c = 0;
2237         int c_len = ImTextCharFromUtf8(&c, text, text_end);
2238         text += c_len;
2239         if (c_len == 0)
2240             break;
2241         if (c < 0x10000)
2242             AddChar((ImWchar)c);
2243     }
2244 }
2245 
AddRanges(const ImWchar * ranges)2246 void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2247 {
2248     for (; ranges[0]; ranges += 2)
2249         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2250             AddChar(c);
2251 }
2252 
BuildRanges(ImVector<ImWchar> * out_ranges)2253 void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2254 {
2255     for (int n = 0; n < 0x10000; n++)
2256         if (GetBit(n))
2257         {
2258             out_ranges->push_back((ImWchar)n);
2259             while (n < 0x10000 && GetBit(n + 1))
2260                 n++;
2261             out_ranges->push_back((ImWchar)n);
2262         }
2263     out_ranges->push_back(0);
2264 }
2265 
2266 //-----------------------------------------------------------------------------
2267 // [SECTION] ImFont
2268 //-----------------------------------------------------------------------------
2269 
ImFont()2270 ImFont::ImFont()
2271 {
2272     Scale = 1.0f;
2273     FallbackChar = (ImWchar)'?';
2274     DisplayOffset = ImVec2(0.0f, 0.0f);
2275     ClearOutputData();
2276 }
2277 
~ImFont()2278 ImFont::~ImFont()
2279 {
2280     // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
2281     // If you want to delete fonts you need to do it between Render() and NewFrame().
2282     // FIXME-CLEANUP
2283     /*
2284     ImGuiContext& g = *GImGui;
2285     if (g.Font == this)
2286         g.Font = NULL;
2287     */
2288     ClearOutputData();
2289 }
2290 
ClearOutputData()2291 void    ImFont::ClearOutputData()
2292 {
2293     FontSize = 0.0f;
2294     Glyphs.clear();
2295     IndexAdvanceX.clear();
2296     IndexLookup.clear();
2297     FallbackGlyph = NULL;
2298     FallbackAdvanceX = 0.0f;
2299     ConfigDataCount = 0;
2300     ConfigData = NULL;
2301     ContainerAtlas = NULL;
2302     Ascent = Descent = 0.0f;
2303     DirtyLookupTables = true;
2304     MetricsTotalSurface = 0;
2305 }
2306 
BuildLookupTable()2307 void ImFont::BuildLookupTable()
2308 {
2309     int max_codepoint = 0;
2310     for (int i = 0; i != Glyphs.Size; i++)
2311         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2312 
2313     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2314     IndexAdvanceX.clear();
2315     IndexLookup.clear();
2316     DirtyLookupTables = false;
2317     GrowIndex(max_codepoint + 1);
2318     for (int i = 0; i < Glyphs.Size; i++)
2319     {
2320         int codepoint = (int)Glyphs[i].Codepoint;
2321         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2322         IndexLookup[codepoint] = (ImWchar)i;
2323     }
2324 
2325     // Create a glyph to handle TAB
2326     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2327     if (FindGlyph((ImWchar)' '))
2328     {
2329         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
2330             Glyphs.resize(Glyphs.Size + 1);
2331         ImFontGlyph& tab_glyph = Glyphs.back();
2332         tab_glyph = *FindGlyph((ImWchar)' ');
2333         tab_glyph.Codepoint = '\t';
2334         tab_glyph.AdvanceX *= 4;
2335         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2336         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2337     }
2338 
2339     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2340     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2341     for (int i = 0; i < max_codepoint + 1; i++)
2342         if (IndexAdvanceX[i] < 0.0f)
2343             IndexAdvanceX[i] = FallbackAdvanceX;
2344 }
2345 
SetFallbackChar(ImWchar c)2346 void ImFont::SetFallbackChar(ImWchar c)
2347 {
2348     FallbackChar = c;
2349     BuildLookupTable();
2350 }
2351 
GrowIndex(int new_size)2352 void ImFont::GrowIndex(int new_size)
2353 {
2354     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2355     if (new_size <= IndexLookup.Size)
2356         return;
2357     IndexAdvanceX.resize(new_size, -1.0f);
2358     IndexLookup.resize(new_size, (ImWchar)-1);
2359 }
2360 
2361 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2362 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
AddGlyph(ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2363 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2364 {
2365     Glyphs.resize(Glyphs.Size + 1);
2366     ImFontGlyph& glyph = Glyphs.back();
2367     glyph.Codepoint = (ImWchar)codepoint;
2368     glyph.X0 = x0;
2369     glyph.Y0 = y0;
2370     glyph.X1 = x1;
2371     glyph.Y1 = y1;
2372     glyph.U0 = u0;
2373     glyph.V0 = v0;
2374     glyph.U1 = u1;
2375     glyph.V1 = v1;
2376     glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX
2377 
2378     if (ConfigData->PixelSnapH)
2379         glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
2380 
2381     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2382     DirtyLookupTables = true;
2383     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2384 }
2385 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2386 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2387 {
2388     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2389     int index_size = IndexLookup.Size;
2390 
2391     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2392         return;
2393     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2394         return;
2395 
2396     GrowIndex(dst + 1);
2397     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2398     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2399 }
2400 
FindGlyph(ImWchar c) const2401 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2402 {
2403     if (c >= IndexLookup.Size)
2404         return FallbackGlyph;
2405     const ImWchar i = IndexLookup[c];
2406     if (i == (ImWchar)-1)
2407         return FallbackGlyph;
2408     return &Glyphs.Data[i];
2409 }
2410 
FindGlyphNoFallback(ImWchar c) const2411 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2412 {
2413     if (c >= IndexLookup.Size)
2414         return NULL;
2415     const ImWchar i = IndexLookup[c];
2416     if (i == (ImWchar)-1)
2417         return NULL;
2418     return &Glyphs.Data[i];
2419 }
2420 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2421 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2422 {
2423     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2424     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2425 
2426     // For references, possible wrap point marked with ^
2427     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
2428     //      ^    ^    ^   ^   ^__    ^    ^
2429 
2430     // List of hardcoded separators: .,;!?'"
2431 
2432     // Skip extra blanks after a line returns (that includes not counting them in width computation)
2433     // e.g. "Hello    world" --> "Hello" "World"
2434 
2435     // Cut words that cannot possibly fit within one line.
2436     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2437 
2438     float line_width = 0.0f;
2439     float word_width = 0.0f;
2440     float blank_width = 0.0f;
2441     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2442 
2443     const char* word_end = text;
2444     const char* prev_word_end = NULL;
2445     bool inside_word = true;
2446 
2447     const char* s = text;
2448     while (s < text_end)
2449     {
2450         unsigned int c = (unsigned int)*s;
2451         const char* next_s;
2452         if (c < 0x80)
2453             next_s = s + 1;
2454         else
2455             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2456         if (c == 0)
2457             break;
2458 
2459         if (c < 32)
2460         {
2461             if (c == '\n')
2462             {
2463                 line_width = word_width = blank_width = 0.0f;
2464                 inside_word = true;
2465                 s = next_s;
2466                 continue;
2467             }
2468             if (c == '\r')
2469             {
2470                 s = next_s;
2471                 continue;
2472             }
2473         }
2474 
2475         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
2476         if (ImCharIsBlankW(c))
2477         {
2478             if (inside_word)
2479             {
2480                 line_width += blank_width;
2481                 blank_width = 0.0f;
2482                 word_end = s;
2483             }
2484             blank_width += char_width;
2485             inside_word = false;
2486         }
2487         else
2488         {
2489             word_width += char_width;
2490             if (inside_word)
2491             {
2492                 word_end = next_s;
2493             }
2494             else
2495             {
2496                 prev_word_end = word_end;
2497                 line_width += word_width + blank_width;
2498                 word_width = blank_width = 0.0f;
2499             }
2500 
2501             // Allow wrapping after punctuation.
2502             inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2503         }
2504 
2505         // We ignore blank width at the end of the line (they can be skipped)
2506         if (line_width + word_width >= wrap_width)
2507         {
2508             // Words that cannot possibly fit within an entire line will be cut anywhere.
2509             if (word_width < wrap_width)
2510                 s = prev_word_end ? prev_word_end : word_end;
2511             break;
2512         }
2513 
2514         s = next_s;
2515     }
2516 
2517     return s;
2518 }
2519 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const2520 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2521 {
2522     if (!text_end)
2523         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2524 
2525     const float line_height = size;
2526     const float scale = size / FontSize;
2527 
2528     ImVec2 text_size = ImVec2(0,0);
2529     float line_width = 0.0f;
2530 
2531     const bool word_wrap_enabled = (wrap_width > 0.0f);
2532     const char* word_wrap_eol = NULL;
2533 
2534     const char* s = text_begin;
2535     while (s < text_end)
2536     {
2537         if (word_wrap_enabled)
2538         {
2539             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2540             if (!word_wrap_eol)
2541             {
2542                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2543                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2544                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2545             }
2546 
2547             if (s >= word_wrap_eol)
2548             {
2549                 if (text_size.x < line_width)
2550                     text_size.x = line_width;
2551                 text_size.y += line_height;
2552                 line_width = 0.0f;
2553                 word_wrap_eol = NULL;
2554 
2555                 // Wrapping skips upcoming blanks
2556                 while (s < text_end)
2557                 {
2558                     const char c = *s;
2559                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2560                 }
2561                 continue;
2562             }
2563         }
2564 
2565         // Decode and advance source
2566         const char* prev_s = s;
2567         unsigned int c = (unsigned int)*s;
2568         if (c < 0x80)
2569         {
2570             s += 1;
2571         }
2572         else
2573         {
2574             s += ImTextCharFromUtf8(&c, s, text_end);
2575             if (c == 0) // Malformed UTF-8?
2576                 break;
2577         }
2578 
2579         if (c < 32)
2580         {
2581             if (c == '\n')
2582             {
2583                 text_size.x = ImMax(text_size.x, line_width);
2584                 text_size.y += line_height;
2585                 line_width = 0.0f;
2586                 continue;
2587             }
2588             if (c == '\r')
2589                 continue;
2590         }
2591 
2592         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
2593         if (line_width + char_width >= max_width)
2594         {
2595             s = prev_s;
2596             break;
2597         }
2598 
2599         line_width += char_width;
2600     }
2601 
2602     if (text_size.x < line_width)
2603         text_size.x = line_width;
2604 
2605     if (line_width > 0 || text_size.y == 0.0f)
2606         text_size.y += line_height;
2607 
2608     if (remaining)
2609         *remaining = s;
2610 
2611     return text_size;
2612 }
2613 
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const2614 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2615 {
2616     if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2617         return;
2618     if (const ImFontGlyph* glyph = FindGlyph(c))
2619     {
2620         float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2621         pos.x = (float)(int)pos.x + DisplayOffset.x;
2622         pos.y = (float)(int)pos.y + DisplayOffset.y;
2623         draw_list->PrimReserve(6, 4);
2624         draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2625     }
2626 }
2627 
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const2628 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2629 {
2630     if (!text_end)
2631         text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
2632 
2633     // Align to be pixel perfect
2634     pos.x = (float)(int)pos.x + DisplayOffset.x;
2635     pos.y = (float)(int)pos.y + DisplayOffset.y;
2636     float x = pos.x;
2637     float y = pos.y;
2638     if (y > clip_rect.w)
2639         return;
2640 
2641     const float scale = size / FontSize;
2642     const float line_height = FontSize * scale;
2643     const bool word_wrap_enabled = (wrap_width > 0.0f);
2644     const char* word_wrap_eol = NULL;
2645 
2646     // Fast-forward to first visible line
2647     const char* s = text_begin;
2648     if (y + line_height < clip_rect.y && !word_wrap_enabled)
2649         while (y + line_height < clip_rect.y && s < text_end)
2650         {
2651             s = (const char*)memchr(s, '\n', text_end - s);
2652             s = s ? s + 1 : text_end;
2653             y += line_height;
2654         }
2655 
2656     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
2657     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
2658     if (text_end - s > 10000 && !word_wrap_enabled)
2659     {
2660         const char* s_end = s;
2661         float y_end = y;
2662         while (y_end < clip_rect.w && s_end < text_end)
2663         {
2664             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
2665             s_end = s_end ? s_end + 1 : text_end;
2666             y_end += line_height;
2667         }
2668         text_end = s_end;
2669     }
2670     if (s == text_end)
2671         return;
2672 
2673     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2674     const int vtx_count_max = (int)(text_end - s) * 4;
2675     const int idx_count_max = (int)(text_end - s) * 6;
2676     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2677     draw_list->PrimReserve(idx_count_max, vtx_count_max);
2678 
2679     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2680     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2681     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2682 
2683     while (s < text_end)
2684     {
2685         if (word_wrap_enabled)
2686         {
2687             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2688             if (!word_wrap_eol)
2689             {
2690                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2691                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2692                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2693             }
2694 
2695             if (s >= word_wrap_eol)
2696             {
2697                 x = pos.x;
2698                 y += line_height;
2699                 word_wrap_eol = NULL;
2700 
2701                 // Wrapping skips upcoming blanks
2702                 while (s < text_end)
2703                 {
2704                     const char c = *s;
2705                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2706                 }
2707                 continue;
2708             }
2709         }
2710 
2711         // Decode and advance source
2712         unsigned int c = (unsigned int)*s;
2713         if (c < 0x80)
2714         {
2715             s += 1;
2716         }
2717         else
2718         {
2719             s += ImTextCharFromUtf8(&c, s, text_end);
2720             if (c == 0) // Malformed UTF-8?
2721                 break;
2722         }
2723 
2724         if (c < 32)
2725         {
2726             if (c == '\n')
2727             {
2728                 x = pos.x;
2729                 y += line_height;
2730                 if (y > clip_rect.w)
2731                     break; // break out of main loop
2732                 continue;
2733             }
2734             if (c == '\r')
2735                 continue;
2736         }
2737 
2738         float char_width = 0.0f;
2739         if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c))
2740         {
2741             char_width = glyph->AdvanceX * scale;
2742 
2743             // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2744             if (c != ' ' && c != '\t')
2745             {
2746                 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2747                 float x1 = x + glyph->X0 * scale;
2748                 float x2 = x + glyph->X1 * scale;
2749                 float y1 = y + glyph->Y0 * scale;
2750                 float y2 = y + glyph->Y1 * scale;
2751                 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2752                 {
2753                     // Render a character
2754                     float u1 = glyph->U0;
2755                     float v1 = glyph->V0;
2756                     float u2 = glyph->U1;
2757                     float v2 = glyph->V1;
2758 
2759                     // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2760                     if (cpu_fine_clip)
2761                     {
2762                         if (x1 < clip_rect.x)
2763                         {
2764                             u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2765                             x1 = clip_rect.x;
2766                         }
2767                         if (y1 < clip_rect.y)
2768                         {
2769                             v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2770                             y1 = clip_rect.y;
2771                         }
2772                         if (x2 > clip_rect.z)
2773                         {
2774                             u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2775                             x2 = clip_rect.z;
2776                         }
2777                         if (y2 > clip_rect.w)
2778                         {
2779                             v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2780                             y2 = clip_rect.w;
2781                         }
2782                         if (y1 >= y2)
2783                         {
2784                             x += char_width;
2785                             continue;
2786                         }
2787                     }
2788 
2789                     // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
2790                     {
2791                         idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2792                         idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2793                         vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2794                         vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2795                         vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2796                         vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2797                         vtx_write += 4;
2798                         vtx_current_idx += 4;
2799                         idx_write += 6;
2800                     }
2801                 }
2802             }
2803         }
2804 
2805         x += char_width;
2806     }
2807 
2808     // Give back unused vertices
2809     draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
2810     draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
2811     draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2812     draw_list->_VtxWritePtr = vtx_write;
2813     draw_list->_IdxWritePtr = idx_write;
2814     draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2815 }
2816 
2817 //-----------------------------------------------------------------------------
2818 // [SECTION] Internal Render Helpers
2819 // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
2820 //-----------------------------------------------------------------------------
2821 // - RenderMouseCursor()
2822 // - RenderArrowPointingAt()
2823 // - RenderRectFilledRangeH()
2824 //-----------------------------------------------------------------------------
2825 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor)2826 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
2827 {
2828     if (mouse_cursor == ImGuiMouseCursor_None)
2829         return;
2830     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
2831 
2832     const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
2833     const ImU32 col_border = IM_COL32(0, 0, 0, 255);          // Black
2834     const ImU32 col_fill   = IM_COL32(255, 255, 255, 255);    // White
2835 
2836     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
2837     ImVec2 offset, size, uv[4];
2838     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
2839     {
2840         pos -= offset;
2841         const ImTextureID tex_id = font_atlas->TexID;
2842         draw_list->PushTextureID(tex_id);
2843         draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2844         draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2845         draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[2], uv[3], col_border);
2846         draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[0], uv[1], col_fill);
2847         draw_list->PopTextureID();
2848     }
2849 }
2850 
2851 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)2852 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
2853 {
2854     switch (direction)
2855     {
2856     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
2857     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
2858     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
2859     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
2860     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
2861     }
2862 }
2863 
ImAcos01(float x)2864 static inline float ImAcos01(float x)
2865 {
2866     if (x <= 0.0f) return IM_PI * 0.5f;
2867     if (x >= 1.0f) return 0.0f;
2868     return ImAcos(x);
2869     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
2870 }
2871 
2872 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)2873 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
2874 {
2875     if (x_end_norm == x_start_norm)
2876         return;
2877     if (x_start_norm > x_end_norm)
2878         ImSwap(x_start_norm, x_end_norm);
2879 
2880     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
2881     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
2882     if (rounding == 0.0f)
2883     {
2884         draw_list->AddRectFilled(p0, p1, col, 0.0f);
2885         return;
2886     }
2887 
2888     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
2889     const float inv_rounding = 1.0f / rounding;
2890     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
2891     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
2892     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
2893     if (arc0_b == arc0_e)
2894     {
2895         draw_list->PathLineTo(ImVec2(x0, p1.y));
2896         draw_list->PathLineTo(ImVec2(x0, p0.y));
2897     }
2898     else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f)
2899     {
2900         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
2901         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
2902     }
2903     else
2904     {
2905         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
2906         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
2907     }
2908     if (p1.x > rect.Min.x + rounding)
2909     {
2910         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
2911         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
2912         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
2913         if (arc1_b == arc1_e)
2914         {
2915             draw_list->PathLineTo(ImVec2(x1, p0.y));
2916             draw_list->PathLineTo(ImVec2(x1, p1.y));
2917         }
2918         else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f)
2919         {
2920             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
2921             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
2922         }
2923         else
2924         {
2925             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
2926             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
2927         }
2928     }
2929     draw_list->PathFillConvex(col);
2930 }
2931 
2932 
2933 //-----------------------------------------------------------------------------
2934 // [SECTION] Decompression code
2935 //-----------------------------------------------------------------------------
2936 // Compressed with stb_compress() then converted to a C array and encoded as base85.
2937 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
2938 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
2939 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
2940 //-----------------------------------------------------------------------------
2941 
stb_decompress_length(const unsigned char * input)2942 static unsigned int stb_decompress_length(const unsigned char *input)
2943 {
2944     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
2945 }
2946 
2947 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
2948 static const unsigned char *stb__barrier_in_b;
2949 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)2950 static void stb__match(const unsigned char *data, unsigned int length)
2951 {
2952     // INVERSE of memmove... write each byte before copying the next...
2953     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
2954     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
2955     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
2956     while (length--) *stb__dout++ = *data++;
2957 }
2958 
stb__lit(const unsigned char * data,unsigned int length)2959 static void stb__lit(const unsigned char *data, unsigned int length)
2960 {
2961     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
2962     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
2963     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
2964     memcpy(stb__dout, data, length);
2965     stb__dout += length;
2966 }
2967 
2968 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
2969 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
2970 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
2971 
stb_decompress_token(const unsigned char * i)2972 static const unsigned char *stb_decompress_token(const unsigned char *i)
2973 {
2974     if (*i >= 0x20) { // use fewer if's for cases that expand small
2975         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
2976         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
2977         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
2978     } else { // more ifs for cases that expand large, since overhead is amortized
2979         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
2980         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
2981         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
2982         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
2983         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
2984         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
2985     }
2986     return i;
2987 }
2988 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)2989 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
2990 {
2991     const unsigned long ADLER_MOD = 65521;
2992     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
2993     unsigned long blocklen, i;
2994 
2995     blocklen = buflen % 5552;
2996     while (buflen) {
2997         for (i=0; i + 7 < blocklen; i += 8) {
2998             s1 += buffer[0], s2 += s1;
2999             s1 += buffer[1], s2 += s1;
3000             s1 += buffer[2], s2 += s1;
3001             s1 += buffer[3], s2 += s1;
3002             s1 += buffer[4], s2 += s1;
3003             s1 += buffer[5], s2 += s1;
3004             s1 += buffer[6], s2 += s1;
3005             s1 += buffer[7], s2 += s1;
3006 
3007             buffer += 8;
3008         }
3009 
3010         for (; i < blocklen; ++i)
3011             s1 += *buffer++, s2 += s1;
3012 
3013         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3014         buflen -= blocklen;
3015         blocklen = 5552;
3016     }
3017     return (unsigned int)(s2 << 16) + (unsigned int)s1;
3018 }
3019 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3020 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3021 {
3022     unsigned int olen;
3023     if (stb__in4(0) != 0x57bC0000) return 0;
3024     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3025     olen = stb_decompress_length(i);
3026     stb__barrier_in_b = i;
3027     stb__barrier_out_e = output + olen;
3028     stb__barrier_out_b = output;
3029     i += 16;
3030 
3031     stb__dout = output;
3032     for (;;) {
3033         const unsigned char *old_i = i;
3034         i = stb_decompress_token(i);
3035         if (i == old_i) {
3036             if (*i == 0x05 && i[1] == 0xfa) {
3037                 IM_ASSERT(stb__dout == output + olen);
3038                 if (stb__dout != output + olen) return 0;
3039                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3040                     return 0;
3041                 return olen;
3042             } else {
3043                 IM_ASSERT(0); /* NOTREACHED */
3044                 return 0;
3045             }
3046         }
3047         IM_ASSERT(stb__dout <= output + olen);
3048         if (stb__dout > output + olen)
3049             return 0;
3050     }
3051 }
3052 
3053 //-----------------------------------------------------------------------------
3054 // [SECTION] Default font data (ProggyClean.ttf)
3055 //-----------------------------------------------------------------------------
3056 // ProggyClean.ttf
3057 // Copyright (c) 2004, 2005 Tristan Grimmer
3058 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3059 // Download and more information at http://upperbounds.net
3060 //-----------------------------------------------------------------------------
3061 // File: 'ProggyClean.ttf' (41208 bytes)
3062 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3063 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3064 //-----------------------------------------------------------------------------
3065 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3066     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3067     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3068     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3069     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3070     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3071     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3072     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3073     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3074     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3075     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3076     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3077     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3078     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3079     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3080     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3081     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3082     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3083     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3084     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3085     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3086     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3087     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3088     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3089     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3090     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3091     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3092     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3093     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3094     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3095     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3096     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3097     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3098     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3099     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3100     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3101     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3102     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3103     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3104     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3105     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3106     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3107     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3108     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3109     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3110     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3111     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3112     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3113     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3114     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3115     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3116     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3117     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3118     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3119     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3120     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3121     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3122     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3123     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3124     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3125     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3126     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3127     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3128     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3129     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3130     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3131     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3132     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3133     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3134     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3135     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3136     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3137     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3138     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3139     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3140     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3141     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3142     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3143     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3144     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3145     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3146     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3147     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3148     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3149     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3150     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3151     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3152 
GetDefaultCompressedFontDataTTFBase85()3153 static const char* GetDefaultCompressedFontDataTTFBase85()
3154 {
3155     return proggy_clean_ttf_compressed_data_base85;
3156 }
3157