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39 
40 #include "renderqueue_p.h"
41 #include <renderview_p.h>
42 #include <QThread>
43 
44 QT_BEGIN_NAMESPACE
45 
46 namespace Qt3DRender {
47 
48 namespace Render {
49 
50 namespace Rhi {
51 
RenderQueue()52 RenderQueue::RenderQueue()
53     : m_noRender(false),
54       m_wasReset(true),
55       m_targetRenderViewCount(0),
56       m_currentRenderViewCount(0),
57       m_currentWorkQueue(1)
58 {
59 }
60 
currentRenderViewCount() const61 int RenderQueue::currentRenderViewCount() const
62 {
63     return m_currentRenderViewCount;
64 }
65 
66 /*
67  * In case the framegraph changed or when the current number of render queue
68  * needs to be reset.
69  */
reset()70 void RenderQueue::reset()
71 {
72     m_currentRenderViewCount = 0;
73     m_targetRenderViewCount = 0;
74     m_currentWorkQueue.clear();
75     m_noRender = false;
76     m_wasReset = true;
77 }
78 
setNoRender()79 void RenderQueue::setNoRender()
80 {
81     Q_ASSERT(m_targetRenderViewCount == 0);
82     m_noRender = true;
83 }
84 
85 /*
86  * Queue up a RenderView for the frame being built.
87  * Thread safe as this is called from the renderer which is locked.
88  * Returns true if the renderView is complete
89  */
queueRenderView(RenderView * renderView,uint submissionOrderIndex)90 bool RenderQueue::queueRenderView(RenderView *renderView, uint submissionOrderIndex)
91 {
92     Q_ASSERT(!m_noRender);
93     m_currentWorkQueue[submissionOrderIndex] = renderView;
94     ++m_currentRenderViewCount;
95     Q_ASSERT(m_currentRenderViewCount <= m_targetRenderViewCount);
96     return isFrameQueueComplete();
97 }
98 
99 /*
100  * Called by the Rendering Thread to retrieve the a frame queue to render.
101  * A call to reset is required after rendering of the frame. Otherwise under some
102  * conditions the current but then invalidated frame queue could be reused.
103  */
nextFrameQueue()104 QVector<RenderView *> RenderQueue::nextFrameQueue()
105 {
106     return m_currentWorkQueue;
107 }
108 
109 /*
110  * Sets the number \a targetRenderViewCount of RenderView objects that make up a frame.
111  */
setTargetRenderViewCount(int targetRenderViewCount)112 void RenderQueue::setTargetRenderViewCount(int targetRenderViewCount)
113 {
114     Q_ASSERT(!m_noRender);
115     m_targetRenderViewCount = targetRenderViewCount;
116     m_currentWorkQueue.resize(targetRenderViewCount);
117     m_wasReset = false;
118 }
119 
120 /*
121  * Returns true if all the RenderView objects making up the current frame have been queued.
122  * Returns false otherwise.
123  * \note a frameQueue or size 0 is considered incomplete.
124  */
isFrameQueueComplete() const125 bool RenderQueue::isFrameQueueComplete() const
126 {
127     return (m_noRender
128             || (m_targetRenderViewCount > 0
129                 && m_targetRenderViewCount == m_currentRenderViewCount));
130 }
131 
132 } // namespace Rhi
133 
134 } // namespace Render
135 
136 } // namespace Qt3DRender
137 
138 QT_END_NAMESPACE
139