1#version 310 es
2
3shared vec4 s;   // ERROR
4layout(local_size_x = 2) out;  // ERROR
5buffer vec4 v;  // ERROR
6in int ini;
7layout(location = 2) uniform mat4 x;
8layout(location = 3) uniform mat4 y;
9layout(location = 2) out mat4 xi;
10layout(location = 3) out mat4 yi;  // ERROR, locations conflict with xi
11
12void main()
13{
14    uvec2 u2;
15    u2 = uaddCarry(u2, u2, u2);
16    uint u1;
17    u1 = usubBorrow(u1, u1, u1);
18    uvec4 u4;
19    umulExtended(u4, u4, u4, u4);
20    ivec4 i4;
21    imulExtended(i4, i4, i4, i4);
22    int i1;
23    i1 = bitfieldExtract(i1, 4, 5);
24    uvec3 u3;
25    u3 = bitfieldExtract(u3, 4, 5);
26    ivec3 i3;
27    i3 = bitfieldInsert(i3, i3, 4, 5);
28    u1 = bitfieldInsert(u1, u1, 4, 5);
29    ivec2 i2;
30    i2 = bitfieldReverse(i2);
31    u4 = bitfieldReverse(u4);
32    i1 = bitCount(i1);
33    i3 = bitCount(u3);
34    i2 = findLSB(i2);
35    i4 = findLSB(u4);
36    i1 = findMSB(i1);
37    i2 = findMSB(u2);
38
39    vec3 v3;
40    v3 = frexp(v3, i3);
41    vec2 v2;
42    v2 = ldexp(v2, i2);
43
44    mediump vec4 v4;
45    u1 = packUnorm4x8(v4);
46    u1 = packSnorm4x8(v4);
47    v4 = unpackUnorm4x8(u1);
48    v4 = unpackSnorm4x8(u1);
49}
50
51precision highp sampler2DMS;
52precision highp isampler2DMS;
53precision highp usampler2DMS;
54
55uniform sampler2DMS s2dms;
56uniform isampler2DMS is2dms;
57uniform usampler2DMS us2dms;
58uniform usampler2DMSArray us2dmsa;   // ERROR
59
60void foo()
61{
62    ivec2 v2;
63    v2 = textureSize(s2dms);
64    v2 = textureSize(us2dms);
65    vec4 v4 = texelFetch(s2dms, v2, 2);
66    ivec4 iv4 = texelFetch(is2dms, v2, 2);
67    textureSamples(s2dms);   // ERROR
68    float f;
69    frexp(f, ini);     // ERROR, i not writable
70}
71
72out bool outb;         // ERROR
73out sampler2D outo;    // ERROR
74out float outa[4];
75out float outaa[4][2]; // ERROR
76struct S { float f; };
77out S outs;
78out S[4] outasa;       // ERROR
79out S outsa[4];        // ERROR
80struct SA { float f[4]; };
81out SA outSA;          // ERROR
82struct SS { float f; S s; };
83out SS outSS;          // ERROR
84
85layout(std430) uniform U430 { int a; } U430i;    // ERROR
86layout(std430) buffer B430 { int a; } B430i;
87
88#ifndef GL_OES_shader_io_blocks
89#error GL_OES_shader_io_blocks not defined
90#endif
91
92#extension GL_OES_shader_io_blocks : enable
93
94out outbname {
95    int a;
96    out vec4 v;
97    highp sampler2D s;   // ERROR, opaque type
98} outbinst;
99
100out outbname2 {
101    layout(location = 12) int aAnon;
102    layout(location = 13) vec4 vAnon;
103};
104
105layout(location = 12) out highp int aliased;  // ERROR, aliasing location
106
107in inbname { int a; } inbinst;  // ERROR, no in block in vertex shader
108
109out gl_PerVertex {              // ERROR, has extra member
110    highp vec4 gl_Position;
111    highp vec4 t;
112};
113
114void foo_IO()
115{
116    int sum  = gl_VertexID +
117               gl_InstanceID;
118    gl_Position = vec4(1.0);
119    gl_PointSize = 2.0;         // ERROR, removed by redeclaration
120}
121
122out gl_PerVertex {              // ERROR, already used and already redeclared
123    highp vec4 gl_Position;
124    highp vec4 t;
125};
126
127smooth out smo {                // ERROR, no smooth on a block
128    int i;
129} smon;
130
131flat out fmo {                  // ERROR, no flat on a block
132    int i;
133} fmon;
134
135centroid out cmo {              // ERROR, no centroid on a block
136    int i;
137} cmon;
138
139invariant out imo {             // ERROR, no invariant on a block
140    int i;
141} imon;
142
143in vec2 inf, ing;
144uniform ivec2 offsets[4];
145uniform sampler2D sArray[4];
146uniform int sIndex;
147layout(binding = 0) uniform atomic_uint auArray[2];
148uniform ubName { int i; } ubInst[4];
149buffer bbName { int i; } bbInst[4];
150highp uniform writeonly image2D iArray[5];
151const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
152
153void pfooBad()
154{
155    precise vec2 h;          // ERROR reserved
156    h = fma(inf, ing, h);    // ERROR, not available
157    sArray[sIndex + 1];      // ERRRO, not supported
158    auArray[sIndex + 1];
159    ubInst[1];
160    bbInst[2];
161    ubInst[sIndex + 1];      // ERROR, not supported
162    bbInst[sIndex];          // ERROR, not supported
163    iArray[2];
164    iArray[sIndex * 2];      // ERROR, not supported
165    textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));     // ERROR, offset not constant
166    textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);  // ERROR, not available
167}
168
169#extension GL_OES_gpu_shader5 : enable
170
171void pfoo()
172{
173    precise vec2 h;
174    h = fma(inf, ing, h);
175    sArray[sIndex + 1];
176    ubInst[sIndex + 1];
177    bbInst[sIndex - 2];      // ERROR, still not supported
178    iArray[2];
179    iArray[sIndex - 2];
180    textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
181    textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
182    textureGatherOffsets(sArray[0], vec2(0.1), offsets);   // ERROR, offset not constant
183}
184
185uniform samplerBuffer  badSamp1;             // ERROR, reserved
186uniform isamplerBuffer badSamp2;             // ERROR, reserved
187uniform usamplerBuffer badSamp3;             // ERROR, reserved
188uniform writeonly imageBuffer    badSamp4;   // ERROR, reserved
189uniform writeonly iimageBuffer   badSamp5;   // ERROR, reserved
190uniform writeonly uimageBuffer   badSamp6;   // ERROR, reserved
191
192#extension GL_OES_texture_buffer : enable
193#extension GL_EXT_texture_buffer : enable
194
195uniform samplerBuffer  noPreSamp1;            // ERROR, no default precision
196uniform isamplerBuffer noPreSamp2;            // ERROR, no default precision
197uniform usamplerBuffer noPreSamp3;            // ERROR, no default precision
198uniform writeonly imageBuffer    noPreSamp4;  // ERROR, no default precision
199uniform writeonly iimageBuffer   noPreSamp5;  // ERROR, no default precision
200uniform writeonly uimageBuffer   noPreSamp6;  // ERROR, no default precision
201
202precision highp samplerBuffer;
203precision highp isamplerBuffer;
204precision highp usamplerBuffer;
205precision highp imageBuffer;
206precision highp iimageBuffer;
207precision highp uimageBuffer;
208
209#ifdef GL_OES_texture_buffer
210uniform samplerBuffer  bufSamp1;
211uniform isamplerBuffer bufSamp2;
212uniform usamplerBuffer bufSamp3;
213#endif
214#ifdef GL_EXT_texture_buffer
215uniform writeonly imageBuffer    bufSamp4;
216uniform writeonly iimageBuffer   bufSamp5;
217uniform writeonly uimageBuffer   bufSamp6;
218#endif
219
220void bufferT()
221{
222    highp int s1 = textureSize(bufSamp1);
223    highp int s2 = textureSize(bufSamp2);
224    highp int s3 = textureSize(bufSamp3);
225
226    highp int s4 = imageSize(bufSamp4);
227    highp int s5 = imageSize(bufSamp5);
228    highp int s6 = imageSize(bufSamp6);
229
230    highp vec4 f1 = texelFetch(bufSamp1, s1);
231    highp ivec4 f2 = texelFetch(bufSamp2, s2);
232    highp uvec4 f3 = texelFetch(bufSamp3, s3);
233}
234
235uniform writeonly imageCubeArray  badCA1;  // ERROR, reserved
236uniform writeonly iimageCubeArray badCA2;  // ERROR, reserved
237uniform writeonly uimageCubeArray badCA3;  // ERROR, reserved
238
239uniform samplerCubeArray          badCA4;  // ERROR, reserved
240uniform samplerCubeArrayShadow    badCA5;  // ERROR, reserved
241uniform isamplerCubeArray         badCA6;  // ERROR, reserved
242uniform usamplerCubeArray         badCA7;  // ERROR, reserved
243
244#extension GL_OES_texture_cube_map_array : enable
245
246uniform writeonly imageCubeArray  noPreCA1;   // ERROR, no default precision
247uniform writeonly iimageCubeArray noPreCA2;   // ERROR, no default precision
248uniform writeonly uimageCubeArray noPreCA3;   // ERROR, no default precision
249
250uniform samplerCubeArray          noPreCA4;   // ERROR, no default precision
251uniform samplerCubeArrayShadow    noPreCA5;   // ERROR, no default precision
252uniform isamplerCubeArray         noPreCA6;   // ERROR, no default precision
253uniform usamplerCubeArray         noPreCA7;   // ERROR, no default precision
254
255precision highp imageCubeArray        ;
256precision highp iimageCubeArray       ;
257precision highp uimageCubeArray       ;
258
259precision highp samplerCubeArray      ;
260precision highp samplerCubeArrayShadow;
261precision highp isamplerCubeArray     ;
262precision highp usamplerCubeArray     ;
263
264uniform writeonly imageCubeArray  CA1;
265uniform writeonly iimageCubeArray CA2;
266uniform writeonly uimageCubeArray CA3;
267
268layout(rgba16f) uniform readonly imageCubeArray  rCA1;
269layout(rgba32i) uniform readonly iimageCubeArray rCA2;
270layout(r32ui) uniform readonly uimageCubeArray rCA3;
271
272#ifdef GL_OES_texture_cube_map_array
273uniform samplerCubeArray          CA4;
274uniform samplerCubeArrayShadow    CA5;
275uniform isamplerCubeArray         CA6;
276uniform usamplerCubeArray         CA7;
277#endif
278
279void CAT()
280{
281    highp ivec3 s4 = textureSize(CA4, 1);
282    highp ivec3 s5 = textureSize(CA5, 1);
283    highp ivec3 s6 = textureSize(CA6, 1);
284    highp ivec3 s7 = textureSize(CA7, 1);
285
286    highp vec4 t4 = texture(CA4, vec4(0.5));
287    highp float t5 = texture(CA5, vec4(0.5), 3.0);
288    highp ivec4 t6 = texture(CA6, vec4(0.5));
289    highp uvec4 t7 = texture(CA7, vec4(0.5));
290
291    highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
292    highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
293    highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
294
295    highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
296    highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
297    highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
298
299    highp vec4 gath4 = textureGather(CA4, vec4(0.5));
300    highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
301    highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
302    highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
303    highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
304    highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
305
306    highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
307
308    highp ivec3 s1 = imageSize(CA1);
309    highp ivec3 s2 = imageSize(CA2);
310    highp ivec3 s3 = imageSize(CA3);
311
312    imageStore(CA1, s3, vec4(1));
313    imageStore(CA2, s3, ivec4(1));
314    imageStore(CA3, s3, uvec4(1));
315
316    highp vec4 cl1 = imageLoad(rCA1, s3);
317    highp ivec4 cl2 = imageLoad(rCA2, s3);
318    highp uvec4 cl3 = imageLoad(rCA3, s3);
319}
320
321uniform sampler2DMSArray  bad2DMS;    // ERROR, reserved
322uniform isampler2DMSArray bad2DMSi;   // ERROR, reserved
323uniform usampler2DMSArray bad2DMSu;   // ERROR, reserved
324
325#extension GL_OES_texture_storage_multisample_2d_array : enable
326
327#ifdef GL_OES_texture_storage_multisample_2d_array
328
329uniform sampler2DMSArray  noPrec2DMS;    // ERROR, no default
330uniform isampler2DMSArray noPrec2DMSi;   // ERROR, no default
331uniform usampler2DMSArray noPrec2DMSu;   // ERROR, no default
332
333#endif
334
335precision highp sampler2DMSArray;
336precision highp isampler2DMSArray;
337precision highp usampler2DMSArray;
338
339uniform sampler2DMSArray  samp2DMSA;
340uniform isampler2DMSArray samp2DMSAi;
341uniform usampler2DMSArray samp2DMSAu;
342
343void MSA()
344{
345    vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
346    ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
347    uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
348
349    ivec3 tfs = textureSize(samp2DMSA);
350    ivec3 tfsi = textureSize(samp2DMSAi);
351    ivec3 tfsb = textureSize(samp2DMSAi, 4);  // ERROR, no lod
352    ivec3 tfsu = textureSize(samp2DMSAu);
353}
354
355#ifdef GL_OES_shader_image_atomic
356#extension GL_OES_shader_image_atomic : enable
357#endif
358
359uniform layout(r32f)  highp  image2D im2Df;
360uniform layout(r32ui) highp uimage2D im2Du;
361uniform layout(r32i)  highp iimage2D im2Di;
362uniform ivec2 P;
363
364void goodImageAtom()
365{
366    float datf;
367    int dati;
368    uint datu;
369
370    imageAtomicAdd(     im2Di, P, dati);
371    imageAtomicAdd(     im2Du, P, datu);
372    imageAtomicMin(     im2Di, P, dati);
373    imageAtomicMin(     im2Du, P, datu);
374    imageAtomicMax(     im2Di, P, dati);
375    imageAtomicMax(     im2Du, P, datu);
376    imageAtomicAnd(     im2Di, P, dati);
377    imageAtomicAnd(     im2Du, P, datu);
378    imageAtomicOr(      im2Di, P, dati);
379    imageAtomicOr(      im2Du, P, datu);
380    imageAtomicXor(     im2Di, P, dati);
381    imageAtomicXor(     im2Du, P, datu);
382    imageAtomicExchange(im2Di, P, dati);
383    imageAtomicExchange(im2Du, P, datu);
384    imageAtomicExchange(im2Df, P, datf);
385    imageAtomicCompSwap(im2Di, P,  3, dati);
386    imageAtomicCompSwap(im2Du, P, 5u, datu);
387}
388
389sample out vec4 colorSampInBad;       // ERROR, reserved
390
391#extension GL_OES_shader_multisample_interpolation : enable
392
393sample out vec4 colorSample;
394flat sample out vec4 colorfsi;
395sample out vec3 sampInArray[4];
396in vec4 inv4;
397
398void badInterp()
399{
400    interpolateAtCentroid(inv4);             // ERROR, wrong stage
401    interpolateAtSample(inv4, 1);            // ERROR, need extension
402    interpolateAtOffset(inv4, vec2(0.2));    // ERROR, need extension
403}
404