1void PixelShaderFunction(float4 input) : COLOR0
2{
3    [unroll];
4    [];
5    [][][];
6    [unroll(4)];
7    [allow_uav_condition];
8    [unroll(4)] [allow_uav_condition];
9    [  loop  ];
10    [fastopt];
11    [branch] if (0);
12    [flatten];
13}
14