1float4 main(in float4 pos : SV_Position,
2            in float2 clip[2] : SV_ClipDistance,               // array of vector float
3            in float2 cull[2] : SV_CullDistance)  : SV_Target0 // array of vector float
4{
5
6    return pos + clip[0][0] + cull[0][0];
7}
8