1struct VS_INPUT         {
2    float4 Position             : POSITION;
3};
4
5struct VS_OUTPUT        {
6    float4 Position             : SV_Position;
7    float2 ClipRect[2]          : SV_ClipDistance0;  // array of float2 in split struct
8};
9
10VS_OUTPUT main(const VS_INPUT v)
11{
12    VS_OUTPUT           Output;
13    Output.Position     = 0;
14
15    Output.ClipRect[0].x = 1;
16    Output.ClipRect[0].y = 2;
17    Output.ClipRect[1].x = 3;
18    Output.ClipRect[1].y = 4;
19
20    return Output;
21}
22