1void foo(float f)
2{
3	if (f < 1.0)
4		discard;
5}
6
7void PixelShaderFunction(float4 input) : COLOR0
8{
9    foo(input.z);
10	if (input.x)
11		discard;
12	float f = input.x;
13	discard;
14}
15