1float PixelShaderFunctionS(uint inF0)
2{
3    return f16tof32(inF0);
4}
5
6float1 PixelShaderFunction1(uint1 inF0)
7{
8    return f16tof32(inF0);
9}
10
11float2 PixelShaderFunction2(uint2 inF0)
12{
13    return f16tof32(inF0);
14}
15
16float3 PixelShaderFunction3(uint3 inF0)
17{
18    return f16tof32(inF0);
19}
20
21float4 PixelShaderFunction(uint4 inF0)
22{
23    return f16tof32(inF0);
24}
25
26float4 main() : SV_Target0
27{
28    return 0;
29}
30