1Buffer<float4> Position;
2
3float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
4{
5    return Position.Load(Index);
6}
7
8float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
9{
10    return FakeEntrypoint(Index);
11}