1float4 PixelShaderFunction(float4 input, float f) : COLOR0
2{
3    float4 v;
4    v = 1;
5    v = 2.0;
6    v = f;
7    float3 u;
8    u = float(1);
9    u = float(2.0);
10    u = float(f);
11    float2 w = 2.0;
12    float V = 1;
13    float3 MyVal = V;
14
15    float3 foo;
16    foo > 4.0;
17    foo >= 5.0;
18    6.0 < foo;
19    7.0 <= foo;
20
21    all(v.x == v);
22    any(f != v);
23
24    float1 f1;
25
26    f1 == v;
27    v < f1;
28    f1.x;
29    f1.xxx;
30
31    const float4 f4 = 3.0;
32
33    uint ui;
34    uint3 ui3;
35
36    ui >> ui3;
37    ui3 >> ui;
38
39    v *= f1;
40    f1 *= v;
41
42    float3 mixed = u * v;
43    f = u;
44    f1 = u;
45    float sf = v;
46    float1 sf1 = v;
47
48    return input * f4;
49}
50