1struct sb_t
2{
3    float3 color;
4    bool   test;
5};
6
7
8RWStructuredBuffer<sb_t>  sbuf;
9RWStructuredBuffer<float> sbuf2;
10
11float4 main(uint pos : FOO) : SV_Target0
12{
13    sbuf2[pos+1] = 42;
14
15    uint size;
16    uint stride;
17    sbuf.GetDimensions(size, stride);
18
19    if (sbuf[pos].test)
20        return float4(sbuf[pos].color + sbuf2[pos], 0);
21    else
22        return size + stride;
23}
24