1SamplerState       g_sSamp : register(s0);
2
3Texture1D <float4> g_tTex1df4 : register(t0);
4Texture1D <int4>   g_tTex1di4;
5Texture1D <uint4>  g_tTex1du4;
6
7Texture2D <float4> g_tTex2df4;
8Texture2D <int4>   g_tTex2di4;
9Texture2D <uint4>  g_tTex2du4;
10
11Texture3D <float4> g_tTex3df4;
12Texture3D <int4>   g_tTex3di4;
13Texture3D <uint4>  g_tTex3du4;
14
15Texture1DArray <float4> g_tTex1df4a;
16Texture1DArray <int4>   g_tTex1di4a;
17Texture1DArray <uint4>  g_tTex1du4a;
18
19Texture2DArray <float4> g_tTex2df4a;
20Texture2DArray <int4>   g_tTex2di4a;
21Texture2DArray <uint4>  g_tTex2du4a;
22
23struct PS_OUTPUT
24{
25    float4 Color : SV_Target0;
26};
27
28uniform int   c1;
29uniform int2  c2;
30uniform int3  c3;
31uniform int4  c4;
32
33uniform int   o1;
34uniform int2  o2;
35uniform int3  o3;
36uniform int4  o4;
37
38int4   Fn1(in int4 x)   { return x; }
39uint4  Fn1(in uint4 x)  { return x; }
40float4 Fn1(in float4 x) { return x; }
41
42float4 SomeValue() { return c4; }
43
44PS_OUTPUT main()
45{
46   PS_OUTPUT psout;
47
48   // 1D
49   g_tTex1df4[c1];
50
51   float4 r00 = g_tTex1df4[c1];
52   int4   r01 = g_tTex1di4[c1];
53   uint4  r02 = g_tTex1du4[c1];
54
55   // 2D
56   float4 r10 = g_tTex2df4[c2];
57   int4   r11 = g_tTex2di4[c2];
58   uint4  r12 = g_tTex2du4[c2];
59
60   // 3D
61   float4 r20 = g_tTex3df4[c3];
62   int4   r21 = g_tTex3di4[c3];
63   uint4  r22 = g_tTex3du4[c3];
64
65   // Test function calling
66   Fn1(g_tTex1df4[c1]);  // in
67   Fn1(g_tTex1di4[c1]);  // in
68   Fn1(g_tTex1du4[c1]);  // in
69
70   psout.Color = 1.0;
71
72   return psout;
73}
74