1#version 120
2
3uniform vec4 u[3];
4
5#ifdef TEST_POST_110
6varying vec2 v[];
7#else
8varying vec2 v[2];
9#endif
10
11void main()
12{
13    int a[5];
14
15    vec2 t = v[0] + v[1];
16
17    gl_FragColor = vec4(u.length() * v.length() * a.length());
18}
19