1#version 450
2
3layout(location=0) out vec4 color;
4
5layout (push_constant) uniform PushConstantBlock
6{
7	vec4 color;
8	vec4 color2;
9	float scale;
10} uPC;
11
12vec4 getColor2();
13float getScale();
14
15void main()
16{
17    color = uPC.color + getColor2() * getScale();
18}
19