1#version 450 core 2 3#extension GL_EXT_shader_8bit_storage : enable 4#extension GL_EXT_shader_16bit_storage : enable 5 6buffer B 7{ 8 int8_t i8_from_i16; 9 int16_t i16_from_i8; 10 uint8_t u8_from_u16; 11 uint16_t u16_from_u8; 12 float16_t f16_from_i8; 13}; 14 15void main() 16{ 17 i8_from_i16 = int8_t(int16_t(1)); 18 i16_from_i8 = int16_t(int8_t(1)); 19 u8_from_u16 = uint8_t(uint16_t(1)); 20 u16_from_u8 = uint16_t(uint8_t(1)); 21 f16_from_i8 = float16_t(int8_t(1)); 22} 23