1#version 450 core
2
3#extension GL_EXT_shader_8bit_storage : enable
4#extension GL_EXT_shader_16bit_storage : enable
5
6buffer B
7{
8    int8_t i8_from_i16;
9    int16_t i16_from_i8;
10    uint8_t u8_from_u16;
11    uint16_t u16_from_u8;
12    float16_t f16_from_i8;
13};
14
15void main()
16{
17    i8_from_i16 = int8_t(int16_t(1));
18    i16_from_i8 = int16_t(int8_t(1));
19    u8_from_u16 = uint8_t(uint16_t(1));
20    u16_from_u8 = uint16_t(uint8_t(1));
21    f16_from_i8 = float16_t(int8_t(1));
22}
23