1#version 310 es
2
3#extension GL_EXT_fragment_invocation_density : require
4
5layout (location = 0) out highp ivec2 FragSize;
6layout (location = 2) out highp int FragInvocationCount;
7
8void main () {
9    FragSize = gl_FragSizeEXT;
10    FragInvocationCount = gl_FragInvocationCountEXT;
11}
12