1#version 450
2
3#extension GL_EXT_shader_explicit_arithmetic_types: enable
4#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
5#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
6#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
7#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
8#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
9#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
10#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
11
12layout(binding = 0) uniform Uniforms
13{
14    uint index;
15};
16
17layout(std140, binding = 1) uniform Block
18{
19    int32_t   i32;
20    i32vec2   i32v2;
21    i32vec3   i32v3;
22    i32vec4   i32v4;
23    uint32_t  u32;
24    u32vec2   u32v2;
25    u32vec3   u32v3;
26    u32vec4   u32v4;
27} block;
28
29void main()
30{
31}
32
33void literal()
34{
35
36    const int32_t i32Const[3] =
37    {
38        -0x11111111,           // Hex
39        -1,                    // Dec
40        04000000000,           // Oct
41    };
42
43    int32_t i32 = i32Const[index];
44
45    const uint32_t u32Const[] =
46    {
47        0xFFFFFFFF,             // Hex
48        4294967295,             // Dec
49        017777777777,           // Oct
50    };
51
52    uint32_t u32 = u32Const[index];
53}
54
55void typeCast32()
56{
57    i8vec2 i8v;
58    u8vec2 u8v;
59    i16vec2 i16v;
60    u16vec2 u16v;
61    i32vec2 i32v;
62    u32vec2 u32v;
63    i64vec2 i64v;
64    u64vec2 u64v;
65    f16vec2 f16v;
66    f32vec2 f32v;
67    f64vec2 f64v;
68    bvec2   bv;
69
70    u32v = i32v;     // int32_t  ->  uint32_t
71    i64v = i32v;     // int32_t  ->   int64_t
72    u64v = i32v;     // int32_t  ->  uint64_t
73    i64v = u32v;     // uint32_t ->   int64_t
74    u64v = u32v;     // uint32_t ->  uint64_t
75    f32v = i32v;     // int32_t  ->  float32_t
76    f64v = i32v;     // int32_t  ->  float64_t
77    f32v = u32v;     // uint32_t ->  float32_t
78    f64v = u32v;     // uint32_t ->  float64_t
79
80    i8v =  i8vec2(i32v);       // int32_t   ->   int8_t
81    i8v =  i8vec2(u32v);       // uint32_t  ->   int8_t
82    i16v = i16vec2(i32v);      // int32_t   ->   int16_t
83    i16v = i16vec2(u32v);      // uint32_t  ->   int16_t
84    i32v = i32vec2(i32v);      // int32_t   ->   int32_t
85    i32v = i32vec2(u32v);      // uint32_t  ->   int32_t
86    i64v = i64vec2(i32v);      // int32_t   ->   int64_t
87	i64v = i64vec2(u32v);      // uint32_t  ->   int64_t
88	u8v =  u8vec2(i32v);       // int32_t   ->   uint8_t
89    u8v =  u8vec2(u32v);       // uint32_t  ->   uint8_t
90    u16v = u16vec2(i32v);      // int32_t   ->   uint16_t
91    u16v = u16vec2(u32v);      // uint32_t  ->   uint16_t
92    u32v = u32vec2(i32v);      // int32_t   ->   uint32_t
93    u32v = u32vec2(u32v);      // uint32_t  ->   uint32_t
94    u64v = u64vec2(i32v);      // int32_t   ->   uint64_t
95    u64v = u64vec2(u32v);      // uint32_t  ->   uint64_t
96
97    f16v = f16vec2(i32v);      // int32_t   ->  float16_t
98    f32v = f32vec2(i32v);      // int32_t   ->  float32_t
99    f64v = f64vec2(i32v);      // int32_t   ->  float64_t
100    f16v = f16vec2(u32v);      // uint32_t  ->  float16_t
101    f32v = f32vec2(u32v);      // uint32_t  ->  float32_t
102    f64v = f64vec2(u32v);      // uint32_t  ->  float64_t
103
104    i32v = i32vec2(bv);       // bool     ->   int32
105    u32v = u32vec2(bv);       // bool     ->   uint32
106    bv   = bvec2(i32v);       // int32    ->   bool
107    bv   = bvec2(u32v);       // uint32   ->   bool
108}
109
110void operators()
111{
112    u32vec3 u32v;
113    int32_t i32;
114    uvec3   uv;
115    int32_t i;
116    int64_t i64;
117    bool    b;
118
119    // Unary
120    u32v++;
121    i32--;
122    ++i32;
123    --u32v;
124
125    u32v = ~u32v;
126
127    i32 = +i32;
128    u32v = -u32v;
129
130    // Arithmetic
131    i32  += i32;
132    u32v -= u32v;
133    i  *= i32;
134    uv /= u32v;
135    uv %= i32;
136
137    uv = u32v + uv;
138    i64  = i32 - i64;
139    uv = u32v * uv;
140    i64  = i32 * i64;
141    i  = i32 % i;
142
143    // Shift
144    u32v <<= i32;
145    i32  >>= u32v.y;
146
147    i64  = i64 << u32v.z;
148    uv = u32v << i;
149
150    // Relational
151    b = (u32v.x != i32);
152    b = (i32 == u32v.x);
153    b = (u32v.x > uv.y);
154    b = (i32 < i);
155    b = (u32v.y >= uv.x);
156    b = (i32 <= i);
157
158    // Bitwise
159    uv |= i32;
160    i  = i32 | i;
161    i64  &= i32;
162    uv = u32v & uv;
163    uv ^= i32;
164    u32v = u32v ^ i32;
165}
166
167void builtinFuncs()
168{
169    i32vec2  i32v;
170    i32vec4  i32v4;
171    u32vec3  u32v;
172    u32vec2  u32v2;
173    u32vec4  u32v4;
174    bvec3   bv;
175    int32_t i32;
176    uint32_t u32;
177    int64_t i64;
178    uint64_t u64;
179    i8vec4  i8v4;
180    u8vec4  u8v4;
181    i16vec2  i16v2;
182    u16vec2  u16v2;
183
184    // abs()
185    i32v = abs(i32v);
186
187    // sign()
188    i32  = sign(i32);
189
190    // min()
191    i32v = min(i32v, i32);
192    i32v = min(i32v, i32vec2(-1));
193    u32v = min(u32v, u32);
194    u32v = min(u32v, u32vec3(0));
195
196    // max()
197    i32v = max(i32v, i32);
198    i32v = max(i32v, i32vec2(-1));
199    u32v = max(u32v, u32);
200    u32v = max(u32v, u32vec3(0));
201
202    // clamp()
203    i32v = clamp(i32v, -i32, i32);
204    i32v = clamp(i32v, -i32v, i32v);
205    u32v = clamp(u32v, -u32, u32);
206    u32v = clamp(u32v, -u32v, u32v);
207
208    // mix()
209    i32  = mix(i32v.x, i32v.y, true);
210    i32v = mix(i32vec2(i32), i32vec2(-i32), bvec2(false));
211    u32  = mix(u32v.x, u32v.y, true);
212    u32v = mix(u32vec3(u32), u32vec3(-u32), bvec3(false));
213
214    //pack
215    i32 = pack32(i8v4);
216    i32 = pack32(i16v2);
217    u32 = pack32(u8v4);
218    u32 = pack32(u16v2);
219
220    i32v  = unpack32(i64);
221    u32v2  = unpack32(u64);
222
223    // lessThan()
224    bv    = lessThan(u32v, u32vec3(u32));
225    bv.xy = lessThan(i32v, i32vec2(i32));
226
227    // lessThanEqual()
228    bv    = lessThanEqual(u32v, u32vec3(u32));
229    bv.xy = lessThanEqual(i32v, i32vec2(i32));
230
231    // greaterThan()
232    bv    = greaterThan(u32v, u32vec3(u32));
233    bv.xy = greaterThan(i32v, i32vec2(i32));
234
235    // greaterThanEqual()
236    bv    = greaterThanEqual(u32v, u32vec3(u32));
237    bv.xy = greaterThanEqual(i32v, i32vec2(i32));
238
239    // equal()
240    bv    = equal(u32v, u32vec3(u32));
241    bv.xy = equal(i32v, i32vec2(i32));
242
243    // notEqual()
244    bv    = notEqual(u32v, u32vec3(u32));
245    bv.xy = notEqual(i32v, i32vec2(i32));
246}
247
248// Type conversion for specialization constant
249layout(constant_id = 100) const int32_t  si32 = -10;
250layout(constant_id = 101) const uint32_t su32 = 20U;
251layout(constant_id = 102) const int  si = -5;
252layout(constant_id = 103) const uint su = 4;
253layout(constant_id = 104) const bool sb = true;
254
255#define UINT32_MAX  4294967295u
256uint32_t u32Max = UINT32_MAX;
257