1#version 450 2 3layout(set = 4, binding = 7) uniform sampler2D samp2D; 4 5layout(set = 0, binding = 8) buffer setBuf { 6 vec4 color; 7} setBufInst; 8 9out vec4 color; 10 11void main() 12{ 13 color = setBufInst.color; 14} 15