1#version 450
2
3layout(set = 4, binding = 7) uniform sampler2D samp2D;
4
5layout(set = 0, binding = 8) buffer setBuf {
6    vec4 color;
7} setBufInst;
8
9out vec4 color;
10
11void main()
12{
13    color = setBufInst.color;
14}
15