1#version 130
2uniform sampler2D texSampler2D;
3varying vec4 color;
4varying float alpha;
5
6varying vec4 gl_TexCoord[6];
7
8varying  vec4 userIn[2];
9
10uniform int a, b;
11
12void main()
13{
14	vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
15
16	texColor += color;
17
18	texColor.a = alpha;
19
20    gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
21}
22