1 // Copyright 2015 The Shaderc Authors. All rights reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "shaderc/shaderc.hpp" 16 #include <android_native_app_glue.h> 17 android_main(struct android_app * state)18void android_main(struct android_app* state) { 19 shaderc::Compiler compiler; 20 const char* test_program = "void main() {}"; 21 compiler.CompileGlslToSpv(test_program, strlen(test_program), 22 shaderc_glsl_vertex_shader, "shader"); 23 } 24