1 // Copyright 2015 The Shaderc Authors. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "shaderc/shaderc.hpp"
16 #include <android_native_app_glue.h>
17 
android_main(struct android_app * state)18 void android_main(struct android_app* state) {
19   shaderc::Compiler compiler;
20   const char* test_program = "void main() {}";
21   compiler.CompileGlslToSpv(test_program, strlen(test_program),
22                             shaderc_glsl_vertex_shader, "shader");
23 }
24