11.10
2* Iterative cluster fit is now considered to be a new compression mode
3* The core cluster fit is now 4x faster using contributions by Ignacio
4Castano from NVIDIA
5* The single colour lookup table has been halved by exploiting symmetry
6
71.9
8* Added contributed SSE1 truncate implementation
9* Changed use of SQUISH_USE_SSE to be 1 for SSE and 2 for SSE2 instructions
10* Cluster fit is now iterative to further reduce image error
11
121.8
13* Switched from using floor to trunc for much better SSE performance (again)
14* Xcode build now expects libpng in /usr/local for extra/squishpng
15
161.7
17* Fixed floating-point equality issue in clusterfit sort (x86 affected only)
18* Implemented proper SSE(2) floor function for 50% speedup on SSE builds
19* The range fit implementation now uses the correct colour metric
20
211.6
22* Fixed bug in CompressImage where masked pixels were not skipped over
23* DXT3 and DXT5 alpha compression now properly use the mask to ignore pixels
24* Fixed major DXT1 bug that can generate unexpected transparent pixels
25
261.5
27* Added CompressMasked function to handle incomplete DXT blocks more cleanly
28* Added kWeightColourByAlpha flag for better quality images when alpha blending
29
301.4
31* Fixed stack overflow in rangefit
32
331.3
34* Worked around SSE floor implementation bug, proper fix needed!
35* This release has visual studio and makefile builds that work
36
371.2
38* Added provably optimal single colour compressor
39* Added extra/squishgen.cpp that generates single colour lookup tables
40
411.1
42* Fixed a DXT1 colour output bug
43* Changed argument order for Decompress function to match Compress
44* Added GetStorageRequirements function
45* Added CompressImage function
46* Added DecompressImage function
47* Moved squishtool.cpp to extra/squishpng.cpp
48* Added extra/squishtest.cpp
49
501.0
51* Initial release
52
53