1 /* -----------------------------------------------------------------------------
2 
3 	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
4 
5 	Permission is hereby granted, free of charge, to any person obtaining
6 	a copy of this software and associated documentation files (the
7 	"Software"), to	deal in the Software without restriction, including
8 	without limitation the rights to use, copy, modify, merge, publish,
9 	distribute, sublicense, and/or sell copies of the Software, and to
10 	permit persons to whom the Software is furnished to do so, subject to
11 	the following conditions:
12 
13 	The above copyright notice and this permission notice shall be included
14 	in all copies or substantial portions of the Software.
15 
16 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 
24    -------------------------------------------------------------------------- */
25 
26 #include "singlecolourfit.h"
27 #include "colourset.h"
28 #include "colourblock.h"
29 
30 namespace squish {
31 
32 struct SourceBlock
33 {
34 	u8 start;
35 	u8 end;
36 	u8 error;
37 };
38 
39 struct SingleColourLookup
40 {
41 	SourceBlock sources[2];
42 };
43 
44 #include "singlecolourlookup.inl"
45 
FloatToInt(float a,int limit)46 static int FloatToInt( float a, int limit )
47 {
48 	// use ANSI round-to-zero behaviour to get round-to-nearest
49 	int i = ( int )( a + 0.5f );
50 
51 	// clamp to the limit
52 	if( i < 0 )
53 		i = 0;
54 	else if( i > limit )
55 		i = limit;
56 
57 	// done
58 	return i;
59 }
60 
SingleColourFit(ColourSet const * colours,int flags)61 SingleColourFit::SingleColourFit( ColourSet const* colours, int flags )
62   : ColourFit( colours, flags )
63 {
64 	// grab the single colour
65 	Vec3 const* values = m_colours->GetPoints();
66 	m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 );
67 	m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 );
68 	m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 );
69 
70 	// initialise the best error
71 	m_besterror = INT_MAX;
72 }
73 
Compress3(void * block)74 void SingleColourFit::Compress3( void* block )
75 {
76 	// build the table of lookups
77 	SingleColourLookup const* const lookups[] =
78 	{
79 		lookup_5_3,
80 		lookup_6_3,
81 		lookup_5_3
82 	};
83 
84 	// find the best end-points and index
85 	ComputeEndPoints( lookups );
86 
87 	// build the block if we win
88 	if( m_error < m_besterror )
89 	{
90 		// remap the indices
91 		u8 indices[16];
92 		m_colours->RemapIndices( &m_index, indices );
93 
94 		// save the block
95 		WriteColourBlock3( m_start, m_end, indices, block );
96 
97 		// save the error
98 		m_besterror = m_error;
99 	}
100 }
101 
Compress4(void * block)102 void SingleColourFit::Compress4( void* block )
103 {
104 	// build the table of lookups
105 	SingleColourLookup const* const lookups[] =
106 	{
107 		lookup_5_4,
108 		lookup_6_4,
109 		lookup_5_4
110 	};
111 
112 	// find the best end-points and index
113 	ComputeEndPoints( lookups );
114 
115 	// build the block if we win
116 	if( m_error < m_besterror )
117 	{
118 		// remap the indices
119 		u8 indices[16];
120 		m_colours->RemapIndices( &m_index, indices );
121 
122 		// save the block
123 		WriteColourBlock4( m_start, m_end, indices, block );
124 
125 		// save the error
126 		m_besterror = m_error;
127 	}
128 }
129 
ComputeEndPoints(SingleColourLookup const * const * lookups)130 void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups )
131 {
132 	// check each index combination (endpoint or intermediate)
133 	m_error = INT_MAX;
134 	for( int index = 0; index < 2; ++index )
135 	{
136 		// check the error for this codebook index
137 		SourceBlock const* sources[3];
138 		int error = 0;
139 		for( int channel = 0; channel < 3; ++channel )
140 		{
141 			// grab the lookup table and index for this channel
142 			SingleColourLookup const* lookup = lookups[channel];
143 			int target = m_colour[channel];
144 
145 			// store a pointer to the source for this channel
146 			sources[channel] = lookup[target].sources + index;
147 
148 			// accumulate the error
149 			int diff = sources[channel]->error;
150 			error += diff*diff;
151 		}
152 
153 		// keep it if the error is lower
154 		if( error < m_error )
155 		{
156 			m_start = Vec3(
157 				( float )sources[0]->start/31.0f,
158 				( float )sources[1]->start/63.0f,
159 				( float )sources[2]->start/31.0f
160 			);
161 			m_end = Vec3(
162 				( float )sources[0]->end/31.0f,
163 				( float )sources[1]->end/63.0f,
164 				( float )sources[2]->end/31.0f
165 			);
166 			m_index = ( u8 )( 2*index );
167 			m_error = error;
168 		}
169 	}
170 }
171 
172 } // namespace squish
173