1 /* === S Y N F I G ========================================================= */
2 /*!	\file layerpaint.cpp
3 **	\brief Template File
4 **
5 **	$Id$
6 **
7 **	\legal
8 **	......... ... 2014 Ivan Mahonin
9 **
10 **	This package is free software; you can redistribute it and/or
11 **	modify it under the terms of the GNU General Public License as
12 **	published by the Free Software Foundation; either version 2 of
13 **	the License, or (at your option) any later version.
14 **
15 **	This package is distributed in the hope that it will be useful,
16 **	but WITHOUT ANY WARRANTY; without even the implied warranty of
17 **	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 **	General Public License for more details.
19 **	\endlegal
20 */
21 /* ========================================================================= */
22 
23 /* === H E A D E R S ======================================================= */
24 
25 #ifdef USING_PCH
26 #	include "pch.h"
27 #else
28 #ifdef HAVE_CONFIG_H
29 #	include <config.h>
30 #endif
31 
32 #include <synfig/general.h>
33 
34 #include "layerpaint.h"
35 #include <synfigapp/canvasinterface.h>
36 #include <synfigapp/localization.h>
37 #include <synfigapp/instance.h>
38 
39 #include <synfig/layers/layer_pastecanvas.h>
40 #include <synfig/valuenodes/valuenode_composite.h>
41 #include <synfig/rendering/software/surfacesw.h>
42 
43 #endif
44 
45 using namespace std;
46 using namespace etl;
47 using namespace synfig;
48 using namespace synfigapp;
49 using namespace Action;
50 
51 /* === M A C R O S ========================================================= */
52 
53 ACTION_INIT(Action::LayerPaint);
54 ACTION_SET_NAME(Action::LayerPaint,"LayerPaint");
55 ACTION_SET_LOCAL_NAME(Action::LayerPaint,N_("Paint"));
56 ACTION_SET_TASK(Action::LayerPaint,"paint");
57 ACTION_SET_CATEGORY(Action::LayerPaint,Action::CATEGORY_NONE);
58 ACTION_SET_PRIORITY(Action::LayerPaint,0);
59 ACTION_SET_VERSION(Action::LayerPaint,"0.0");
60 ACTION_SET_CVS_ID(Action::LayerPaint,"$Id$");
61 
62 /* === G L O B A L S ======================================================= */
63 
64 Action::LayerPaint::PaintStroke* Action::LayerPaint::PaintStroke::first = NULL;
65 Action::LayerPaint::PaintStroke* Action::LayerPaint::PaintStroke::last = NULL;
66 
67 /* === P R O C E D U R E S ================================================= */
68 
69 /* === M E T H O D S ======================================================= */
70 
PaintStroke()71 Action::LayerPaint::PaintStroke::PaintStroke():
72 	prev(NULL),
73 	next(NULL),
74 	prevSameLayer(NULL),
75 	nextSameLayer(NULL),
76 	prepared(false),
77 	applied(false)
78 {
79 }
80 
~PaintStroke()81 Action::LayerPaint::PaintStroke::~PaintStroke()
82 {
83 	if (prepared)
84 	{
85 		if (nextSameLayer != NULL)
86 		{
87 			if (prevSameLayer == NULL)
88 				paint_self(nextSameLayer->surface);
89 			else
90 				nextSameLayer->points.insert(nextSameLayer->points.begin(), points.begin(), points.end());
91 			nextSameLayer->prevSameLayer = prevSameLayer;
92 		}
93 		if (prevSameLayer != NULL) prevSameLayer->nextSameLayer = nextSameLayer;
94 		if (prev == NULL) first = next; else prev->next = next;
95 		if (next == NULL) last = prev; else next->prev = prev;
96 	}
97 }
98 
99 void
paint_prev(synfig::Surface & surface)100 Action::LayerPaint::PaintStroke::paint_prev(synfig::Surface &surface)
101 {
102 	if (prevSameLayer == NULL) {
103 		surface = this->surface;
104 		return;
105 	}
106 	prevSameLayer->paint_self(surface);
107 }
108 
109 void
paint_self(synfig::Surface & surface)110 Action::LayerPaint::PaintStroke::paint_self(synfig::Surface &surface)
111 {
112 	paint_prev(surface);
113 	brushlib::SurfaceWrapper wrapper(&surface);
114 	if (!points.empty()) reset(points.front());
115 	for(std::vector<PaintPoint>::const_iterator i = points.begin(); i != points.end(); i++)
116 	{
117 		brush_.stroke_to(&wrapper, i->x, i->y, i->pressure, 0.f, 0.f, i->dtime);
118 		wrapper.offset_x = 0;
119 		wrapper.offset_y = 0;
120 	}
121 }
122 
reset(const PaintPoint & point)123 void Action::LayerPaint::PaintStroke::reset(const PaintPoint &point)
124 {
125     for (int i=0; i<STATE_COUNT; i++)
126     	brush_.set_state(i, 0);
127     brush_.set_state(STATE_X, point.x);
128     brush_.set_state(STATE_Y, point.y);
129     brush_.set_state(STATE_PRESSURE, point.pressure);
130     brush_.set_state(STATE_ACTUAL_X, brush_.get_state(STATE_X));
131     brush_.set_state(STATE_ACTUAL_Y, brush_.get_state(STATE_Y));
132     brush_.set_state(STATE_STROKE, 1.0); // start in a state as if the stroke was long finished
133 }
134 
135 void
add_point_and_apply(const PaintPoint & point)136 Action::LayerPaint::PaintStroke::add_point_and_apply(const PaintPoint &point)
137 {
138 	assert(prepared);
139 	assert(applied || points.empty());
140 	assert(prevSameLayer == NULL || prevSameLayer->applied);
141 	assert(nextSameLayer == NULL);
142 
143 	if (points.empty()) reset(point);
144 	points.push_back(point);
145 	applied = true;
146 
147 	Surface surface = layer->get_surface();
148 	brushlib::SurfaceWrapper wrapper(&surface);
149 	int w = wrapper.surface->get_w();
150 	int h = wrapper.surface->get_h();
151 	{
152 		Mutex::Lock lock(layer->mutex);
153 		brush_.stroke_to(&wrapper, point.x, point.y, point.pressure, 0.f, 0.f, point.dtime);
154 
155 		// fix state in case of surface resized
156 		float x = brush_.get_state(STATE_X) + wrapper.offset_x;
157 		float y = brush_.get_state(STATE_Y) + wrapper.offset_y;
158 		brush_.set_state(STATE_X, x);
159 		brush_.set_state(STATE_Y, y);
160 		brush_.set_state(STATE_ACTUAL_X, x);
161 		brush_.set_state(STATE_ACTUAL_Y, y);
162 
163 		// TODO: optimize for hardware
164 		layer->rendering_surface = new rendering::SurfaceSW();
165 		layer->rendering_surface->assign(surface[0], surface.get_w(), surface.get_h());
166 	}
167 
168 	if (wrapper.extra_left > 0 || wrapper.extra_top > 0) {
169 		new_tl -= Point(
170 			(Real)wrapper.extra_left/(Real)w*(new_br[0] - new_tl[0]),
171 			(Real)wrapper.extra_top/(Real)h*(new_br[1] - new_tl[1]) );
172 		layer->set_param("tl", ValueBase(new_tl));
173 	}
174 	if (wrapper.extra_right > 0 || wrapper.extra_bottom > 0) {
175 		new_br += Point(
176 			(Real)wrapper.extra_right/(Real)w*(new_br[0] - new_tl[0]),
177 			(Real)wrapper.extra_bottom/(Real)h*(new_br[1] - new_tl[1]) );
178 		layer->set_param("br", ValueBase(new_br));
179 	}
180 	layer->changed();
181 }
182 
183 void
prepare()184 Action::LayerPaint::PaintStroke::prepare()
185 {
186 	assert(layer);
187 	assert(!prepared);
188 
189 	prev = last; last = this;
190 	if (prev == NULL) first = this; else prev->next = this;
191 
192 	for(PaintStroke *p = prev; p != NULL; p = p->prev)
193 		if (p->layer == layer)
194 		{
195 			assert(p->nextSameLayer == NULL);
196 			prevSameLayer = p;
197 			p->nextSameLayer = this;
198 			break;
199 		}
200 
201 	if (prevSameLayer == NULL) surface = layer->get_surface();
202 	new_tl = tl = layer->get_param("tl").get(Point());
203 	new_br = br = layer->get_param("br").get(Point());
204 
205 	prepared = true;
206 }
207 
208 
209 void
undo()210 Action::LayerPaint::PaintStroke::undo()
211 {
212 	assert(prepared);
213 	if (!applied) return;
214 	{
215 		Mutex::Lock lock(layer->mutex);
216 		synfig::Surface surface;
217 		paint_prev(surface);
218 		layer->rendering_surface = new rendering::SurfaceSW();
219 		layer->rendering_surface->assign(surface[0], surface.get_w(), surface.get_h());
220 	}
221 	applied = false;
222 	layer->set_param("tl", ValueBase(tl));
223 	layer->set_param("br", ValueBase(br));
224 	layer->changed();
225 }
226 
227 void
apply()228 Action::LayerPaint::PaintStroke::apply()
229 {
230 	assert(prepared);
231 	if (applied) return;
232 	{
233 		Mutex::Lock lock(layer->mutex);
234 		synfig::Surface surface;
235 		paint_self(surface);
236 		layer->rendering_surface = new rendering::SurfaceSW();
237 		layer->rendering_surface->assign(surface[0], surface.get_w(), surface.get_h());
238 	}
239 	applied = true;
240 	layer->set_param("tl", ValueBase(new_tl));
241 	layer->set_param("br", ValueBase(new_br));
242 	layer->changed();
243 }
244 
245 
246 
LayerPaint()247 Action::LayerPaint::LayerPaint():
248 	applied(false)
249 { }
250 
251 Action::ParamVocab
get_param_vocab()252 Action::LayerPaint::get_param_vocab()
253 {
254 	ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
255 	return ret;
256 }
257 
258 bool
is_candidate(const ParamList &)259 Action::LayerPaint::is_candidate(const ParamList & /* x */)
260 {
261 	return false;
262 }
263 
264 bool
set_param(const synfig::String & name,const Action::Param & param)265 Action::LayerPaint::set_param(const synfig::String& name, const Action::Param &param)
266 {
267 	return Action::CanvasSpecific::set_param(name,param);
268 }
269 
270 bool
is_ready() const271 Action::LayerPaint::is_ready()const
272 {
273 	if(!stroke.is_prepared())
274 		return false;
275 	return Action::CanvasSpecific::is_ready();
276 }
277 
278 void
perform()279 Action::LayerPaint::perform()
280 {
281 	assert(!applied);
282 	stroke.apply();
283 	if (!applied) stroke.get_layer()->add_surface_modification_id(id);
284 	applied = !applied;
285 }
286 
287 void
undo()288 Action::LayerPaint::undo()
289 {
290 	assert(applied);
291 	stroke.undo();
292 	if (applied) stroke.get_layer()->add_surface_modification_id(id);
293 	applied = !applied;
294 }
295