1 /*
2  * NodeRectangle2D.h
3  *
4  * Copyright (C) 1999 Stephen F. White, 2007 J. "MUFTI" Scheurich
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program (see the file "COPYING" for details); if
18  * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19  * Cambridge, MA 02139, USA.
20  */
21 
22 #pragma once
23 
24 #include "MeshBasedNode.h"
25 #include "ProtoMacros.h"
26 #include "Proto.h"
27 #include "Vec3f.h"
28 #include "SFMFTypes.h"
29 
30 class ProtoRectangle2D : public Proto {
31 public:
32                     ProtoRectangle2D(Scene *scene);
33     virtual Node   *create(Scene *scene);
34 
getType()35     virtual int     getType() const { return X3D_RECTANGLE_2D; }
getNodeClass()36     virtual int     getNodeClass() const
37                        { return PARAMETRIC_GEOMETRY_NODE | GEOMETRY_NODE; }
38 
isX3dInternalProto(void)39     virtual bool    isX3dInternalProto(void) { return true; }
40 
isMesh(void)41     virtual bool    isMesh(void) { return true; }
42 
43     FieldIndex size;
44     FieldIndex solid;
45     x3domGeometryCommonFieldIndex()
46     FieldIndex ccw;
47 };
48 
49 class NodeRectangle2D : public MeshBasedNode {
50 public:
51                     NodeRectangle2D(Scene *scene, Proto *proto);
52 
getComponentName(void)53     virtual const char* getComponentName(void) const
54                            { return "Geometry2D"; }
getComponentLevel(void)55     virtual int         getComponentLevel(void) const { return 1; }
getX3dVersion(void)56     virtual int     getX3dVersion(void) const { return 0; }
copy()57     virtual Node   *copy() const { return new NodeRectangle2D(*this); }
58 
draw()59     virtual void    draw() { meshDraw(); }
60 
hasTwoSides(void)61     virtual bool    hasTwoSides(void) { return true; }
isDoubleSided(void)62     virtual bool    isDoubleSided(void) { return !solid()->getValue(); }
toggleDoubleSided(void)63     virtual void    toggleDoubleSided(void)
64                        { solid(new SFBool(!solid()->getValue())); }
getSolidField()65     virtual int     getSolidField() { return solid_Field(); }
66 
countPrimitives(void)67     virtual int     countPrimitives(void) {return 1;}
countPolygons(void)68     virtual int     countPolygons(void) { return 0; }
69 
writeProto(int f)70     virtual int     writeProto(int f) { return writeX3dProto(f); }
71 
72     fieldMacros(SFVec2f, size,  ProtoRectangle2D)
73     fieldMacros(SFBool,  solid, ProtoRectangle2D)
74     x3domGeometryCommonFieldMacros(ProtoRectangle2D)
75     fieldMacros(SFBool,  ccw,   ProtoRectangle2D)
76 
77 protected:
78     void            createMesh(bool cleanDoubleVertices = true,
79                                bool triangulate = true);
80 
81 };
82 
83