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29 
30 #ifndef MOZC_RENDERER_MAC_CANDIDATE_CONTROLLER_H_
31 #define MOZC_RENDERER_MAC_CANDIDATE_CONTROLLER_H_
32 
33 #include "base/port.h"
34 #include "protocol/renderer_command.pb.h"
35 #include "renderer/renderer_interface.h"
36 
37 namespace mozc {
38 namespace client {
39 class SendCommandInterface;
40 }  // namespace client
41 
42 namespace renderer {
43 namespace mac {
44 class CandidateWindow;
45 class InfolistWindow;
46 
47 // CandidateController implements the renderer interface for Mac.  For
48 // the detailed information of renderer interface, see
49 // renderer/renderer_interface.h.
50 class CandidateController : public RendererInterface {
51  public:
52   CandidateController();
53   ~CandidateController();
54   virtual bool Activate();
55   virtual bool IsAvailable() const;
56   virtual bool ExecCommand(const commands::RendererCommand &command);
57   virtual void SetSendCommandInterface(
58       client::SendCommandInterface *send_command_interface);
59 
60  private:
61   // Relocate windows to prevent overlaps.
62   void AlignWindows();
63 
64   // We don't use std::unique_ptr<> for those two pointers because we don't
65   // want to include CandidateWindow.h when the user of this class
66   // includes this file.  Because CandidateWindow.h and InfolistWindow.h are in
67   // Objective-C++, the user file must be .mm files if we use
68   // std::unique_ptr<>.
69   CandidateWindow *candidate_window_;
70   CandidateWindow *cascading_window_;
71   InfolistWindow *infolist_window_;
72   mozc::commands::RendererCommand command_;
73 
74   DISALLOW_COPY_AND_ASSIGN(CandidateController);
75 };
76 
77 }  // namespace mac
78 }  // namespace renderer
79 }  // namespace mozc
80 
81 #endif  // MOZC_RENDERER_MAC_CANDIDATE_CONTROLLER_H_
82