1 /*
2  * $RCSfile: ShaderAttributeObject.java,v $
3  *
4  * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
5  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
6  *
7  * This code is free software; you can redistribute it and/or modify it
8  * under the terms of the GNU General Public License version 2 only, as
9  * published by the Free Software Foundation.  Sun designates this
10  * particular file as subject to the "Classpath" exception as provided
11  * by Sun in the LICENSE file that accompanied this code.
12  *
13  * This code is distributed in the hope that it will be useful, but WITHOUT
14  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
15  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
16  * version 2 for more details (a copy is included in the LICENSE file that
17  * accompanied this code).
18  *
19  * You should have received a copy of the GNU General Public License version
20  * 2 along with this work; if not, write to the Free Software Foundation,
21  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22  *
23  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
24  * CA 95054 USA or visit www.sun.com if you need additional information or
25  * have any questions.
26  *
27  * $Revision: 1.5 $
28  * $Date: 2008/02/28 20:17:29 $
29  * $State: Exp $
30  */
31 
32 package javax.media.j3d;
33 
34 import javax.vecmath.*;
35 
36 /**
37  * The ShaderAttributeObject class is an abstract class that
38  * encapsulates a uniform shader attribute whose value is specified
39  * explicitly. This class has concrete subclasses for single-value
40  * attributes (ShaderAttributeValue) and array attributes
41  * (ShaderAttributeArray). The shader variable <code>attrName</code>
42  * is explicitly set to the specified <code>value</code> during
43  * rendering. <code>attrName</code> must be the name of a valid
44  * uniform attribute in the shader in which it is used. Otherwise, the
45  * attribute name will be ignored and a runtime error may be
46  * generated. The <code>value</code> must be an instance of one of the
47  * allowed classes or an array of one the allowed classes. The allowed
48  * classes are: <code>Integer</code>, <code>Float</code>,
49  * <code>Tuple{2,3,4}{i,f}</code>,
50  * <code>Matrix{3,4}f</code>. A ClassCastException will be thrown
51  * if a specified <code>value</code> object is not one of the allowed
52  * types. Further, the type of the value is immutable once a
53  * ShaderAttributeObject is constructed.  Subsequent setValue
54  * operations must be called with an object of the same type as the
55  * one that was used to construct the ShaderAttributeObject. Finally,
56  * the type of the <code>value</code> object must match the type of
57  * the corresponding <code>attrName</code> variable in the shader in
58  * which it is used. Otherwise, the shader will not be able to use the
59  * attribute and a runtime error may be generated.
60  *
61  * @see ShaderAttributeSet
62  * @see ShaderProgram
63  *
64  * @since Java 3D 1.4
65  */
66 
67 public abstract class ShaderAttributeObject extends ShaderAttribute {
68 
69     /**
70      * Specifies that this ShaderAttributeObject allows reading its value.
71      */
72     public static final int
73 	ALLOW_VALUE_READ =
74 	CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_READ;
75 
76     /**
77      * Specifies that this ShaderAttributeObject allows writing its value.
78      */
79     public static final int
80 	ALLOW_VALUE_WRITE =
81 	CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_WRITE;
82 
83 
84    // Array for setting default read capabilities
85     private static final int[] readCapabilities = {
86 	ALLOW_VALUE_READ
87     };
88 
89 
90     /**
91      * Package scope constructor
92      */
ShaderAttributeObject(String attrName, Object value)93     ShaderAttributeObject(String attrName, Object value) {
94 	super(attrName);
95 
96         // set default read capabilities
97         setDefaultReadCapabilities(readCapabilities);
98 
99 	((ShaderAttributeObjectRetained)this.retained).createObjectData(value);
100     }
101 
102 
103     /**
104      * Retrieves the value of this shader attribute.
105      * A copy of the object is returned.
106      *
107      * @return a copy of the value of this shader attribute
108      *
109      * @exception CapabilityNotSetException if appropriate capability is
110      * not set and this object is part of live or compiled scene graph
111      */
getValue()112     public abstract Object getValue();
113 
114     /**
115      * Sets the value of this shader attribute to the specified value.
116      * A copy of the object is stored.
117      *
118      * @param value the new value of the shader attribute
119      *
120      * @exception NullPointerException if value is null
121      *
122      * @exception ClassCastException if value is not an instance of
123      * the same base class as the object used to construct this shader
124      * attribute object.
125      *
126      * @exception CapabilityNotSetException if appropriate capability is
127      * not set and this object is part of live or compiled scene graph
128      */
setValue(Object value)129     public abstract void setValue(Object value);
130 
131     /**
132      * Retrieves the base class of the value of this shader attribute.
133      * This class will always be one of the allowable classes, even if
134      * a subclass was used to construct this shader attribute object.
135      * For example, if this shader attribute object was constructed
136      * with an instance of <code>javax.vecmath.Point3f</code>, the
137      * returned class would be <code>javax.vecmath.Tuple3f</code>.
138      *
139      * @return the base class of the value of this shader attribute
140      *
141      * @exception CapabilityNotSetException if appropriate capability is
142      * not set and this object is part of live or compiled scene graph
143      */
getValueClass()144     public Class getValueClass() {
145 
146  	return ((ShaderAttributeObjectRetained)this.retained).getValueClass();
147     }
148 
149 }
150