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24 
25 #ifndef SHARE_GC_SHARED_WORKGROUP_HPP
26 #define SHARE_GC_SHARED_WORKGROUP_HPP
27 
28 #include "memory/allocation.hpp"
29 #include "runtime/globals.hpp"
30 #include "runtime/thread.hpp"
31 #include "gc/shared/gcId.hpp"
32 #include "logging/log.hpp"
33 #include "utilities/debug.hpp"
34 #include "utilities/globalDefinitions.hpp"
35 
36 // Task class hierarchy:
37 //   AbstractGangTask
38 //
39 // Gang/Group class hierarchy:
40 //   AbstractWorkGang
41 //     WorkGang
42 //     YieldingFlexibleWorkGang (defined in another file)
43 //
44 // Worker class hierarchy:
45 //   AbstractGangWorker (subclass of WorkerThread)
46 //     GangWorker
47 //     YieldingFlexibleGangWorker   (defined in another file)
48 
49 // Forward declarations of classes defined here
50 
51 class AbstractGangWorker;
52 class Semaphore;
53 class WorkGang;
54 
55 // An abstract task to be worked on by a gang.
56 // You subclass this to supply your own work() method
57 class AbstractGangTask {
58   const char* _name;
59   const uint _gc_id;
60 
61  public:
AbstractGangTask(const char * name)62   explicit AbstractGangTask(const char* name) :
63     _name(name),
64     _gc_id(GCId::current_or_undefined())
65   {}
66 
67   // The abstract work method.
68   // The argument tells you which member of the gang you are.
69   virtual void work(uint worker_id) = 0;
70 
71   // Debugging accessor for the name.
name() const72   const char* name() const { return _name; }
gc_id() const73   const uint gc_id() const { return _gc_id; }
74 };
75 
76 struct WorkData {
77   AbstractGangTask* _task;
78   uint              _worker_id;
WorkDataWorkData79   WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {}
80 };
81 
82 // Interface to handle the synchronization between the coordinator thread and the worker threads,
83 // when a task is dispatched out to the worker threads.
84 class GangTaskDispatcher : public CHeapObj<mtGC> {
85  public:
~GangTaskDispatcher()86   virtual ~GangTaskDispatcher() {}
87 
88   // Coordinator API.
89 
90   // Distributes the task out to num_workers workers.
91   // Returns when the task has been completed by all workers.
92   virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0;
93 
94   // Worker API.
95 
96   // Waits for a task to become available to the worker.
97   // Returns when the worker has been assigned a task.
98   virtual WorkData worker_wait_for_task() = 0;
99 
100   // Signal to the coordinator that the worker is done with the assigned task.
101   virtual void     worker_done_with_task() = 0;
102 };
103 
104 // The work gang is the collection of workers to execute tasks.
105 // The number of workers run for a task is "_active_workers"
106 // while "_total_workers" is the number of available of workers.
107 class AbstractWorkGang : public CHeapObj<mtInternal> {
108  protected:
109   // The array of worker threads for this gang.
110   AbstractGangWorker** _workers;
111   // The count of the number of workers in the gang.
112   uint _total_workers;
113   // The currently active workers in this gang.
114   uint _active_workers;
115   // The count of created workers in the gang.
116   uint _created_workers;
117   // Printing support.
118   const char* _name;
119 
~AbstractWorkGang()120   ~AbstractWorkGang() {}
121 
122  private:
123   // Initialize only instance data.
124   const bool _are_GC_task_threads;
125   const bool _are_ConcurrentGC_threads;
126 
set_thread(uint worker_id,AbstractGangWorker * worker)127   void set_thread(uint worker_id, AbstractGangWorker* worker) {
128     _workers[worker_id] = worker;
129   }
130 
131  public:
AbstractWorkGang(const char * name,uint workers,bool are_GC_task_threads,bool are_ConcurrentGC_threads)132   AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
133       _workers(NULL),
134       _total_workers(workers),
135       _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
136       _created_workers(0),
137       _name(name),
138       _are_GC_task_threads(are_GC_task_threads),
139       _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
140   { }
141 
142   // Initialize workers in the gang.  Return true if initialization succeeded.
143   void initialize_workers();
144 
are_GC_task_threads() const145   bool are_GC_task_threads()      const { return _are_GC_task_threads; }
are_ConcurrentGC_threads() const146   bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
147 
total_workers() const148   uint total_workers() const { return _total_workers; }
149 
created_workers() const150   uint created_workers() const {
151     return _created_workers;
152   }
153 
active_workers() const154   virtual uint active_workers() const {
155     assert(_active_workers <= _total_workers,
156            "_active_workers: %u > _total_workers: %u", _active_workers, _total_workers);
157     return _active_workers;
158   }
159 
update_active_workers(uint v)160   uint update_active_workers(uint v) {
161     assert(v <= _total_workers,
162            "Trying to set more workers active than there are");
163     _active_workers = MIN2(v, _total_workers);
164     add_workers(false /* exit_on_failure */);
165     assert(v != 0, "Trying to set active workers to 0");
166     log_trace(gc, task)("%s: using %d out of %d workers", name(), _active_workers, _total_workers);
167     return _active_workers;
168   }
169 
170   // Add GC workers as needed.
171   void add_workers(bool initializing);
172 
173   // Add GC workers as needed to reach the specified number of workers.
174   void add_workers(uint active_workers, bool initializing);
175 
176   // Return the Ith worker.
177   AbstractGangWorker* worker(uint i) const;
178 
179   // Base name (without worker id #) of threads.
group_name()180   const char* group_name() { return name(); }
181 
182   void threads_do(ThreadClosure* tc) const;
183 
184   // Create a GC worker and install it into the work gang.
185   virtual AbstractGangWorker* install_worker(uint which);
186 
187   // Debugging.
name() const188   const char* name() const { return _name; }
189 
190   // Printing
191   void print_worker_threads_on(outputStream *st) const;
print_worker_threads() const192   void print_worker_threads() const {
193     print_worker_threads_on(tty);
194   }
195 
196  protected:
197   virtual AbstractGangWorker* allocate_worker(uint which) = 0;
198 };
199 
200 // An class representing a gang of workers.
201 class WorkGang: public AbstractWorkGang {
202   // To get access to the GangTaskDispatcher instance.
203   friend class GangWorker;
204 
205   GangTaskDispatcher* const _dispatcher;
dispatcher() const206   GangTaskDispatcher* dispatcher() const {
207     return _dispatcher;
208   }
209 
210 public:
211   WorkGang(const char* name,
212            uint workers,
213            bool are_GC_task_threads,
214            bool are_ConcurrentGC_threads);
215 
216   ~WorkGang();
217 
218   // Run a task using the current active number of workers, returns when the task is done.
219   virtual void run_task(AbstractGangTask* task);
220   // Run a task with the given number of workers, returns
221   // when the task is done. The number of workers must be at most the number of
222   // active workers.  Additional workers may be created if an insufficient
223   // number currently exists.
224   void run_task(AbstractGangTask* task, uint num_workers);
225 
226 protected:
227   virtual AbstractGangWorker* allocate_worker(uint which);
228 };
229 
230 // Several instances of this class run in parallel as workers for a gang.
231 class AbstractGangWorker: public WorkerThread {
232 public:
233   AbstractGangWorker(AbstractWorkGang* gang, uint id);
234 
235   // The only real method: run a task for the gang.
236   virtual void run();
237   // Predicate for Thread
238   virtual bool is_GC_task_thread() const;
239   virtual bool is_ConcurrentGC_thread() const;
240   // Printing
241   void print_on(outputStream* st) const;
242   virtual void print() const;
243 
244 protected:
245   AbstractWorkGang* _gang;
246 
247   virtual void initialize();
248   virtual void loop() = 0;
249 
gang() const250   AbstractWorkGang* gang() const { return _gang; }
251 };
252 
253 class GangWorker: public AbstractGangWorker {
254 public:
GangWorker(WorkGang * gang,uint id)255   GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
256 
257 protected:
258   virtual void loop();
259 
260 private:
261   WorkData wait_for_task();
262   void run_task(WorkData work);
263   void signal_task_done();
264 
gang() const265   WorkGang* gang() const { return (WorkGang*)_gang; }
266 };
267 
268 // A class that acts as a synchronisation barrier. Workers enter
269 // the barrier and must wait until all other workers have entered
270 // before any of them may leave.
271 
272 class WorkGangBarrierSync : public StackObj {
273 protected:
274   Monitor _monitor;
275   uint    _n_workers;
276   uint    _n_completed;
277   bool    _should_reset;
278   bool    _aborted;
279 
monitor()280   Monitor* monitor()        { return &_monitor; }
n_workers()281   uint     n_workers()      { return _n_workers; }
n_completed()282   uint     n_completed()    { return _n_completed; }
should_reset()283   bool     should_reset()   { return _should_reset; }
aborted()284   bool     aborted()        { return _aborted; }
285 
zero_completed()286   void     zero_completed() { _n_completed = 0; }
inc_completed()287   void     inc_completed()  { _n_completed++; }
set_aborted()288   void     set_aborted()    { _aborted = true; }
set_should_reset(bool v)289   void     set_should_reset(bool v) { _should_reset = v; }
290 
291 public:
292   WorkGangBarrierSync();
293   WorkGangBarrierSync(uint n_workers, const char* name);
294 
295   // Set the number of workers that will use the barrier.
296   // Must be called before any of the workers start running.
297   void set_n_workers(uint n_workers);
298 
299   // Enter the barrier. A worker that enters the barrier will
300   // not be allowed to leave until all other threads have
301   // also entered the barrier or the barrier is aborted.
302   // Returns false if the barrier was aborted.
303   bool enter();
304 
305   // Aborts the barrier and wakes up any threads waiting for
306   // the barrier to complete. The barrier will remain in the
307   // aborted state until the next call to set_n_workers().
308   void abort();
309 };
310 
311 // A class to manage claiming of subtasks within a group of tasks.  The
312 // subtasks will be identified by integer indices, usually elements of an
313 // enumeration type.
314 
315 class SubTasksDone: public CHeapObj<mtInternal> {
316   volatile uint* _tasks;
317   uint _n_tasks;
318   volatile uint _threads_completed;
319 #ifdef ASSERT
320   volatile uint _claimed;
321 #endif
322 
323   // Set all tasks to unclaimed.
324   void clear();
325 
326   NONCOPYABLE(SubTasksDone);
327 
328 public:
329   // Initializes "this" to a state in which there are "n" tasks to be
330   // processed, none of the which are originally claimed.  The number of
331   // threads doing the tasks is initialized 1.
332   SubTasksDone(uint n);
333 
334   // True iff the object is in a valid state.
335   bool valid();
336 
337   // Attempt to claim the task "t", returning true if successful,
338   // false if it has already been claimed.  The task "t" is required
339   // to be within the range of "this".
340   bool try_claim_task(uint t);
341 
342   // The calling thread asserts that it has attempted to claim all the
343   // tasks that it will try to claim.  Every thread in the parallel task
344   // must execute this.  (When the last thread does so, the task array is
345   // cleared.)
346   //
347   // n_threads - Number of threads executing the sub-tasks.
348   void all_tasks_completed(uint n_threads);
349 
350   // Destructor.
351   ~SubTasksDone();
352 };
353 
354 // As above, but for sequential tasks, i.e. instead of claiming
355 // sub-tasks from a set (possibly an enumeration), claim sub-tasks
356 // in sequential order. This is ideal for claiming dynamically
357 // partitioned tasks (like striding in the parallel remembered
358 // set scanning). Note that unlike the above class this is
359 // a stack object - is there any reason for it not to be?
360 
361 class SequentialSubTasksDone : public StackObj {
362 protected:
363   uint _n_tasks;     // Total number of tasks available.
364   volatile uint _n_claimed;   // Number of tasks claimed.
365   // _n_threads is used to determine when a sub task is done.
366   // See comments on SubTasksDone::_n_threads
367   uint _n_threads;   // Total number of parallel threads.
368   volatile uint _n_completed; // Number of completed threads.
369 
370   void clear();
371 
372 public:
SequentialSubTasksDone()373   SequentialSubTasksDone() {
374     clear();
375   }
~SequentialSubTasksDone()376   ~SequentialSubTasksDone() {}
377 
378   // True iff the object is in a valid state.
379   bool valid();
380 
381   // number of tasks
n_tasks() const382   uint n_tasks() const { return _n_tasks; }
383 
384   // Get/set the number of parallel threads doing the tasks to t.
385   // Should be called before the task starts but it is safe
386   // to call this once a task is running provided that all
387   // threads agree on the number of threads.
n_threads()388   uint n_threads() { return _n_threads; }
set_n_threads(uint t)389   void set_n_threads(uint t) { _n_threads = t; }
390 
391   // Set the number of tasks to be claimed to t. As above,
392   // should be called before the tasks start but it is safe
393   // to call this once a task is running provided all threads
394   // agree on the number of tasks.
set_n_tasks(uint t)395   void set_n_tasks(uint t) { _n_tasks = t; }
396 
397   // Attempt to claim the next unclaimed task in the sequence,
398   // returning true if successful, with t set to the index of the
399   // claimed task.  Returns false if there are no more unclaimed tasks
400   // in the sequence.
401   bool try_claim_task(uint& t);
402 
403   // The calling thread asserts that it has attempted to claim
404   // all the tasks it possibly can in the sequence. Every thread
405   // claiming tasks must promise call this. Returns true if this
406   // is the last thread to complete so that the thread can perform
407   // cleanup if necessary.
408   bool all_tasks_completed();
409 };
410 
411 #endif // SHARE_GC_SHARED_WORKGROUP_HPP
412