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12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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25 
26 
27 /*
28  *
29  * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
30  *
31  */
32 
33 #ifndef __LAYOUTENGINE_H
34 #define __LAYOUTENGINE_H
35 
36 #include "LETypes.h"
37 
38 /**
39  * \file
40  * \brief C++ API: Virtual base class for complex text layout.
41  */
42 
43 U_NAMESPACE_BEGIN
44 
45 class LEFontInstance;
46 class LEGlyphFilter;
47 class LEGlyphStorage;
48 
49 /**
50  * This is a virtual base class used to do complex text layout. The text must all
51  * be in a single font, script, and language. An instance of a LayoutEngine can be
52  * created by calling the layoutEngineFactory method. Fonts are identified by
53  * instances of the LEFontInstance class. Script and language codes are identified
54  * by integer codes, which are defined in ScriptAndLanuageTags.h.
55  *
56  * Note that this class is not public API. It is declared public so that it can be
57  * exported from the library that it is a part of.
58  *
59  * The input to the layout process is an array of characters in logical order,
60  * and a starting X, Y position for the text. The output is an array of glyph indices,
61  * an array of character indices for the glyphs, and an array of glyph positions.
62  * These arrays are protected members of LayoutEngine which can be retreived by a
63  * public method. The reset method can be called to free these arrays so that the
64  * LayoutEngine can be reused.
65  *
66  * The layout process is done in three steps. There is a protected virtual method
67  * for each step. These methods have a default implementation which only does
68  * character to glyph mapping and default positioning using the glyph's advance
69  * widths. Subclasses can override these methods for more advanced layout.
70  * There is a public method which invokes the steps in the correct order.
71  *
72  * The steps are:
73  *
74  * 1) Glyph processing - character to glyph mapping and any other glyph processing
75  *    such as ligature substitution and contextual forms.
76  *
77  * 2) Glyph positioning - position the glyphs based on their advance widths.
78  *
79  * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
80  *    accent placement, etc.
81  *
82  * NOTE: in all methods below, output parameters are references to pointers so
83  * the method can allocate and free the storage as needed. All storage allocated
84  * in this way is owned by the object which created it, and will be freed when it
85  * is no longer needed, or when the object's destructor is invoked.
86  *
87  * @see LEFontInstance
88  * @see ScriptAndLanguageTags.h
89  *
90  * @stable ICU 2.8
91  */
92 class U_LAYOUT_API LayoutEngine : public UObject {
93 public:
94 #ifndef U_HIDE_INTERNAL_API
95     /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */
96     static const le_int32 kTypoFlagKern;
97     /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */
98     static const le_int32 kTypoFlagLiga;
99 #endif  /* U_HIDE_INTERNAL_API */
100 
101 protected:
102     /**
103      * The object which holds the glyph storage
104      *
105      * @internal
106      */
107     LEGlyphStorage *fGlyphStorage;
108 
109     /**
110      * The font instance for the text font.
111      *
112      * @see LEFontInstance
113      *
114      * @internal
115      */
116     const LEFontInstance *fFontInstance;
117 
118     /**
119      * The script code for the text
120      *
121      * @see ScriptAndLanguageTags.h for script codes.
122      *
123      * @internal
124      */
125     le_int32 fScriptCode;
126 
127     /**
128      * The langauge code for the text
129      *
130      * @see ScriptAndLanguageTags.h for language codes.
131      *
132      * @internal
133      */
134     le_int32 fLanguageCode;
135 
136     /**
137      * The typographic control flags
138      *
139      * @internal
140      */
141     le_int32 fTypoFlags;
142 
143     /**
144      * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
145      * with no contours.
146      *
147      * @internal
148      */
149     le_bool fFilterZeroWidth;
150 
151 #ifndef U_HIDE_INTERNAL_API
152     /**
153      * This constructs an instance for a given font, script and language. Subclass constructors
154      * must call this constructor.
155      *
156      * @param fontInstance - the font for the text
157      * @param scriptCode - the script for the text
158      * @param languageCode - the language for the text
159      * @param typoFlags - the typographic control flags for the text (a bitfield).  Use kTypoFlagKern
160      * if kerning is desired, kTypoFlagLiga if ligature formation is desired.  Others are reserved.
161      * @param success - set to an error code if the operation fails
162      *
163      * @see LEFontInstance
164      * @see ScriptAndLanguageTags.h
165      *
166      * @internal
167      */
168     LayoutEngine(const LEFontInstance *fontInstance,
169                  le_int32 scriptCode,
170                  le_int32 languageCode,
171                  le_int32 typoFlags,
172                  LEErrorCode &success);
173 #endif  /* U_HIDE_INTERNAL_API */
174 
175     // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
176     // or else the compiler will create a public default constructor.
177     /**
178      * This overrides the default no argument constructor to make it
179      * difficult for clients to call it. Clients are expected to call
180      * layoutEngineFactory.
181      *
182      * @internal
183      */
184     LayoutEngine();
185 
186     /**
187      * This method does any required pre-processing to the input characters. It
188      * may generate output characters that differ from the input charcters due to
189      * insertions, deletions, or reorderings. In such cases, it will also generate an
190      * output character index array reflecting these changes.
191      *
192      * Subclasses must override this method.
193      *
194      * Input parameters:
195      * @param chars - the input character context
196      * @param offset - the index of the first character to process
197      * @param count - the number of characters to process
198      * @param max - the number of characters in the input context
199      * @param rightToLeft - TRUE if the characters are in a right to left directional run
200      * @param outChars - the output character array, if different from the input
201      * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
202      * @param success - set to an error code if the operation fails
203      *
204      * @return the output character count (input character count if no change)
205      *
206      * @internal
207      */
208     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
209             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
210 
211     /**
212      * This method does the glyph processing. It converts an array of characters
213      * into an array of glyph indices and character indices. The characters to be
214      * processed are passed in a surrounding context. The context is specified as
215      * a starting address and a maximum character count. An offset and a count are
216      * used to specify the characters to be processed.
217      *
218      * The default implementation of this method only does character to glyph mapping.
219      * Subclasses needing more elaborate glyph processing must override this method.
220      *
221      * Input parameters:
222      * @param chars - the character context
223      * @param offset - the offset of the first character to process
224      * @param count - the number of characters to process
225      * @param max - the number of characters in the context.
226      * @param rightToLeft - TRUE if the text is in a right to left directional run
227      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
228      *                       will be set.
229      *
230      * Output parameters:
231      * @param success - set to an error code if the operation fails
232      *
233      * @return the number of glyphs in the glyph index array
234      *
235      * @internal
236      */
237     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
238 
239     /**
240      * This method does basic glyph positioning. The default implementation positions
241      * the glyphs based on their advance widths. This is sufficient for most uses. It
242      * is not expected that many subclasses will override this method.
243      *
244      * Input parameters:
245      * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
246      * @param x - the starting X position
247      * @param y - the starting Y position
248      * @param success - set to an error code if the operation fails
249      *
250      * @internal
251      */
252     virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
253 
254     /**
255      * This method does positioning adjustments like accent positioning and
256      * kerning. The default implementation does nothing. Subclasses needing
257      * position adjustments must override this method.
258      *
259      * Note that this method has both characters and glyphs as input so that
260      * it can use the character codes to determine glyph types if that information
261      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
262      * table)
263      *
264      * @param chars - the input character context
265      * @param offset - the offset of the first character to process
266      * @param count - the number of characters to process
267      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
268      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
269      *                       adjusted as needed.
270      * @param success - output parameter set to an error code if the operation fails
271      *
272      * @internal
273      */
274     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
275 
276     /**
277      * This method gets a table from the font associated with
278      * the text. The default implementation gets the table from
279      * the font instance. Subclasses which need to get the tables
280      * some other way must override this method.
281      *
282      * @param tableTag - the four byte table tag.
283      * @param length - length to use
284      *
285      * @return the address of the table.
286      *
287      * @internal
288      */
289     virtual const void *getFontTable(LETag tableTag, size_t &length) const;
290 
291     /**
292      * @deprecated
293      */
getFontTable(LETag tableTag)294     virtual const void *getFontTable(LETag tableTag) const { size_t ignored; return getFontTable(tableTag, ignored); }
295 
296     /**
297      * This method does character to glyph mapping. The default implementation
298      * uses the font instance to do the mapping. It will allocate the glyph and
299      * character index arrays if they're not already allocated. If it allocates the
300      * character index array, it will fill it it.
301      *
302      * This method supports right to left
303      * text with the ability to store the glyphs in reverse order, and by supporting
304      * character mirroring, which will replace a character which has a left and right
305      * form, such as parens, with the opposite form before mapping it to a glyph index.
306      *
307      * Input parameters:
308      * @param chars - the input character context
309      * @param offset - the offset of the first character to be mapped
310      * @param count - the number of characters to be mapped
311      * @param reverse - if <code>TRUE</code>, the output will be in reverse order
312      * @param mirror - if <code>TRUE</code>, do character mirroring
313      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
314      *                       indices arrays will be filled in.
315      * @param success - set to an error code if the operation fails
316      *
317      * @see LEFontInstance
318      *
319      * @internal
320      */
321     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
322 
323 #ifndef U_HIDE_INTERNAL_API
324     /**
325      * This is a convenience method that forces the advance width of mark
326      * glyphs to be zero, which is required for proper selection and highlighting.
327      *
328      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
329      * @param markFilter - used to identify mark glyphs
330      * @param success - output parameter set to an error code if the operation fails
331      *
332      * @see LEGlyphFilter
333      *
334      * @internal
335      */
336     static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
337 
338 
339     /**
340      * This is a convenience method that forces the advance width of mark
341      * glyphs to be zero, which is required for proper selection and highlighting.
342      * This method uses the input characters to identify marks. This is required in
343      * cases where the font does not contain enough information to identify them based
344      * on the glyph IDs.
345      *
346      * @param chars - the array of input characters
347      * @param charCount - the number of input characers
348      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
349      * @param reverse - <code>TRUE</code> if the glyph array has been reordered
350      * @param markFilter - used to identify mark glyphs
351      * @param success - output parameter set to an error code if the operation fails
352      *
353      * @see LEGlyphFilter
354      *
355      * @internal
356      */
357     static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
358 #endif  /* U_HIDE_INTERNAL_API */
359 
360 public:
361     /**
362      * The destructor. It will free any storage allocated for the
363      * glyph, character index and position arrays by calling the reset
364      * method. It is declared virtual so that it will be invoked by the
365      * subclass destructors.
366      *
367      * @stable ICU 2.8
368      */
369     virtual ~LayoutEngine();
370 
371     /**
372      * This method will invoke the layout steps in their correct order by calling
373      * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
374      * compute the glyph, character index and position arrays.
375      *
376      * @param chars - the input character context
377      * @param offset - the offset of the first character to process
378      * @param count - the number of characters to process
379      * @param max - the number of characters in the input context
380      * @param rightToLeft - TRUE if the characers are in a right to left directional run
381      * @param x - the initial X position
382      * @param y - the initial Y position
383      * @param success - output parameter set to an error code if the operation fails
384      *
385      * @return the number of glyphs in the glyph array
386      *
387      * Note: The glyph, character index and position array can be accessed
388      * using the getter methods below.
389      *
390      * Note: If you call this method more than once, you must call the reset()
391      * method first to free the glyph, character index and position arrays
392      * allocated by the previous call.
393      *
394      * @stable ICU 2.8
395      */
396     virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
397 
398     /**
399      * This method returns the number of glyphs in the glyph array. Note
400      * that the number of glyphs will be greater than or equal to the number
401      * of characters used to create the LayoutEngine.
402      *
403      * @return the number of glyphs in the glyph array
404      *
405      * @stable ICU 2.8
406      */
407     le_int32 getGlyphCount() const;
408 
409     /**
410      * This method copies the glyph array into a caller supplied array.
411      * The caller must ensure that the array is large enough to hold all
412      * the glyphs.
413      *
414      * @param glyphs - the destiniation glyph array
415      * @param success - set to an error code if the operation fails
416      *
417      * @stable ICU 2.8
418      */
419     void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
420 
421     /**
422      * This method copies the glyph array into a caller supplied array,
423      * ORing in extra bits. (This functionality is needed by the JDK,
424      * which uses 32 bits pre glyph idex, with the high 16 bits encoding
425      * the composite font slot number)
426      *
427      * @param glyphs - the destination (32 bit) glyph array
428      * @param extraBits - this value will be ORed with each glyph index
429      * @param success - set to an error code if the operation fails
430      *
431      * @stable ICU 2.8
432      */
433     virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
434 
435     /**
436      * This method copies the character index array into a caller supplied array.
437      * The caller must ensure that the array is large enough to hold a
438      * character index for each glyph.
439      *
440      * @param charIndices - the destiniation character index array
441      * @param success - set to an error code if the operation fails
442      *
443      * @stable ICU 2.8
444      */
445     void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
446 
447     /**
448      * This method copies the character index array into a caller supplied array.
449      * The caller must ensure that the array is large enough to hold a
450      * character index for each glyph.
451      *
452      * @param charIndices - the destiniation character index array
453      * @param indexBase - an offset which will be added to each index
454      * @param success - set to an error code if the operation fails
455      *
456      * @stable ICU 2.8
457      */
458     void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
459 
460     /**
461      * This method copies the position array into a caller supplied array.
462      * The caller must ensure that the array is large enough to hold an
463      * X and Y position for each glyph, plus an extra X and Y for the
464      * advance of the last glyph.
465      *
466      * @param positions - the destiniation position array
467      * @param success - set to an error code if the operation fails
468      *
469      * @stable ICU 2.8
470      */
471     void getGlyphPositions(float positions[], LEErrorCode &success) const;
472 
473     /**
474      * This method returns the X and Y position of the glyph at
475      * the given index.
476      *
477      * Input parameters:
478      * @param glyphIndex - the index of the glyph
479      *
480      * Output parameters:
481      * @param x - the glyph's X position
482      * @param y - the glyph's Y position
483      * @param success - set to an error code if the operation fails
484      *
485      * @stable ICU 2.8
486      */
487     void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
488 
489     /**
490      * This method frees the glyph, character index and position arrays
491      * so that the LayoutEngine can be reused to layout a different
492      * characer array. (This method is also called by the destructor)
493      *
494      * @stable ICU 2.8
495      */
496     virtual void reset();
497 
498     /**
499      * This method returns a LayoutEngine capable of laying out text
500      * in the given font, script and langauge. Note that the LayoutEngine
501      * returned may be a subclass of LayoutEngine.
502      *
503      * @param fontInstance - the font of the text
504      * @param scriptCode - the script of the text
505      * @param languageCode - the language of the text
506      * @param success - output parameter set to an error code if the operation fails
507      *
508      * @return a LayoutEngine which can layout text in the given font.
509      *
510      * @see LEFontInstance
511      *
512      * @stable ICU 2.8
513      */
514     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
515 
516     /**
517      * Override of existing call that provides flags to control typography.
518      * @stable ICU 3.4
519      */
520     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
521 
522     /**
523      * ICU "poor man's RTTI", returns a UClassID for the actual class.
524      *
525      * @stable ICU 2.8
526      */
527     virtual UClassID getDynamicClassID() const;
528 
529     /**
530      * ICU "poor man's RTTI", returns a UClassID for this class.
531      *
532      * @stable ICU 2.8
533      */
534     static UClassID getStaticClassID();
535 
536 };
537 
538 U_NAMESPACE_END
539 #endif
540 
541