1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/format/u_format.h"
29 #include "util/format/u_format_s3tc.h"
30 #include "util/u_screen.h"
31 
32 #include "nv_object.xml.h"
33 #include "nv_m2mf.xml.h"
34 #include "nv30/nv30-40_3d.xml.h"
35 #include "nv30/nv01_2d.xml.h"
36 
37 #include "nouveau_fence.h"
38 #include "nv30/nv30_screen.h"
39 #include "nv30/nv30_context.h"
40 #include "nv30/nv30_resource.h"
41 #include "nv30/nv30_format.h"
42 
43 #define RANKINE_0397_CHIPSET 0x00000003
44 #define RANKINE_0497_CHIPSET 0x000001e0
45 #define RANKINE_0697_CHIPSET 0x00000010
46 #define CURIE_4097_CHIPSET   0x00000baf
47 #define CURIE_4497_CHIPSET   0x00005450
48 #define CURIE_4497_CHIPSET6X 0x00000088
49 
50 static int
nv30_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)51 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
52 {
53    struct nv30_screen *screen = nv30_screen(pscreen);
54    struct nouveau_object *eng3d = screen->eng3d;
55    struct nouveau_device *dev = nouveau_screen(pscreen)->device;
56 
57    switch (param) {
58    /* non-boolean capabilities */
59    case PIPE_CAP_MAX_RENDER_TARGETS:
60       return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
61    case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
62       return 4096;
63    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
64       return 10;
65    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
66       return 13;
67    case PIPE_CAP_GLSL_FEATURE_LEVEL:
68    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
69       return 120;
70    case PIPE_CAP_ENDIANNESS:
71       return PIPE_ENDIAN_LITTLE;
72    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
73       return 16;
74    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
75       return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
76    case PIPE_CAP_MAX_VIEWPORTS:
77       return 1;
78    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
79       return 2048;
80    case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
81       return 8 * 1024 * 1024;
82    case PIPE_CAP_MAX_VARYINGS:
83       return 8;
84 
85    /* supported capabilities */
86    case PIPE_CAP_ANISOTROPIC_FILTER:
87    case PIPE_CAP_POINT_SPRITE:
88    case PIPE_CAP_OCCLUSION_QUERY:
89    case PIPE_CAP_QUERY_TIME_ELAPSED:
90    case PIPE_CAP_QUERY_TIMESTAMP:
91    case PIPE_CAP_TEXTURE_SWIZZLE:
92    case PIPE_CAP_DEPTH_CLIP_DISABLE:
93    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
94    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
95    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
96    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
97    case PIPE_CAP_TGSI_TEXCOORD:
98    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
99    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
100    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
101    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
102    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
103    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
104       return 1;
105    /* nv35 capabilities */
106    case PIPE_CAP_DEPTH_BOUNDS_TEST:
107       return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
108    case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
109    case PIPE_CAP_SUPPORTED_PRIM_MODES:
110       return BITFIELD_MASK(PIPE_PRIM_MAX);
111    /* nv4x capabilities */
112    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
113    case PIPE_CAP_NPOT_TEXTURES:
114    case PIPE_CAP_CONDITIONAL_RENDER:
115    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
116    case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
117    case PIPE_CAP_PRIMITIVE_RESTART:
118    case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
119       return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
120    /* unsupported */
121    case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
122    case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
123    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
124    case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
125    case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
126    case PIPE_CAP_VERTEX_SHADER_SATURATE:
127    case PIPE_CAP_INDEP_BLEND_ENABLE:
128    case PIPE_CAP_INDEP_BLEND_FUNC:
129    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
130    case PIPE_CAP_SHADER_STENCIL_EXPORT:
131    case PIPE_CAP_TGSI_INSTANCEID:
132    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
133    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
134    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
135    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
136    case PIPE_CAP_MIN_TEXEL_OFFSET:
137    case PIPE_CAP_MAX_TEXEL_OFFSET:
138    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
139    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
140    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
141    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
142    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
143    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
144    case PIPE_CAP_MAX_VERTEX_STREAMS:
145    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
146    case PIPE_CAP_TEXTURE_BARRIER:
147    case PIPE_CAP_SEAMLESS_CUBE_MAP:
148    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
149    case PIPE_CAP_CUBE_MAP_ARRAY:
150    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
152    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
153    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
154    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
155    case PIPE_CAP_START_INSTANCE:
156    case PIPE_CAP_TEXTURE_MULTISAMPLE:
157    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
158    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
159    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
160    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
161    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
162    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
163    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
164    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
165    case PIPE_CAP_TEXTURE_GATHER_SM5:
166    case PIPE_CAP_FAKE_SW_MSAA:
167    case PIPE_CAP_TEXTURE_QUERY_LOD:
168    case PIPE_CAP_SAMPLE_SHADING:
169    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
170    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
171    case PIPE_CAP_USER_VERTEX_BUFFERS:
172    case PIPE_CAP_COMPUTE:
173    case PIPE_CAP_DRAW_INDIRECT:
174    case PIPE_CAP_MULTI_DRAW_INDIRECT:
175    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
176    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
177    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
178    case PIPE_CAP_SAMPLER_VIEW_TARGET:
179    case PIPE_CAP_CLIP_HALFZ:
180    case PIPE_CAP_VERTEXID_NOBASE:
181    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
182    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
183    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
184    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
185    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
186    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
187    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
188    case PIPE_CAP_TGSI_TXQS:
189    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
190    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
191    case PIPE_CAP_SHAREABLE_SHADERS:
192    case PIPE_CAP_CLEAR_TEXTURE:
193    case PIPE_CAP_DRAW_PARAMETERS:
194    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
195    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
196    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
197    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
198    case PIPE_CAP_INVALIDATE_BUFFER:
199    case PIPE_CAP_GENERATE_MIPMAP:
200    case PIPE_CAP_STRING_MARKER:
201    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
202    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
203    case PIPE_CAP_QUERY_BUFFER_OBJECT:
204    case PIPE_CAP_QUERY_MEMORY_INFO:
205    case PIPE_CAP_PCI_GROUP:
206    case PIPE_CAP_PCI_BUS:
207    case PIPE_CAP_PCI_DEVICE:
208    case PIPE_CAP_PCI_FUNCTION:
209    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
210    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
211    case PIPE_CAP_CULL_DISTANCE:
212    case PIPE_CAP_TGSI_VOTE:
213    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
214    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
215    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
216    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
217    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
218    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
219    case PIPE_CAP_NATIVE_FENCE_FD:
220    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
221    case PIPE_CAP_FBFETCH:
222    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
223    case PIPE_CAP_DOUBLES:
224    case PIPE_CAP_INT64:
225    case PIPE_CAP_INT64_DIVMOD:
226    case PIPE_CAP_TGSI_TEX_TXF_LZ:
227    case PIPE_CAP_TGSI_CLOCK:
228    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
229    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
230    case PIPE_CAP_TGSI_BALLOT:
231    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
232    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
233    case PIPE_CAP_POST_DEPTH_COVERAGE:
234    case PIPE_CAP_BINDLESS_TEXTURE:
235    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
236    case PIPE_CAP_QUERY_SO_OVERFLOW:
237    case PIPE_CAP_MEMOBJ:
238    case PIPE_CAP_LOAD_CONSTBUF:
239    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
240    case PIPE_CAP_TILE_RASTER_ORDER:
241    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
242    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
243    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
244    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
245    case PIPE_CAP_FENCE_SIGNAL:
246    case PIPE_CAP_CONSTBUF0_FLAGS:
247    case PIPE_CAP_PACKED_UNIFORMS:
248    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
249    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
250    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
251    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
252    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
253    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
254    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
255    case PIPE_CAP_IMAGE_LOAD_FORMATTED:
256    case PIPE_CAP_TGSI_DIV:
257    case PIPE_CAP_TGSI_ATOMINC_WRAP:
258       return 0;
259 
260    case PIPE_CAP_MAX_GS_INVOCATIONS:
261       return 32;
262    case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
263       return 1 << 27;
264    case PIPE_CAP_VENDOR_ID:
265       return 0x10de;
266    case PIPE_CAP_DEVICE_ID: {
267       uint64_t device_id;
268       if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
269          NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
270          return -1;
271       }
272       return device_id;
273    }
274    case PIPE_CAP_ACCELERATED:
275       return 1;
276    case PIPE_CAP_VIDEO_MEMORY:
277       return dev->vram_size >> 20;
278    case PIPE_CAP_UMA:
279       return 0;
280    default:
281       return u_pipe_screen_get_param_defaults(pscreen, param);
282    }
283 }
284 
285 static float
nv30_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)286 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
287 {
288    struct nv30_screen *screen = nv30_screen(pscreen);
289    struct nouveau_object *eng3d = screen->eng3d;
290 
291    switch (param) {
292    case PIPE_CAPF_MAX_LINE_WIDTH:
293    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
294       return 10.0;
295    case PIPE_CAPF_MAX_POINT_WIDTH:
296    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
297       return 64.0;
298    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
299       return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
300    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
301       return 15.0;
302    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
303    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
304    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
305       return 0.0;
306    default:
307       debug_printf("unknown paramf %d\n", param);
308       return 0;
309    }
310 }
311 
312 static int
nv30_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)313 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
314                              enum pipe_shader_type shader,
315                              enum pipe_shader_cap param)
316 {
317    struct nv30_screen *screen = nv30_screen(pscreen);
318    struct nouveau_object *eng3d = screen->eng3d;
319 
320    switch (shader) {
321    case PIPE_SHADER_VERTEX:
322       switch (param) {
323       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
324       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
325          return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
326       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
327       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
328          return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
329       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
330          return 0;
331       case PIPE_SHADER_CAP_MAX_INPUTS:
332       case PIPE_SHADER_CAP_MAX_OUTPUTS:
333          return 16;
334       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
335          return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
336       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
337          return 1;
338       case PIPE_SHADER_CAP_MAX_TEMPS:
339          return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
340       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
341          return 32;
342       case PIPE_SHADER_CAP_PREFERRED_IR:
343          return PIPE_SHADER_IR_TGSI;
344       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
345       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
346          return 0;
347       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
348       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
349       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
350       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
351       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
352       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
353       case PIPE_SHADER_CAP_SUBROUTINES:
354       case PIPE_SHADER_CAP_INTEGERS:
355       case PIPE_SHADER_CAP_INT64_ATOMICS:
356       case PIPE_SHADER_CAP_FP16:
357       case PIPE_SHADER_CAP_FP16_DERIVATIVES:
358       case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
359       case PIPE_SHADER_CAP_INT16:
360       case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
361       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
362       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
363       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
364       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
365       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
366       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
367       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
368       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
369       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
370       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
371       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
372          return 0;
373       case PIPE_SHADER_CAP_SUPPORTED_IRS:
374          return 1 << PIPE_SHADER_IR_TGSI;
375       default:
376          debug_printf("unknown vertex shader param %d\n", param);
377          return 0;
378       }
379       break;
380    case PIPE_SHADER_FRAGMENT:
381       switch (param) {
382       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
383       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
384       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
385       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
386          return 4096;
387       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
388          return 0;
389       case PIPE_SHADER_CAP_MAX_INPUTS:
390          return 8; /* should be possible to do 10 with nv4x */
391       case PIPE_SHADER_CAP_MAX_OUTPUTS:
392          return 4;
393       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
394          return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
395       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
396          return 1;
397       case PIPE_SHADER_CAP_MAX_TEMPS:
398          return 32;
399       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
400       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
401          return 16;
402       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
403          return 32;
404       case PIPE_SHADER_CAP_PREFERRED_IR:
405          return PIPE_SHADER_IR_TGSI;
406       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
407       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
408       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
409       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
410       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
411       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
412       case PIPE_SHADER_CAP_SUBROUTINES:
413       case PIPE_SHADER_CAP_INTEGERS:
414       case PIPE_SHADER_CAP_FP16:
415       case PIPE_SHADER_CAP_FP16_DERIVATIVES:
416       case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
417       case PIPE_SHADER_CAP_INT16:
418       case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
419       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
420       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
421       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
422       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
423       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
424       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
425       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
426       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
427       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
428       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
429       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
430          return 0;
431       case PIPE_SHADER_CAP_SUPPORTED_IRS:
432          return 1 << PIPE_SHADER_IR_TGSI;
433       default:
434          debug_printf("unknown fragment shader param %d\n", param);
435          return 0;
436       }
437       break;
438    default:
439       return 0;
440    }
441 }
442 
443 static bool
nv30_screen_is_format_supported(struct pipe_screen * pscreen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned bindings)444 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
445                                 enum pipe_format format,
446                                 enum pipe_texture_target target,
447                                 unsigned sample_count,
448                                 unsigned storage_sample_count,
449                                 unsigned bindings)
450 {
451    if (sample_count > nv30_screen(pscreen)->max_sample_count)
452       return false;
453 
454    if (!(0x00000017 & (1 << sample_count)))
455       return false;
456 
457    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
458       return false;
459 
460    /* No way to render to a swizzled 3d texture. We don't necessarily know if
461     * it's swizzled or not here, but we have to assume anyways.
462     */
463    if (target == PIPE_TEXTURE_3D && (bindings & PIPE_BIND_RENDER_TARGET))
464       return false;
465 
466    /* shared is always supported */
467    bindings &= ~PIPE_BIND_SHARED;
468 
469    if (bindings & PIPE_BIND_INDEX_BUFFER) {
470       if (format != PIPE_FORMAT_R8_UINT &&
471           format != PIPE_FORMAT_R16_UINT &&
472           format != PIPE_FORMAT_R32_UINT)
473          return false;
474       bindings &= ~PIPE_BIND_INDEX_BUFFER;
475    }
476 
477    return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
478 }
479 
480 static void
nv30_screen_fence_emit(struct pipe_screen * pscreen,uint32_t * sequence)481 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
482 {
483    struct nv30_screen *screen = nv30_screen(pscreen);
484    struct nouveau_pushbuf *push = screen->base.pushbuf;
485 
486    *sequence = ++screen->base.fence.sequence;
487 
488    assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
489    PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
490               (2 /* size */ << 18) | (7 /* subchan */ << 13));
491    PUSH_DATA (push, 0);
492    PUSH_DATA (push, *sequence);
493 }
494 
495 static uint32_t
nv30_screen_fence_update(struct pipe_screen * pscreen)496 nv30_screen_fence_update(struct pipe_screen *pscreen)
497 {
498    struct nv30_screen *screen = nv30_screen(pscreen);
499    struct nv04_notify *fence = screen->fence->data;
500    return *(uint32_t *)((char *)screen->notify->map + fence->offset);
501 }
502 
503 static void
nv30_screen_destroy(struct pipe_screen * pscreen)504 nv30_screen_destroy(struct pipe_screen *pscreen)
505 {
506    struct nv30_screen *screen = nv30_screen(pscreen);
507 
508    if (!nouveau_drm_screen_unref(&screen->base))
509       return;
510 
511    nouveau_fence_cleanup(&screen->base);
512 
513    nouveau_bo_ref(NULL, &screen->notify);
514 
515    nouveau_heap_destroy(&screen->query_heap);
516    nouveau_heap_destroy(&screen->vp_exec_heap);
517    nouveau_heap_destroy(&screen->vp_data_heap);
518 
519    nouveau_object_del(&screen->query);
520    nouveau_object_del(&screen->fence);
521    nouveau_object_del(&screen->ntfy);
522 
523    nouveau_object_del(&screen->sifm);
524    nouveau_object_del(&screen->swzsurf);
525    nouveau_object_del(&screen->surf2d);
526    nouveau_object_del(&screen->m2mf);
527    nouveau_object_del(&screen->eng3d);
528    nouveau_object_del(&screen->null);
529 
530    nouveau_screen_fini(&screen->base);
531    FREE(screen);
532 }
533 
534 #define FAIL_SCREEN_INIT(str, err)                    \
535    do {                                               \
536       NOUVEAU_ERR(str, err);                          \
537       screen->base.base.context_create = NULL;        \
538       return &screen->base;                           \
539    } while(0)
540 
541 struct nouveau_screen *
nv30_screen_create(struct nouveau_device * dev)542 nv30_screen_create(struct nouveau_device *dev)
543 {
544    struct nv30_screen *screen;
545    struct pipe_screen *pscreen;
546    struct nouveau_pushbuf *push;
547    struct nv04_fifo *fifo;
548    unsigned oclass = 0;
549    int ret, i;
550 
551    switch (dev->chipset & 0xf0) {
552    case 0x30:
553       if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
554          oclass = NV30_3D_CLASS;
555       else
556       if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
557          oclass = NV34_3D_CLASS;
558       else
559       if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
560          oclass = NV35_3D_CLASS;
561       break;
562    case 0x40:
563       if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
564          oclass = NV40_3D_CLASS;
565       else
566       if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
567          oclass = NV44_3D_CLASS;
568       break;
569    case 0x60:
570       if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
571          oclass = NV44_3D_CLASS;
572       break;
573    default:
574       break;
575    }
576 
577    if (!oclass) {
578       NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
579       return NULL;
580    }
581 
582    screen = CALLOC_STRUCT(nv30_screen);
583    if (!screen)
584       return NULL;
585 
586    pscreen = &screen->base.base;
587    pscreen->destroy = nv30_screen_destroy;
588 
589    /*
590     * Some modern apps try to use msaa without keeping in mind the
591     * restrictions on videomem of older cards. Resulting in dmesg saying:
592     * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
593     * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
594     * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
595     *
596     * Because we are running out of video memory, after which the program
597     * using the msaa visual freezes, and eventually the entire system freezes.
598     *
599     * To work around this we do not allow msaa visauls by default and allow
600     * the user to override this via NV30_MAX_MSAA.
601     */
602    screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
603    if (screen->max_sample_count > 4)
604       screen->max_sample_count = 4;
605 
606    pscreen->get_param = nv30_screen_get_param;
607    pscreen->get_paramf = nv30_screen_get_paramf;
608    pscreen->get_shader_param = nv30_screen_get_shader_param;
609    pscreen->context_create = nv30_context_create;
610    pscreen->is_format_supported = nv30_screen_is_format_supported;
611    nv30_resource_screen_init(pscreen);
612    nouveau_screen_init_vdec(&screen->base);
613 
614    screen->base.fence.emit = nv30_screen_fence_emit;
615    screen->base.fence.update = nv30_screen_fence_update;
616 
617    ret = nouveau_screen_init(&screen->base, dev);
618    if (ret)
619       FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
620 
621    screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
622    screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
623    if (oclass == NV40_3D_CLASS) {
624       screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
625       screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
626    }
627 
628    fifo = screen->base.channel->data;
629    push = screen->base.pushbuf;
630    push->rsvd_kick = 16;
631 
632    ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
633                             NULL, 0, &screen->null);
634    if (ret)
635       FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
636 
637    /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
638     * this means that the address pointed at by the DMA object must
639     * be 4KiB aligned, which means this object needs to be the first
640     * one allocated on the channel.
641     */
642    ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
643                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
644                             .length = 32 }, sizeof(struct nv04_notify),
645                             &screen->fence);
646    if (ret)
647       FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
648 
649    /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
650    ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
651                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
652                             .length = 32 }, sizeof(struct nv04_notify),
653                             &screen->ntfy);
654    if (ret)
655       FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
656 
657    /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
658     * the remainder of the "notifier block" assigned by the kernel for
659     * use as query objects
660     */
661    ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
662                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
663                             .length = 4096 - 128 }, sizeof(struct nv04_notify),
664                             &screen->query);
665    if (ret)
666       FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
667 
668    ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
669    if (ret)
670       FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
671 
672    list_inithead(&screen->queries);
673 
674    /* Vertex program resources (code/data), currently 6 of the constant
675     * slots are reserved to implement user clipping planes
676     */
677    if (oclass < NV40_3D_CLASS) {
678       nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
679       nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
680    } else {
681       nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
682       nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
683    }
684 
685    ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
686    if (ret == 0)
687       ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
688    if (ret)
689       FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
690 
691    ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
692                             NULL, 0, &screen->eng3d);
693    if (ret)
694       FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
695 
696    BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
697    PUSH_DATA (push, screen->eng3d->handle);
698    BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
699    PUSH_DATA (push, screen->ntfy->handle);
700    PUSH_DATA (push, fifo->vram);     /* TEXTURE0 */
701    PUSH_DATA (push, fifo->gart);     /* TEXTURE1 */
702    PUSH_DATA (push, fifo->vram);     /* COLOR1 */
703    PUSH_DATA (push, screen->null->handle);  /* UNK190 */
704    PUSH_DATA (push, fifo->vram);     /* COLOR0 */
705    PUSH_DATA (push, fifo->vram);     /* ZETA */
706    PUSH_DATA (push, fifo->vram);     /* VTXBUF0 */
707    PUSH_DATA (push, fifo->gart);     /* VTXBUF1 */
708    PUSH_DATA (push, screen->fence->handle);  /* FENCE */
709    PUSH_DATA (push, screen->query->handle);  /* QUERY - intr 0x80 if nullobj */
710    PUSH_DATA (push, screen->null->handle);  /* UNK1AC */
711    PUSH_DATA (push, screen->null->handle);  /* UNK1B0 */
712    if (screen->eng3d->oclass < NV40_3D_CLASS) {
713       BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
714       PUSH_DATA (push, 0x00100000);
715       BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
716       PUSH_DATA (push, 3);
717 
718       BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
719       PUSH_DATA (push, 0);
720       BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
721       PUSH_DATA (push, fui(0.0));
722       PUSH_DATA (push, fui(0.0));
723       PUSH_DATA (push, fui(1.0));
724       BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
725       for (i = 0; i < 16; i++)
726          PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
727 
728       BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
729       PUSH_DATA (push, 0);
730    } else {
731       BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
732       PUSH_DATA (push, fifo->vram);
733       PUSH_DATA (push, fifo->vram);  /* COLOR3 */
734 
735       BEGIN_NV04(push, SUBC_3D(0x1450), 1);
736       PUSH_DATA (push, 0x00000004);
737 
738       BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
739       PUSH_DATA (push, 0x00000010);
740       PUSH_DATA (push, 0x01000100);
741       PUSH_DATA (push, 0xff800006);
742 
743       /* vtxprog output routing */
744       BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
745       PUSH_DATA (push, 0x06144321);
746       BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
747       PUSH_DATA (push, 0xedcba987);
748       PUSH_DATA (push, 0x0000006f);
749       BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
750       PUSH_DATA (push, 0x00171615);
751       BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
752       PUSH_DATA (push, 0x001b1a19);
753 
754       BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
755       PUSH_DATA (push, 0x0020ffff);
756       BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
757       PUSH_DATA (push, 0x01d300d4);
758 
759       BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
760       PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
761    }
762 
763    ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
764                             NULL, 0, &screen->m2mf);
765    if (ret)
766       FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
767 
768    BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
769    PUSH_DATA (push, screen->m2mf->handle);
770    BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
771    PUSH_DATA (push, screen->ntfy->handle);
772 
773    ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
774                             NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
775    if (ret)
776       FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
777 
778    BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
779    PUSH_DATA (push, screen->surf2d->handle);
780    BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
781    PUSH_DATA (push, screen->ntfy->handle);
782 
783    if (dev->chipset < 0x40)
784       oclass = NV30_SURFACE_SWZ_CLASS;
785    else
786       oclass = NV40_SURFACE_SWZ_CLASS;
787 
788    ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
789                             NULL, 0, &screen->swzsurf);
790    if (ret)
791       FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
792 
793    BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
794    PUSH_DATA (push, screen->swzsurf->handle);
795    BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
796    PUSH_DATA (push, screen->ntfy->handle);
797 
798    if (dev->chipset < 0x40)
799       oclass = NV30_SIFM_CLASS;
800    else
801       oclass = NV40_SIFM_CLASS;
802 
803    ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
804                             NULL, 0, &screen->sifm);
805    if (ret)
806       FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
807 
808    BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
809    PUSH_DATA (push, screen->sifm->handle);
810    BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
811    PUSH_DATA (push, screen->ntfy->handle);
812    BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
813    PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
814 
815    nouveau_pushbuf_kick(push, push->channel);
816 
817    nouveau_fence_new(&screen->base, &screen->base.fence.current);
818    return &screen->base;
819 }
820